Unepic

Embark on a strange adventure in a vast castle with gameplay inspired by the Castlevania series.

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Support summary
Screen change: 
Anamorphic

Widescreen Method: 
Hud Stretch: 
  • None

Multi-monitor Method: 
Multi-monitor HUD: 
  • Position Affects Gameplay

Ultra/Super-Wide Method: 
  • Native
Ultra/Super-Wide HUD: 
  • Optimized

4k UHD Method: 
4k UHD HUD: 

Rendered cut-scenes: 
FMV cut-scenes: 
Game information
Game status:
Release Date:
Friday, 30 September, 2011

Tested Version: 
v1.50.5 (GOG.com)

Setting: 
Play styles: 


Developer feedback: 

Steam ID's: 
233980, , , ,
Comparison Screenshots
  • 4:3 Screenshot
    Unepic
  • 16:10 Screenshot
    Unepic
  • 16:9 Screenshot
    Unepic
  • Ultra-Wide (21:9) Screenshot
    Unepic
  • Super-Wide (32:9) Screenshot
    Unepic
  • Eyefinity / Surround Screenshot
    Unepic
Solutions & Issues
Baseline (Widescreen) Solution & Issues

Unepic always runs at the current desktop resolution (this cannot be overridden). The HUD expands to the full screen width. Everything has the correct aspect ratio by default.

Aspect ratios wider than 16:10 are not properly supported in zoom mode (the visible area is cut off after a set distance). Each room has fixed proportions (no scrolling) so output is anamorphic/pillarboxed when not using zoom mode.




Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues

Same as widescreen. HUD extends across the screen. Zoom mode is pillarboxed 16:10.




Eyefinity / Surround Specific Solution & Issues

Same as widescreen. HUD extends across the screen. Zoom mode is pillarboxed 16:10.




4k UHD Specific Solution & Issues



Stereoscopic-3D Solution & Issues

Expand all screenshots and resolution details
Expand all screenshots and resolution details