AMD Fusion A8-3850 Platform Review

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- GPU Review
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Here we are on the eve of Black Friday for the US Thanksgiving holiday season. A month ago the WSGF put forth its review of the AMD Fusion E-350 APU platform. The AMD Fusion E-350 APU platform was targeted at a specific segment of the gaming population (the ultraportable and netbook segment).

With the A8-3850, we want to expand our viewpoint so that a broader aspect of our audeince can make an informed buying decision. The A8 series from AMD is targeted at the Intel i5 platform (with integrated graphics).

With the release of the A8 series, AMD continues to make a strategic play for the "integrated graphics" segment of the "mainstream" user segment. The AMD A8 line is not positioned as a competitor to the raw CPU power of the Intel i7 line. It is positioned as a competitor to the integrated CPU/GPU ecosystem of the mainstream i5 Intel Sandy Bridge line.

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With the A8 series, AMD is firmly positioning itself againt Intel in the Mainstream segment, and looks to compete in both the CPU and integrated graphics fronts. The A8 isn't positioned in a segment where the CPU alone costs $400-$500. The A8 is positioned in a segment where the entire PC costs $500.

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A comparison of the specs between two key APUs in the AMD product stack. We reviewed the E-350 a month prior to this article.

Platform Series Model CPU GPU
Core Freq. Cache Model Config Freq
Brazos Zacate E-350 1 1.5 GHz 512KB HD 6310 80:8:4 500MHz
Llano Lynx A8-3850 4 2.9 GHz 4x 1MB HD 6550 400:20:8 600MHz

AMD Fusion A8-3850 Platform Review - Benchmarking

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With our standard set of benchmarks, we look to compare different GPU options at "max settings". At face value, the isn't the marktet for the the A8-3850. Even considering this outlook, we have run the A8-3850 in position to the current AMD discrete GPU platforms.

Our goal is to provide you with a comparison of the current APU platform to the discrete offerings and build a framework for comparing future APU releases. Witht that in mind, I've run tests to compare to the E-350.

Additionally, I've loaded an AMD Radoen HD 6970 into the A8-3850 to see how it compares to our current platform, the Intel i7-920. Below are some slides from a recent AMD presentation that outline the A8 APU architecture, and how they see it fitting in with the competition. These are a good point of reference as you go through the following pages.

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System Specs

Tests were done with the 11.10 Driver, on my existing test bed. The A8-3850 was tested with 8GB of RAM (with 1GB allocated to the GPU). The E-350 had 4GB of RAM (with 1GB allocated to the GPU).

Hardware Tested

I only have AMD hardware tested for comparison in this review. This is not for lack of wanting to test NVIDIA hardware in Surround, but NVIDIA has not yet decided to support the WSGF with hardware for review and benchmarking. Considering that the WSGF is a hobby that just supports itself, I cannot justify spending the money needed to test NVIDIA cards.

Most of my time is spent working on the site (or other projects), and much of my "play time" is spent benchmarking. Cards would basically only be used for testing, and I cannot reconcile purchasing cards that would only be used for testing. It's simply not a good ROI.

Resolutions Tested

I tested both 1600x900 and 1920x1080 in widescreen.


Games Tested

I've taken this opportunity to work in new games to my game selection. New games since the HD 6990 benchmarks are noted with an asterisk.

As always, all games are tested at max settings (unless otherwise noted), with 4xAA and 16xAF enabled. We tested some of these titles as part of our review of the Mainstream 5000-series cards. Where available, we include these numbers as well.

I have simplified the graphs to only include cards of similar performance. It really doesn't do any good to see the massive performance increase in a Radeon HD 6990 as it's not comparable to any of the Mainstream cards we are testing here.

Simplifying the graphs made them much more readable and user friendly.


Future Testing

I am have just finished an FX Bulldozer build, which will allow me another CPU vs. CPU comparison.

AMD Fusion A8-3850 Platform Review - Aliens vs. Predator, Battle Forge, DiRT 2 & DiRT 3

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Aliens vs. Predator

Aliens vs. Predator (AvP) is an FPS title from Rebellion Studios. It allows players to take on the role of either an Alien, a Predator or a human space marine. While the title received mixed reviews, it is a DX11 graphics powerhouse that can bring many machines to their knees.

