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Message |
Forum: Request/Discuss Game Solutions Topic: The Witcher 2 FoV |
JulianP |
Posted: 03 Jun 2011, 12:59
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Replies: 27 Views: 17995
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peoplez - let me know if you care about a FOV option.
YES! YES! Dear God YES! |
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Forum: Request/Discuss Game Solutions Topic: Far Cry 2 |
JulianP |
Posted: 23 Oct 2008, 23:27
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Replies: 308 Views: 77000
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There's something funky about this game. The FOV doesn't feel right even when playing with a 4:3 res and looking up and down makes me feel like I'm playing Duke Nukem 3D; like the view is distorting. |
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Forum: Detailed Widescreen Reports Topic: Mass Effect |
JulianP |
Posted: 31 May 2008, 11:39
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Replies: 106 Views: 70997
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Damn it. I actually sent Chris Priestly a message some months ago begging them to implement Hor+ or at least make it possible to change the FOV manually. He kindly replied that my request has been forwarded to the dev team. :) I just found this on the official Mass Effect forum: "Go to My Documents/... |
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Forum: Multi-Monitor Gaming Topic: Mass Effect PC, Triplehead2go FOV, and UI problems |
JulianP |
Posted: 30 May 2008, 04:55
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Replies: 18 Views: 6141
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Fiddlesticks. I'm getting tired of constantly having to fight with UE3-games. :( |
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Forum: Multi-Monitor Gaming Topic: *** TripleHead2Go Game Preference Survey *** |
JulianP |
Posted: 10 Jan 2008, 20:21
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Replies: 46 Views: 11116
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1. RPGs
2. Flight/Space Sim (A good space combat game with triplehead would be so awesome)
3. Racing
4. FPS
5. RTS
My 2c. |
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Forum: Request/Discuss Game Solutions Topic: [Squ1zZy] Unreal Tournament 3 FOV |
JulianP |
Posted: 14 Oct 2007, 17:21
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Replies: 35 Views: 9126
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Forum: Request/Discuss Game Solutions Topic: Unreal Tournament 3 Beta |
JulianP |
Posted: 14 Oct 2007, 02:28
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Replies: 38 Views: 9147
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Seems that you don't know the rendering method UE3 uses. UE3 uses Deferred Lighting, which means it's almost impossible to have AA running at the same time because of the way the lighting works. See here for more details: http://www.beyond3d.com/content/articles/19/ Yeah, I didn't know that. Thanks... |
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Forum: Request/Discuss Game Solutions Topic: Unreal Tournament 3 Beta |
JulianP |
Posted: 13 Oct 2007, 14:11
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Replies: 38 Views: 9147
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Design decision my ass. That was a pretty ridiculous claim from 2K. Someone said in the widescreen support thread at the Epic forums that Windows Vista and a DX10 capable card are needed to enable AA. Is this true? Since when has AA been a DX10-only feature? :roll: |
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Forum: Request/Discuss Game Solutions Topic: Unreal Tournament 3 Beta |
JulianP |
Posted: 13 Oct 2007, 00:17
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Replies: 38 Views: 9147
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Uploaded a better pic, inspired by the one for Bioshock :) |
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Forum: Request/Discuss Game Solutions Topic: Unreal Tournament 3 Beta |
JulianP |
Posted: 12 Oct 2007, 22:18
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Replies: 38 Views: 9147
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Thanks. :) I was following the whole Bioshock thing, but I just never got around to registering here.
I tried it and it does work. 100 seems to be just right for 16:10. ^_^
Even so, the reseting is annoying.
I'll add a screenshot where the "fov 100" command is being used. |
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Forum: Request/Discuss Game Solutions Topic: Unreal Tournament 3 Beta |
JulianP |
Posted: 12 Oct 2007, 21:46
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Replies: 38 Views: 9147
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Well, just like in Bioshock (and pretty much in every UE3 game, from what I've heard) the widescreen FOV is messed up in UT3 beta. Screenshots: I hope they get it right for the final version, but if not... we is need teh hax. :Edit: With the "fov 100" command: Strangely, it doesn't effect the gun th... |
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