The Catalyst driver suite 10.12 brought support for 5x1-Portrait Eyefinity. This feature has been a long time coming, with users desiring this update for over a year. The info below is summarized from my original Radeon HD 5870 Eyefinity6 Review.
Traditionally, 3x1 landscape (3x1-L) has offered a clear sense of immersion over a single widescreen display. It is easy to see the increase aspect ratio offered by three displays, and the increased field of vision when a game properly supports that aspect ratio through “Hor+” or “Pixel based” behavior.
The one area lacking in a 3x1-L implementation is the physical height of the monitors. Most gamers end up with 3x22” or 3x24” monitors, which have an average height of 12” - 14”. While the 3x1-L setup extends to the users’ horizontal periphery, the vertical field of vision still includes objects and items other than the monitor.
Many detractors of Eyefinity gaming would offer a statement such as, “I’d rather just buy a 50” HDTV and game off of that.” Point taken. However, your 50” TV only has a resolution of 1920x1080. And, that TV is probably sitting 12-18 feet away from you across your living room. If said user sat 2-3 feet from said HDTV, they could easily count the 2,073,000 pixels staring at them and be treated to a nice dose of the “screen door” effect.
Below is a table of current and future options (arranged by increased FOV). Using 16:10 monitors would produce slightly different results - such as slightly narrower aspect in 3x2, and slightly wider aspect in 5x1-P.
16:9 Monitor Config | Resolution | Aspect Ratio | Normalized Aspect Ratio | Field of Vision | Total Pixels |
3x1 Portrait | 3240x1920 | 27:16 | 16:9.5 | 87 | 6.2M |
Single Widescreen | 1920x1080 | 16:9 | 16:9 | 90 | 2.1M |
3x2 Landscape | 5760x2160 | 16:6 | 16:6 | 113 | 12.4M |
5x1 Portrait | 5400x1920 | 45:16 | 16:5.7 | 115 | 10.4M |
3x1 Landscape | 5760x1080 | 16:3 | 16:3 | 143 | 6.2M |
5 x 4:3 (1600x1200) | 8000x1200 | 20:3 | 16:2.4 | 150 | 9.6M |
5x1 Landscale (1600x900) | 8000x900 | 80:9 | 16:1.8 | 157 | 7.2M |
Physically, five monitors in portrait mode is right at the same width as three panels in landscape. Thus, your horizontal peripheral vision is filled. The portrait configuration also ensures that the vertical peripheral vision is filled as well.
I didn’t think I would be a fan of the portrait configuration, and was surprised to find that 3x1-P was Kyle Bennet’s (of HardOCP) preferred setup with the original HD 5870. I have five panels in portrait configuration, and since I’ve been benchmarking the 3x1-P configuration I can see why Kyle preferred this option. Though it isn’t to everyone’s taste, it does have its benefits.
Below is a comparison of the same scene as viewed through different Eyefinity options.
While less than the traditional 3x1-L aspect (of approximately 16:3.2), the 5x1-P implementation of 16:5.5 offers obvious enhancements over 16:9 or 16:10. Personally, I see 5x1-P as the perfect balance for physical and aspect immersion, for the following reasons:
The images and data for the table were pulled using the new WSGF FOV and Aspect Ratio Calculator created by forum member Delphium. The tool is a great update to our original FOV tool, and provides a wealth of information. Thanks for all of his hard work on this excellent tool.
As of today, 5x1-P is only supported on the "legacy" Radeon HD 5870 Eyefinity6 card. AMD does have future parts in the works to support 5 panel setups within the 6900 series. Included below are the specs for the E6 card, along with the newer 6000-series.
