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Forum: Request/Discuss Game Solutions Topic: Battlefield 2 Widescreen - Definitive Discussion Thread |
1080p_gaming |
Posted: 01 Nov 2005, 21:28
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Replies: 434 Views: 118896
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Dear EA (DICE), I would like to report an Problem with you game Battlefield 2. I would also like to bring to your attention a technical issue with your game. Problem for EA (DICE): Your game does not support the proper field of view for widescreen monitors. Issue for EA (DICE): It's annoying that I ... |
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Forum: Site News & Suggestion Box Topic: WSGF Approved Game |
1080p_gaming |
Posted: 16 Sep 2005, 05:59
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Replies: 24 Views: 7522
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I had the same idea. Great minds think alike. Maybe we could get one or two developers to jump on board and include the logo on their box. OK that's a good place to start. Who is doing right? What developers are making the games totaly Widescreen compliant. I mean you run the game, adjust the menus... |
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Forum: Request/Discuss Game Solutions Topic: Battlefield 2 Widescreen - Definitive Discussion Thread |
1080p_gaming |
Posted: 15 Sep 2005, 06:08
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Replies: 434 Views: 118896
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So does the extra 480 horizontal pixels really make that anti tank weapon that much easier to use? If so, I think you have truly found the only possible reason to crop. Playing the Demo: About an hour ago, I picked a prone sniper off the roof of the hotel from the crane. (using the anti tank weapon... |
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Forum: Request/Discuss Game Solutions Topic: Battlefield 2 Widescreen - Definitive Discussion Thread |
1080p_gaming |
Posted: 14 Sep 2005, 22:34
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Replies: 434 Views: 118896
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read that IBM makes the T221 monitor with 3840 x 2400 resolution Even if the X850 could pull this off you would need a set of binaculars or a 40" or greater monitor just to see what the hell is going on. The IBM 221 is a 22.1 inch display. It reaches the human resolution limit about 18 inches from ... |
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Forum: Request/Discuss Game Solutions Topic: Battlefield 2 Widescreen - Definitive Discussion Thread |
1080p_gaming |
Posted: 14 Sep 2005, 21:44
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Replies: 434 Views: 118896
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So does the extra 480 horizontal pixels really make that anti tank weapon that much easier to use? If so, I think you have truly found the only possible reason to crop. Yeah it does, I get 16 pixels for every 9 pixels (square) in 1440:1080 mode. I read that IBM makes the T221 monitor with 3840 x 24... |
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Forum: Request/Discuss Game Solutions Topic: Battlefield 2 Widescreen - Definitive Discussion Thread |
1080p_gaming |
Posted: 14 Sep 2005, 20:42
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Replies: 434 Views: 118896
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One Positive Aspect of the 16:9 cropping If I choose 4:3, I get 1440:1080 with black bars. But if I choose 1920x1080 I get the same FOV horizonal and a cropped FOV vertical. But if I look at that same 1440x1080 section of pixels on my screen in 1920 mode...I'm looking at a higher resolution version ... |
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Forum: Site News & Suggestion Box Topic: WSGF Approved Game |
1080p_gaming |
Posted: 14 Sep 2005, 20:16
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Replies: 24 Views: 7522
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We need to turn up the heat on these game manufacturers, to stay ahead of the widescreen curve. I suggest a simple marketing campaign where we design a "Wide Screen Gaming Approved" Logo copyright it and then provide it free for game manufactures to put on their boxes as either a sticker or right on... |
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Forum: Request/Discuss Game Solutions Topic: Battlefield 2 Widescreen - Definitive Discussion Thread |
1080p_gaming |
Posted: 14 Sep 2005, 15:41
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Replies: 434 Views: 118896
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Interesting to see your X850 is running well as it should be. I have not been able to get BF2 to function properly since the install of my X850 XT a month ago. I was using OmegaDrivers and it loaded BF2 but graphics would fade out to black (this is a resolve in the ATI 5.8 Catalyst - See release no... |
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Forum: Request/Discuss Game Solutions Topic: Battlefield 2 Widescreen - Definitive Discussion Thread |
1080p_gaming |
Posted: 13 Sep 2005, 21:47
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Replies: 434 Views: 118896
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Does anyone know the technical reason the FOV switches don't work? Is it a true limitation of the BF2 engine? How complex is the BF2 engine and is it actually someone elses engine? It's not Quake 3 or something is it? What we really need is a virtual weak cylindrical lens infront of our view screen ... |
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