The demo follows a number of Alien creatures, and makes extensive use of shaders and tessellation. The mainstream Fusion APU stand up to the AvP demo, and honestly I don't expect it to. It is a difficult demo that is made to stress even high-end cards.

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Battle Forge

Battle Forge is the free-to-play RTS from Electronic Arts. It offers a steampunk/fantasy RTS experience, where armies are build based on "decks" of cards similar to the Magic: The Gathering card game.

Battle Forge is one of AMD's spotlight (my terminology) games, as it offers both DX11 and proper Eyefinity support. The game offers a number of DX11 features, and a wealth of options for tuning performance. Specifically, Battle Forge uses DX11 and Shader Model 5.0 to compute HighDefinition Ambient Occlusion (HDAO). For our tests we maxed out all of the settings and forced DX11 through the config.xml file.

The APU doesn't come near to crossing 30fps at max settings, though cards above to pull significant gains. The real breakthrough appears to be at levels above the A8-3850.

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DiRT 2

Dirt 2 is the second iteration of the Dirt rally racing series from Codemasters. Like Battle Forge, Dirt 2 is a spotlight game for AMD. Like Battle Forge it offers proper Hor+ gameplay in Eyefinity and DX11 support. Unless the user goes into the "hardware_settings_config.xml" file and forces DX9, Dirt 2 runs in DX11 mode. Unfortunately Dirt 2 does not offer a DX10 mode. This is unfortunate, as many games show improved performance when running in DX10 vs. DX9.

The true (noticeable) DX11 features come in to play based on the user settings in the in-game graphics options. Several key features are the "Hardware Tessellated Dynamic Water" (achieved through "Ultra" quality water), "Hardware Tessellated Dynamic Cloth" (achieved through "High" quality cloth), and DX11 Accelerated HDAO (through "High" quality HDAO).

The DX11 water and cloth offer more realistic geometry and movement. The DX11 water produces actual waves in deep puddles (as the player drives through), rather than simple "swirls" in the texture surface. The DX11 cloth offers more realistic ripples and waves in the cloth material over the DX9 version. On the other hand, the DX11 HD Ambient Occlusion (HDAO) offers an accelerated computation path.

DX11 doesn't necessarily provide earth-shaking changes to gameplay. But, it provides more realistic "movement" in the world's objects - cloth, water, grass, etc. While a DX9 or DX10 game is perfectly enjoyable, the DX11 technology offers better immersion by making the "little things" more lifelike. Additionally, it offers better computation paths through increased parallelism (and better computation paths for DX10), much like DX10 offered better performance (over DX9) in games such as Far Cry 2.

The A8 APU doesn't hit 30fps at max settings, but it could with the graphics quality turned down. Also, it could with the resolution in the 720p range.

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DiRT 3

The DiRT 3 benchmark ups the ante with better DX11 graphics and a more complex scene (including snow flurries). One thing to note is how comparable DiRT 2 and DiRT3 are, even considering the DX11 baseline of DiRT3 and the more complex benchmark course.

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AMD Fusion A8-3850 Platform Review - F1 2010, Far Cry 2, H.A.W.X. & H.A.W.X 2

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F1 2010

F1 (Formula 1) is a relatively new racing title from Codemasters. Like their previous title (DiRT 2), F1 makes extensive usage of DX11 technology with cloth, fluid dynamics and tessellation. The title is much more strenuous on both single screen and Eyefinity, compared to DiRT 2. The HD 6670 is the first card to provide acceptable frames. Additionally it's interesting to note that the F1 2010 engine tends to be less demanding than Dirt 2, even though the game was produced by the same company and was released later.

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Far Cry 2

Far Cry 2 (and the whole Cry/Crysis series) has long been considered a system killer. If not a killer, then at least a good strong test. As always, we run our test at max settings with 4xAA. The benchmark tool within Far Cry 2 offers settings for High, Very High and Ultra. We chose Ultra with 4xAA.

While once a true system killer, Far Cry 2 shows that hardware catches up to software. The A8-3850 won't hit 30fps at max 1080p, but it will at lowered settings or resolutions.. All in all good performance for this class of cards.

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H.A.W.X.

H.A.W.X. is one last title that AMD has been showing off since the Radeon 5000 line launched. While the other titles are Hor+ and offer cutting-edge DX11 features, HAWX is quite the opposite. While it is a Hor+ title, it is only a DX10 title and runs quite well on a wide variety of hardware.

