Game looks good. Hor+ & FOV looks proper. HUD & all text perfect, FMV cutscenes & loading screens are single-screen. But minor issues *.


(PLP screenshot with bezel effect, human melee)


1. SoftTH (fullscreen, DX9 86).
2. Open %USERPROFILE%\Documents\My Games\Daggerdale\DnDGame\Config\ (if can't find, *).
A. Edit DnDEngine.ini. ResX & ResY yours.
B. Edit DndInput.ini. i. In section [Engine.PlayerInput], add two lines: Bindings=(Name="Z",Command="FOV 109.182") & Bindings=(Name="X",Command="FOV 93.182"). Z's FOV is approximate, adjust as needed (75 default. Can also bind V, F10, F12 for testing); X's entry is 16 less FOV than your Z entry (91 default).
3. In-game wait for player, press Z. If game FOV reverts, press Z again (infrequent). When a rendered cutscene, press X (optional **).


(elf melee, she has a great spammable roll-dodge)


(stationary view)


NOTES:
1. * Minor issues:
A. The following are vert- (not a problem): menu backgrounds, Create/Load Character screens (toons are big but not cropped).
B. ** Rendered video is hor+ & has FOV 16 higher (bit zoomed out) when Z key's FOV is active. Pressing X corrects it, but looks good either way.
2. Game offers two view distances: PageUp/D-pad for High, PageDn/D-pad for Low (screenshot is Low).
3. * Game creates ini files on in-game settings change. If still not exist, attempt (path-to-game)\DnDGame\Config\ for similar).
4. Mouse Clipping Fix (optional, recommended if using mouse & OS GUI interferes): PrimaryLock utility limits mouse movement (instructions in guide/parent page).
5. In-game settings changes will not undo your PLP edits.


(elf ranged, boss)


(elf ranged, boss)


View guide for general help with the instructions.
Last edited by Wookiegr on 04 Jun 2015, 02:46, edited 1 time in total.
Reason: Edit