Card | GPUs | Transistors | Max Memory | Shaders | Clock (MHz) | TDP (Watts) | MSRP* | ||
Core | Mem | Idle | Max | ||||||
AMD Radeon HD 6970 | 1 | 2.6B | 2GB | 1536 | 880 | 1350 | 20 | 250* | $369 |
AMD Radeon HD 6950 | 1 | 2.6B | 2GB | 1408 | 800 | 1250 | 20 | 200* | $299 |
AMD Radeon HD 6870 | 1 | 1.8B | 1GB | 1120 | 900 | 1050 | 19 | 151 | $239 |
AMD Radeon HD 6850 | 1 | 1.8B | 1GB | 960 | 775 | 1000 | 19 | 127 | $179 |
ATI Radeon HD 5870 E6 | 1 | 2.15B | 2GB | 1600 | 850 | 1200 | 34 | 228 | $399 |
*These values represent the maximum wattage allowed through the AMD PowerTune. AMD estimates the average wattage draw for gaming is 190W/140W for the 6970/6950, respectively. |
These benchmarks were done using the 10.12 Preview benchmark, which introduced support for 5x1-Portrait mode.
My test rig remains unchanged, except for a new case. For easier testing, I recently migrated to the Doma Pro PCI test bench from My Open PC (review on that coming soon).
I have added a number of new titles to my benchmark suite recently. I have added Aliens vs. Predator, F1 Racing, Heaven v2, and Mafia 2. In addition, I have added Half-Life 2: Lost Coast to this specific benchmark article. In general, HL2 blows through every card we test, and hits CPU limits at 200+ fps. I thought it good to bring HL2:LC back into the mix for the first 5x1-P benchmark.
As always, all games are tested at max settings (unless otherwise noted), with 4xAA and 16xAF enabled.
Aliens vs. Predator (AvP) is an FPS title from Rebellion Studios. It allows players to take on the role of either an Alien, a Predator or a human space marine. While the title received mixed reviews, it is a DX11 graphics powerhouse that can bring many machines to their knees. The demo follows a number of Alien creatures, and makes extensive use of shaders and tessellation. Hitting 60fps on a Core i7-920 requires a pair of ATI Radeon HD 5870 E6's in CrossFire.
3x1 Eyefinity configurations cut fps by about 2.5x from the single panel performance. While moving to a five panel setup ads 66% more pixels, performance is only reduced by about 33%.
Battle Forge is the free-to-play RTS from Electronic Arts. It offers a steampunk/fantasy RTS experience, where armies are build based on "decks" of cards similar to the Magic: The Gathering card game.
Battle Forge is one of AMD's spotlight (my terminology) games, as it offers both DX11 and proper Eyefinity support. The game offers a number of DX11 features, and a wealth of options for tuning performance. Specifically, Battle Forge uses DX11 and Shader Model 5.0 to compute HighDefinition Ambient Occlusion (HDAO). For our tests we maxed out all of the settings and forced DX11 through the config.xml file.
The Radeon 5870 approaches 60fps in a single widescreen, at max settings. A single card will get close to 30fps in 3x1-L Eyefinity, and push past with a pair. A pair of cards also average 30fps in 5x1-P.
As seen with AvP, the decrease in fps is less (as a percent) than the increase in pixels when moving from 3x1 to 5x1.
Dirt 2 is the latest iteration of the Dirt rally racing series from Codemasters. Like Battle Forge, Dirt 2 is a spotlight game for AMD. Like Battle Forge it offers proper Hor+ gameplay in Eyefinity and DX11 support. Unless the user goes into the "hardware_settings_config.xml" file and forces DX9, Dirt 2 runs in DX11 mode. Unfortunately Dirt 2 does not offer a DX10 mode. This is unfortunate, as many games show improved performance when running in DX10 vs. DX9.
The true (noticeable) DX11 features come in to play based on the user settings in the in-game graphics options. Several key features are the "Hardware Tessellated Dynamic Water" (achieved through "Ultra" quality water), "Hardware Tessellated Dynamic Cloth" (achieved through "High" quality cloth), and DX11 Accelerated HDAO (through "High" quality HDAO).
The DX11 water and cloth offer more realistic geometry and movement. The DX11 water produces actual waves in deep puddles (as the player drives through), rather than simple "swirls" in the texture surface. The DX11 cloth offers more realistic ripples and waves in the cloth material over the DX9 version. On the other hand, the DX11 HD Ambient Occlusion (HDAO) offers an accelerated computation path.