The well running and scalable title makes it a natural fit when showcasing both lower-end hardware pushing three panels, and high-end hardware pushing six panels. It also comes as no surprise that the additional VRAM largely goes unused, considering the title runs capably on lower hardware.

One note in the HAWX benchmark. Above 1920x1080 the game simply would not allow 4xAA. While the scores provide that the title could handle it, the option simply is not available. Though it isn't our norm, we chose to accept 2xAA so that we could get consistent readings across the spectrum of hardware.

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H.A.W.X. 2

The H.A.W.X. 2 demo provides a different experience, versus the original. If offers more mountains and tessellated geometry, and fewer cityscapes. The DX11 title offers a realistic view in the snow covered mountains, and is quite pretty to watch.

Though it's not the same benchmark, the A-3850 does provide a better fps in the DX11 HAWX 2 benchmark, than it does in the DX10.1 benchmark from the original HAWX.

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AMD Fusion A8-3850 Platform Review - Heaven Demo v2 (DX9, DX10 & DX11)

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Heaven Demo v2

The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package.

  • Synthetic Demo (i.e., a demo designed to "test" a system)
  • Comparable tests of DX9, DX10 and DX11
  • Is Hor+ (rather than limited to a few predefined aspect ratios)

The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see how the different cards perform across these different comparable environments. Tessellation was set at Normal Mode.

The updated 2nd version of the Heaven demo offers more segments and more options. As we've seen in the past, the Mainstream cards aren't designed to handle the Heaven demo at full-bore. All in all, the 6550D on the A8 APU falls in line where you would expect.

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AMD Fusion A8-3850 Platform Review - Just Cause 2, Mafia II, Metro 2033 & Shogun 2

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Just Cause 2

Just Cause 2 is the wildly popular sequal to the wildly popular Just Cause. You take control of protagonist Rico Rodriquez and rain down over the top destruction across a small desert island. The game is a free roaming title that offers literally limitless options to wreck havoc with your "hook shot" grappling device.

While the benchmark tool in the demo doesn't offer anything in the way of explosions or destruction, it does offer some beautiful scenery that is still quite demanding on multi-monitor environments. The A8 gets close to playable at max settings, but does fall short.

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Mafia II

Mafia II is an open world "crime" title from 2K Games. It is the second game in the Mafia series. The demo comes with a built-in benchmark tool that offers both indoor and outdoor environments, various lighting effects and fire. Mafia II is quite demanding and none of the Mainstream cards approach 30fps.

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Metro 2033

Metro 2033 is a nice canned demo with some detailed geometry and eye candy. It pushes even modern cards to their limit.

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Total War: Shogun 2

While most of our benchmarks are done at completely "max settings", that wasn't possible with Shogun 2. I am testing at "Very High" settings, with 2xAA and the DX11 options (Soft Shadows, SSAO, etc.) turned on. I couldn't up the basic graphics settings beyond Very High, or attempt to use 4xAA. If I tried, the benchmark would fail to run at 1600x900 or 1080p on a 1GB card. Even at these settings, the benchmark fails to run on a 512MB card. This is our first benchmark that requires a 1GB card for a single widescreen.

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AMD Fusion A8-3850 Platform Review - S.T.A.L.K.E.R.: COP & Warhammer 40k: Dawn of War II

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S.T.A.L.K.E.R.: Call of Pripyat

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

While none of these cards provides playable frame rates, we can see the improvements over the previous generation. The A8-3850 performs admirably well (assuming you have the right expectations to start with), and fits right where we would expect it to.

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Warhammer 40k: Dawn of War II

I've added the Warhammer 40k: Dawn of War II benchmark to the current test bench. I wanted to add a more popular RTS than Battle Forge, and this title seems to fit the bill. Unfortunately the A8-3850 won't run the benchmark at max settings. Something on the APU (doubt it's CPU, but not sure why the 1GB GPU has issues either) won't run the test with module quality on high. Thus, there are no scores to report here.

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AMD Fusion A8-3850 Platform Review - Benchmarking: APU vs. APU & CPU vs. CPU

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In my previous review of the AMD E-350, I ended up settling on some more mainstream gaming benchmarks. To draw a comparison between the APUs, and to show the growth in the line, I've re-run those test here (text quoted from the E-350 review)...

