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Forum: Detailed Widescreen Reports Topic: Painkiller |
pubjoe |
Posted: 23 May 2006, 03:04
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Replies: 23 Views: 7126
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Thanks, I love this game, but haven't played it since I got my widescreen.
Also, you've just reminded me that I've been waiting for a copy of painkiller black that I ordered about 10 months ago!!! ...Forgot all about it! :? |
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Forum: General Gaming Discussions Topic: Tomb Raider Legends Discusion |
pubjoe |
Posted: 04 Apr 2006, 23:11
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Replies: 63 Views: 16355
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With as big a money spinner as the Tomb Raider series, are you really surprised...? ;) Not so much surprised, but I'm actually very very disappointed. Publishers have resisted the urge to do this (afaik) for a very long time, they might run the game on unrealistic hardware, but every game I've boug... |
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Forum: General Gaming Discussions Topic: Tomb Raider Legends Discusion |
pubjoe |
Posted: 03 Apr 2006, 00:05
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Replies: 63 Views: 16355
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This reminds me of the old sinclair spectrum and C64 days of lying screenshots. |
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Forum: General Gaming Discussions Topic: Tomb Raider Legends Discusion |
pubjoe |
Posted: 02 Apr 2006, 00:58
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Replies: 63 Views: 16355
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isn't it a very bad idea releasing a demo with all the nice graphics disabled?
goes against the whole purpose of a "demo" imo.
if I hadn't read this thread, I would have just presumed that the PC version's graphics sucked. |
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Forum: General Gaming Discussions Topic: Tomb Raider - Legend, finally a good Lara Croft game? |
pubjoe |
Posted: 27 Mar 2006, 14:14
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Replies: 37 Views: 10774
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I don't mind the tits, but I hate laras's voice-overs - all games have stupid sounding voices, but...
tits+stupid voice= :oops: :roll: |
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Forum: General Gaming Discussions Topic: Tomb Raider - Legend, finally a good Lara Croft game? |
pubjoe |
Posted: 25 Mar 2006, 16:46
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Replies: 37 Views: 10774
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Yes, this does look potentially good, I'm very much hoping for Lara's return to form. Loved the first game - the small amount of time I spent on the rest bored me shitless. I hope this game has that grand sense of exploration of the first game. it was archaelogical heaven, a game that lived up to th... |
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Forum: General Gaming Discussions Topic: GRAW footage ... with and without the PhysX ... |
pubjoe |
Posted: 23 Mar 2006, 12:13
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Replies: 96 Views: 21876
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hmmm, that sonds a little pricey to me though. I know nothing about the specifications of these cards, but when I first heard about them, I understood they would basically be another dedicated processor (a PPU I suppose). Early (general user) graphics cards were never this much - once the PhysX tech... |
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Forum: General Gaming Discussions Topic: Widescreen vs fps |
pubjoe |
Posted: 03 Feb 2006, 02:01
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Replies: 15 Views: 4560
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You should be ok if you get rid of AA, keep the other settings as high as you can. AA is a MASSIVE strain at high resolutions and not worth the effort imo. In fact, personally I wouldn't sacrifice just 5-10 fps for it let alone the 30-50 fps I seem to loose between 0xAA - 4xAA. Just my opinion. |
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Forum: General Gaming Discussions Topic: Aspect Ratio: Guild Wars Example |
pubjoe |
Posted: 24 Nov 2005, 21:47
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Replies: 15 Views: 4841
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I'd call this a perfect example of doing widescreen wrong. I don't knw what you guys are seeing, it keeps the same FOV as 4:3, but you lose the top and bottem. You're seeing less of the world, you're better off with 4:3, rather than that badly implemented widescreen. Are you sure about that? Which ... |
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Forum: Request/Discuss Game Solutions Topic: Serious Sam 2 |
pubjoe |
Posted: 18 Nov 2005, 14:19
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Replies: 26 Views: 10076
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Im running Dell 2405FPW, i have problem not being able to see 1920*1200 resolution in Serious Sam 2 or any other games, highest resolution i can see is 1600X. I have SLI 6600gts and my drivers are 77.72. Can anyone help me what is the problem? Definately update your drivers. I'm no expert on this a... |
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Forum: General Gaming Discussions Topic: Aspect Ratio: Guild Wars Example |
pubjoe |
Posted: 18 Nov 2005, 13:35
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Replies: 15 Views: 4841
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I think that guild wars is spot on what the widescreen solution should be. - Cropping the top and bottom is obviously bad. - Adding too much to the horizontal FOV, is a little unnatural* - A perfect balance between the two, is just right. *This is something I've just started thinking about based on ... |
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