DX11 doesn't necessarily provide earth-shaking changes to gameplay. But, it provides more realistic "movement" in the world's objects - cloth, water, grass, etc. While a DX9 or DX10 game is perfectly enjoyable, the DX11 technology offers better immersion by making the "little things" more lifelike. Additionally, it offers better computation paths through increased parallelism (and better computation paths for DX10), much like DX10 offered better performance (over DX9) in games such as Far Cry 2.
A single Eyefinity6 card will average 30fps in 5x1-P. A CFX setup will not hit 60fps at max settings, though settings can easily be adjusted to hit 60fps+.
F1 (Formula 1) is a new racing title from Codemasters. Like their previous title (DiRT 2), F1 makes extensive usage of DX11 technology with cloth, fluid dynamics and tessellation. The title is much more strenuous on a single widescreen, compared to DiRT 2. The title hits a ~45fps cap with in 3x1-L and 5x1-P using 1600x900 panels.
Far Cry 2 (and the whole Cry/Crysis series) has long been considered a system killer. If not a killer, then at least a good strong test. As always, we run our test at max settings with 4xAA. The benchmark tool within Far Cry 2 offers settings for High, Very High and Ultra. We chose Ultra with 4xAA.
While once a true system killer, Far Cry 2 shows that hardware catches up to software. At max settings, CFX cards will hit 60fps in both 3x1-L and 5x1-P (except for 5x1080p panels). Making a few adjustments at full five panel resolution will allow the user to hit 60fps+.
H.A.W.X. is one last title that AMD has been showing off since the Radeon 5000 line launched. While the other titles are Hor+ and offer cutting-edge DX11 features, HAWX is quite the opposite. While it is a Hor+ title, it is only a DX10 title and runs quite well on a wide variety of hardware.
The well running and scalable title makes it a natural fit when showcasing both lower-end hardware pushing three panels, and high-end hardware pushing six panels. It also comes as no surprise that the additional VRAM largely goes unused, considering the title runs capably on lower hardware.
One note in the HAWX benchmark. Above 1920x1080 the game simply would not allow 4xAA. While the scores provide that the title could handle it, the option simply is not available. Though it isn't our norm, we chose to accept 2xAA so that we could get consistent readings across the spectrum of hardware.
While a single panel (or really even a 3x1 setup) are no match for a single E6 card, at max settings. A CFX set averages 60fps in a 5x1 setup.
Half-Life 2 is the classic first person shooter. It is a DX9 title. At this point DX9 doesn't really tax graphics hardware with any of its "features," and any benchmarking comes down to a pushing raw pixels. Half-Life 2 does not like the extra video RAM provided by the Eyefinity6, and until you get to Eyefinity and beyond it doesn't like CrossFireX.
A single E6 card blasts pat 60fps in 5x1-P, and doubles it in 5x1600x900. While Half-Life 2 isn't considered close to demanding, this should bode well for Left4Dead 2 and Team Fortress 2 players.
The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package.
The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see how the different cards perform across these different comparable environments. Tessellation was set at Normal Mode.
The updated 2nd version of the Heaven demo offers more segments and more options. A 2GB card is required for the multi-monitor setups, and 5x1-P offers surprisingly close performance to 3x1-L.
The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package.
The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see how the different cards perform across these different comparable environments. Tessellation was set at Normal Mode.
The updated 2nd version of the Heaven demo offers more segments and more options. A 2GB card is required for the multi-monitor setups, and 5x1-P offers surprisingly close performance to 3x1-L.
The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package.
The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see how the different cards perform across these different comparable environments. Tessellation was set at Normal Mode.
The updated 2nd version of the Heaven demo offers more segments and more options. A 2GB card is required for the multi-monitor setups, and 5x1-P offers surprisingly close performance to 3x1-L.
The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package.
The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see how the different cards perform across these different comparable environments. Tessellation was set at Normal Mode.
The updated 2nd version of the Heaven demo offers more segments and more options. A 2GB card is required for the multi-monitor setups, and 5x1-P offers surprisingly close performance to 3x1-L.
Just Cause 2 is the wildly popular sequal to the wildly popular Just Cause. You take control of protagonist Rico Rodriquez and rain down over the top destruction across a small desert island. The game is a free roaming title that offers literally limitless options to wreck havoc with your "hook shot" grapling device.