APU vs. APU

E-350 A8-3850
Title Quality 1600x900 1920x1080 1600x900 1920x1080
DeathSpank   18 16 65 67
Guild Wars High 54 45 157 187
Orcs Must Die! Low 30 25 106 85
Orcs Must Die! High 13 10 48 34
Torchlight Max 31 27 98 101

In addition to looking at games from our normal stable of benchmarks, I wanted to look at some popular indie titles that are available. I thought these smaller games at lower price points would match up well to the smaller price point and form factor of something like an ultra-portable. I wouldn't expect to play Crysis on this platform, but I do expect it perform well on games like DeathSpank and Torchlight. Since the below titles do not have built-in benchmarks, I set up short tests and recorded the results with FRAPS.

DeathSpank
To test Deathspank, I played from the opening cinematic, up until the meeting the witch. I killed every monster and opened every chest along this short trek. There are no real graphical settings beyond V-sync, which I disabled.

I have to say I'm shocked at how Deathspank performed, especially in comparison to other titles in the "indie" category. The title's minimum requirements are an Intel P4 running at 1.7GHz, 1GB of RAM, and a video card with 256GB of RAM w/ Shader 2.0 and 24-bit depth buffer.

I had the GPU configured for 1GB of RAM, and it certainly meets the other requirements. Considering almost no impact to the fps moving from 720p to 1080p, I'm left to believe the CPU power is the roadblock. I would have thought a dual-core 1.6GHz processor would have exceeded the requirements of a single core P4 1.7GHz, but I guess not. I'm doubly surprised considering how well Orcs Must Die! plays, and it requires a 2.0 GHz dual-core processor.

While DeathSpank played horribly on the E-350, it played above 60fps on the A8-3850

Guild Wars
I realize that Guild Wars is not an "indie" title, but it has always been known as a very attractive game that ran well on a wide variety of hardware. I tested Guild Wars at 0xAA with the quality settings one step off of "max".

To test, I tried to get as controlled an environment as I could. I set up in Lion's Arch and ran from the last ship on the dock down the beach to the encampment there, and then back again. This provided lots of geometry to render in the docks and ships, along with a lot of horizon and water. Winding through the docks and the narrow passage that connects the dock to the beach required a lot of quick turns in rapid succession. This taxed the system in it's ability to quickly render new objects.

I am pleasantly surprised to say that the title runs quite well on the E-350. It surpasses 60fps at the native resolutions and is still well beyond 30fps at 1600x900 and 1920x1080. The performance was not entirely smooth and consistent, particularly in the "twisty-turny" areas in the docks. This brought the system down to single digits in a couple of spots, though things smoothed out once it recovered. Additionally, upping the settings to max or turning on AA provided a sizable hit to performance.

The A8-3850 far outstripped the E-350 posting frame rates well in excess of 120fps. This should easily translate to more than 60fps in even large battles.

Orcs Must Die!
To benchmark Orcs Must Die! I played the first level of the demo. I started FRAPS after I had gone through the initial setup of the spellbook and placing my first traps. I started FRAPS right as I released the horde of orcs, and stopped it as my character started his "winning" dance. Both settings tested were without MSAA enabled. The game offers Low and High settings with 0xMSAA, and then High with 2x, 4x and 8x MSAA.

Orcs Must Die! is a really fun title, that runs surprisingly well. The cartoony graphics and underground setting (no sky to render) surely help, but I was indeed surprised by how well this new title ran, especially considering the requirements of a 2.0GHz dual-core processor.

At low settings, the game well exceeds 60fps at 1080p. It even crosses 30fps on High settings on 1080p. All in all great performance for this title and this hardware.

Torchlight
To test Torchlight I created a new character and played the first dungeon until my character hit 2nd level. I started FRAPS upon actually starting the dungeon (not on the initial cutscene in the city), and stopped it when my character leveled. This took about 4.5 minutes of gameplay.

Torchlight isn't a graphical powerhouse, and even offers a "Netbook" mode. I tested at max settings, and the game looks and plays great on the E-350 platform. It blazed past 60fps at 1080p on my test. Having played the title a bit more, I have encountered situations which require more graphical power. While I would probably consider the E-350 to be underpowered at max settings, I see the A8-3850 blazing through.


CPU vs. CPU

I also wanted to take a look at the A8-3850 as a platform from which to built. My solid reference point is my Intel i7-920. I decided to test at 1080p. This would put more reliance on the CPU (as the GPU should be more than powerful enough), and be more in line with actual usage of this platform.

