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 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 22 Aug 2007, 21:37 

Replies: 804
Views: 142526


It's like, we designed our game for the original 16:9 display, then when those new spiffy 4:3 "tall-screen" displays became popular, we decided to increase the vertical FOV so the people who spent their hard earned cash on this new 4:3 "tall-screen" technology don't get mad that they don't gain any...
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