While the benchmark tool doesn't offer anything in the way of explosions or destruction, it does offer some beautiful scenery that is still quite demanding on multi-monitor environments.
The CFX configurations do hit 60fps at 3x1600x900, and cross 30fps for all higher resolutions. A single card will do 30fps in all but the highest resolution.
Mafia II is an open world "crime" title from 2K Games. It is the second game in the Mafia series. The demo comes with a built-in benchmark tool that offers both indoor and outdoor environments, various lighting effects and fire.
A single card won't quite hit 30fps in Eyefinity, but a CFX setup will in 3x1-L and just barely miss it at 5x1600x900. Mafia II proves to be quite a demanding benchmark for Eyefinity.
Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.
Like the Heaven demo, the demo basically will not run at 5760x1080 using 4xAA, with only 1GB of VRAM. The 2GB card Eyefinity6 card does run the demo, though it proves to be quite demanding. 5x1600x900 performs on par with either 3x1-L setup, though 5x1920x1080 brings the CFX setup to its knees.
Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.
Like the Heaven demo, the demo basically will not run at 5760x1080 using 4xAA, with only 1GB of VRAM. The 2GB card Eyefinity6 card does run the demo, though it proves to be quite demanding. 5x1600x900 performs on par with either 3x1-L setup, though 5x1920x1080 brings the CFX setup to its knees.
Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.
Like the Heaven demo, the demo basically will not run at 5760x1080 using 4xAA, with only 1GB of VRAM. The 2GB card Eyefinity6 card does run the demo, though it proves to be quite demanding. 5x1600x900 performs on par with either 3x1-L setup, though 5x1920x1080 brings the CFX setup to its knees.
Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.
Like the Heaven demo, the demo basically will not run at 5760x1080 using 4xAA, with only 1GB of VRAM. The 2GB card Eyefinity6 card does run the demo, though it proves to be quite demanding. 5x1600x900 performs on par with either 3x1-L setup, though 5x1920x1080 brings the CFX setup to its knees.
Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.
Like the Heaven demo, the demo basically will not run at 5760x1080 using 4xAA, with only 1GB of VRAM. The 2GB card Eyefinity6 card does run the demo, though it proves to be quite demanding. 5x1600x900 performs on par with either 3x1-L setup, though 5x1920x1080 brings the CFX setup to its knees.
Below are some charts to show the scaling of the Eyefinity6 in CFX running a 5x1-P configuration. Scaling for 5x1600x900 hits 1.8x in many games. Scaling for 5x1920x1080 doesn't perform quite as well, averaging about 1.5x. The greater resolution is a greater tax on the GPUs and the CPU.
Support for 5x1-Portrait is finally here. Though the support is considered to be "preliminary" and was added to the 10.12 as a preview, and at the last minute - the performance and stability are solid.
A 5x1-Portrait setup is demanding, even in a CrossFire setup. It is only rare instances where a game can run 60fps at max settings and 5x1920x1080. Dropping the resolution to 5x1600x900 and/or dropping some settings provides significant improvement to frame rates.
I am glad that 5x1-P is finally here. I was pretty surprised to see how well 5x1 performed, compared to the performance drop between single screen and 3x1 Eyefinity. This doesn't mean you can max settings at full res - especially in DX11 games. Older titles will run just fine, and that tends to be the case in any multi-monitor configuration.
I know that AMD has a 5-port card in the works. The only announced but unreleased part in the 6900 series is the dual-GPU "Antilles" 6990. My hope is that the dual-GPU part is the 5-port card that has been promised.
This approach would make sense to me. A dual-GPU card is a niche product, and the Eyefinity6 card was niche product as well. Users who desire to have a 5x1 setup are the niche within the multi-monitor niche of PC gaming.
Considering that a five panel user really needs a dual-GPU configuration, I think it would make sense for AMD to combine these two features into a single SKU to serve the high-end of the Eyefinity market.
No matter what AMD does with the future 5-part SKU in the 6900 series, I am looking forward to swapping out my 6870 E6 to something in the 6900 series.