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 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 23 Aug 2007, 08:35 

Replies: 804
Views: 142567


Actually, there *are* water differences between DX9/DX10 no screenshot comparisons I've seen showed yet: DX10 will allow any physical object that comes in contact with a body of water to produce interactive waves that will perturb the surface of the water itself. NPCs moving in water will leave real...

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 22 Aug 2007, 16:35 

Replies: 804
Views: 142567


I can confirm this WORKS using Vista 64bit and Bioshock in DX9 mode. Only DX10 mode needs some tweakage. I'm keeping my fingers crossed!

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 22 Aug 2007, 14:54 

Replies: 804
Views: 142567


[quote]Would a version for Vista 64bit be possible at the moment or are there no plans for that OS?Racer_S and I are working on that now ... :D his works ... mine doesn't ... :? Wow, great news! Keep it up! Try the download ... it may work for you ... v1.1 posted two pages back? No luck...yet.

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 22 Aug 2007, 14:41 

Replies: 804
Views: 142567


Would a version for Vista 64bit be possible at the moment or are there no plans for that OS?

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 22 Aug 2007, 08:44 

Replies: 804
Views: 142567


Heres an FOV hack for the demo: http://dl.tocaedit.com/bioshockdFOV.zip Reportedly not working on Vista 64bit... I'll make one for the retail game when I get a hold of it. Thanks for the fix! Is there any way you could make it compatible with Vista 64bit once you get hold of the retail version?
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