Game looks great. FOV & all text look proper.

(PLP screenshot with bezel effect)

Borderless (best choice *):
1. Do FWS Fix **.
2. In-game (x64 or x86), Windowed, Apply (not Fullscreen Windowed, & leave in-game FOV slider at default 97 ***).
3. ShiftWindow (+ border = borderless). x64 version is bit finicky: must wait for player, then Trigger ShiftWindow twice (may trigger easiest by Alt+Tabbing to ShiftWindow).

OR Fullscreen:
1. SoftTH (fullscreen, DX9 x86) in (path-to-game)\Binaries\Win32\.
2. Do FWS Fix **.
3. Run x86 game (not x64). If x64 system, must bypass launcher & run instead (path-to-game)\Binaries\Win32\ AstronautsGame-Win32-Shipping.exe.
4. In-game options, select massive resolution, Apply (leave in-game FOV slider at default 97 ***).

1. 2015 Redux version spreads too, but using a different method.
2. ** Flawless Widescreen (FWS) Fix:
A. Enable plugin, checkmark Remove Letterbox, HUD Fix, FOV Fix. But leave FOV slider 0 (it's offset, zero likely proper FOV).
B. Go to menu Settings, Configuration, Display Detection. Checkmark Enable Detection Override; enter Width & Height (fullscreen PLP), HUD W&H (center's size), HUDX (side width), HUDY zero. Save Changes.
3. * Borderless x64 game textures are far higher quality than fullscreen x86.
4. *** In-game FOV slider is of no use: does not go far enough on its own, & it forgets on restart if using FWS.
5. If x64 game boots to black & hangs, turn off MSI Afterburner (or similar program).
6. Game may chug for the rare gamer. Likely cause: FWS's FOV is being disagreeable. Workaround: disable FWS FOV, & instead edit GlobalSystemCameraFOVAngle value in ...My Games\...\AstronautsSystemSettings.ini (~ 129, default 97).
7. Sea-Thing Gate puzzle may require controller to complete (on any setup. Puzzle is cool, but optional).

View guide for general help with the instructions.
Last edited by Wookiegr on 03 Oct 2015, 02:28, edited 5 times in total.
Reason: Edit