By and large the A8-3850 performs are par with the i7-920. In some instances the Intel chip is a few fps ahead, and in some instances the APU is a few fps ahead. The only real case with a decisive difference is Warhammer 40k: Dawn of War II. In this instance the Intel chip comes it at 55fps vs. the 45fps of the AMD APU.

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Obviously the APU is underpowered "clock for clock". Being a quad-core CPU, it should best the Intel i7-920 by 10%, "all things being equal". This obviously isn't the case, so this proves the inherent superiority of the Intel CPU architecture. However, things are less clear when we look at the "bang for the buck". The i7-920 is no longer readily available, but it was released with a price of $284. It's closest current companion (at the time of this writing) is probably the Core i7-870 or the Core i7-950. The i7-870 is available for about $285 and is a quad-core at 2.93GHz. The i7-950 is about $259 and is a quad-core at 3.07GHz.

I would expect both of these chips to best the A8-3850 by 10% - 15% (given their clock speed improvement over the i7-920). However, the A8-3850 retails for $135 and would provide a very satisfactory experience for less than half the price of the Intel chip. Without a doubt the Intel chip would perform better, but the price-performance calculation swings to the AMD offering.

The Intel i5-760 may provide a closer comparison, but I don't have one to test. It retails for $200 and is a quad-core 2.8GHz chip. In the end, the A8-3850 provides a very solid platform for only $135 retail.

AMD Fusion A8-3850 Platform Review - Conclusions

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I really like the AMD APU A8-3850.

Granted my stable of CPUs to benchmark is quite limited, I feel that the A8-3850 provides enough computations horsepower for today's games. (FWIW, I have just completed a Bulldozer setup that I will be testing, and have started plans for a Sandy/Ivy Bridge upgrade to my i7-920). The A8-3850 isn't going to set the world on fire for our core demographic here at the WSGF (all by itself), but I think it's a solid step in the APU evolution.

The A8-3850 isn't going to set the world on fire for our core demographic here at the WSGF, but I think it's a solid step in the APU evolution. The CPU side provides excellent performance for the price, and you get an integrated GPU that does provide discrete-level performance.

The CPU side provides excellent performance for the price, and you get an integrated GPU that does provide discrete-level performance. It's on the low-end of the discrete level spectrum, but it is head and shoulders above "integrated" graphics solutions.

The A8-3850 is targeted (by AMD's own admission) to the i5 and the integrated capabilities of the on-die GPU in the Sandy Bridge chip. The slides below (which I showed earlier) provide a good reminder and context. AMD didn't put the A8-3950 out there to challenge the i7 and high-end chips. At this point, I think they know they are playing catch up in that area. However, they also know that the vast majority of dollars spent are in the i5 arena.

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Final Thoughts

The A8-3850 is a capable APU and can provide a good experience for gaming on a single widescreen - assuming that you enjoy more "indie" games, or have your expectations set somewhere about medium settings.

I can't whole-heartedly recommend the A8-3850 to solely power a system for someone, as my expectations are above "medium". I can't recommend it for you our dear reader, but I can probably recommend it for your mom, wife or friend who plays the odd game from time-to-time. For our readers, the A8-3850 would serve as a good building block and a phenomenal start - and it's budget conscious choice to boot.

Once AMD can squeeze HD 6670 level graphics into the APU, I think I'd be ready to recommend the APU without reservations for most everyone on a single screen. However, I'm not sure AMD would do that in the near future, for their mid-range chips. Doing so would undercut the need for any low-end discrete GPU for most single screen gamers. Maybe the economics of the PC landscape are squeezing out that low-end discrete segment. And maybe AMD can make up the revenue in APU and motherboard chipset sales. If that does ever happen, I believe that AMD would have a huge value proposition for the mainstream and for system integrators. The proposition is already good, the HD 6670 level of capability would simply shift the entire paradigm.

One final aspect I like about the Fusion AMD (and theoretically Intel's CPU with on-die GPU) is the fact that a processor swap provides an upgrade to both the CPU and the GPU. Unfortunately AMD has stated that the current socket FM1 won't be used for the A8's successor. So, the upgradablility of the A8-3850 is limited. Hopefully the FM2 will have a longer lifespan and a health upgrade path for both the CPU and GPU.

I'll leave you with a few more slides about the AMD A8 APU.

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