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Forum: AMD Eyefinity Discussions Topic: 10.4 drivers discussion - no 5x1 support :( |
Tanshin |
Posted: 22 May 2010, 18:38
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Replies: 64 Views: 11075
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[quote]10.4 and 1.4 a seem to re-break the problems the problems that were solved with ccc10, lol. 10.4 runs for about 2 min and my DP monitor crashes.. 10.4a runs for about 10min and crashes my dp monitor.. 10.3, never have to restart or unplug my DP monitor :D OK, exact the same as my problem the... |
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Forum: AMD Eyefinity Discussions Topic: 10.4 drivers discussion - no 5x1 support :( |
Tanshin |
Posted: 20 May 2010, 00:22
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Replies: 64 Views: 11075
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10.4 and 1.4 a seem to re-break the problems the problems that were solved with ccc10, lol. 10.4 runs for about 2 min and my DP monitor crashes.. 10.4a runs for about 10min and crashes my dp monitor.. 10.3, never have to restart or unplug my DP monitor :D |
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Forum: AMD Eyefinity Discussions Topic: Official statement on eyefinity in Mass Effect 2 |
Tanshin |
Posted: 16 Mar 2010, 22:29
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Replies: 30 Views: 4767
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bah, i just installed it on my laptop, gave up hope for Eyefinity support. heh |
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Forum: AMD Eyefinity Discussions Topic: FSX on eyefint cant get 180 View |
Tanshin |
Posted: 16 Mar 2010, 00:19
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Replies: 1 Views: 592
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what operating system are you using? Win 7 I assume.
Go to Users/(username)/AppData/Roaming/Microsoft/FSX
Open FSX.cfg
Under [Display]
Change
WideViewAspect=Flase > WideViewAspect=True
Problem solved :-)
Cheers.
-Tanshin |
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Forum: Multi-Monitor Gaming Topic: Surround Solution: Richard Burns Rally |
Tanshin |
Posted: 08 Mar 2010, 14:43
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Replies: 12 Views: 3924
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Well, I had the freezing after copying the dx8vb.dll file into the game folder, as the file could not be accessed from the system32 folder.. this may be because of my win7 x64 setup. Although, after installing RSRBR2010, the camhack began to work when started from the RSCenter... Odd. |
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Forum: AMD Eyefinity Discussions Topic: New eyefinity setup |
Tanshin |
Posted: 08 Mar 2010, 14:36
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Replies: 7 Views: 1447
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http://www.amazon.com/Accell-UltraAV-B087B-002B-DisplayPort-Dual-Link/dp/B002ISVI3U/ref=sr_1_1?ie=UTF8&s=electronics&qid=1260294111&sr=8-1 problem solved It's not exactly a problem solved, as the adapters themselves are hit or miss, you either get a good one or a bad one. The first active adapter i... |
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Forum: Multi-Monitor Gaming Topic: Surround Solution: Richard Burns Rally |
Tanshin |
Posted: 08 Mar 2010, 04:27
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Replies: 12 Views: 3924
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Don't mean to dredge up an old topic or anything, but camhack3.0 seems to not function in win7 x64. it becomes un responsive after a few seconds and then crashes. |
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Forum: Multi-Monitor Gaming Topic: Just Cause 2 to have Multi Screen support out of the box |
Tanshin |
Posted: 07 Mar 2010, 19:04
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Replies: 106 Views: 21512
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it does natively support multiple monitors.
resolution - 6040 x 1080
-They need to get a center hud fix going before launch, but as things go with demos, mostly what you see is what you get on release. |
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Forum: Multi-Monitor Gaming Topic: L4D2 Center HUD fix |
Tanshin |
Posted: 07 Mar 2010, 18:28
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Replies: 190 Views: 40242
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hows the progress going on the app?
I've been working a lot and only have the weekends to do anything, so I've been gaming instead of moding. :-) |
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Forum: AMD Eyefinity Discussions Topic: active or non-active displayport adaptor? |
Tanshin |
Posted: 07 Mar 2010, 18:14
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Replies: 5 Views: 1200
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vga has no limit for resolution, it's just that at higher resolutions you will lose detail. That's why we have dvi and newer ports that can carry a higher detailed image at the upper resolution. You should be a-ok for that resolution. in that other thread, they give links to the vga adapter that is ... |
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Forum: AMD Eyefinity Discussions Topic: active or non-active displayport adaptor? |
Tanshin |
Posted: 07 Mar 2010, 17:51
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Replies: 5 Views: 1200
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It more then just a rumor. check out all the posts at http://www.widescreengamingforum.com/forum/viewtopic.php?f=64&t=17468 Also, I bought one of the vga adapters thinking that I was going to get another bum active adapter. Turned out the active one I got works great. I still have the DP > VGA in my... |
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Forum: AMD Eyefinity Discussions Topic: Eyefinity + Bezel Management Doesn't Work With Most Games... |
Tanshin |
Posted: 06 Mar 2010, 17:08
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Replies: 4 Views: 979
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The only problem I have had with bezel management is the in game menus. Most of them snap to the outside monitors (if they are natively centered), and some stretch into the bezels making it impossible to read.
I have tried this with Dirt 2 and iRacing. |
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Forum: AMD Eyefinity Discussions Topic: resident evil 5 eyefnity help |
Tanshin |
Posted: 06 Mar 2010, 17:01
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Replies: 1 Views: 711
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The game works fine in multi monitor setups.. the big problem is the menus. They are on Vert- or something. so you need to remember where menu items are in order to navigate it properly. http://www.widescreengamingforum.com/forum/viewtopic.php?f=32&t=16822&p=165120&hilit=resident+evil#p165120 -Tanshin |
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Forum: AMD Eyefinity Discussions Topic: Mass Effect 2 does NOT properly support Eyefinity |
Tanshin |
Posted: 28 Feb 2010, 17:15
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Replies: 148 Views: 23313
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I never use smileys, I don't think the comment could be seen by anyone as offensive under normal circumstances, and I sent you a PM on the other issues. Back on topic: does ANY Unreal Engine 3 game officially support multiple monitors? I don't think any of them natively support triple screen. Here ... |
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Forum: Multi-Monitor Gaming Topic: L4D2 Center HUD fix |
Tanshin |
Posted: 23 Feb 2010, 21:40
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Replies: 190 Views: 40242
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I don't have a place to host my files, but all the .res files in the vpk have ...}..}.. before them, I can however place my code for the score board modification, there are a lot of fields that need to be edited, and I have only done so for the campaign and not for the versus or other gameplay types... |
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Forum: Multi-Monitor Gaming Topic: L4D2 Center HUD fix |
Tanshin |
Posted: 22 Feb 2010, 23:48
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Replies: 190 Views: 40242
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In my on going struggle with centering the HUD in l4d2, I have made a new addition.
Center screen score board!!
-Tanshin |
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Forum: Multi-Monitor Gaming Topic: L4D2 Center HUD fix |
Tanshin |
Posted: 22 Feb 2010, 19:53
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Replies: 190 Views: 40242
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Forum: Multi-Monitor Gaming Topic: L4D2 Center HUD fix |
Tanshin |
Posted: 22 Feb 2010, 19:39
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Replies: 190 Views: 40242
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Another thing I have been having difficulty with is the item pop ups, when you pick yo items at the start of a scenario, the icon pops up onto your screen and is supposed to shift over to the weapon bar, I can not find out how to move this popup. Also, I have already created a 5760x1080 mod, this sh... |
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Forum: Multi-Monitor Gaming Topic: L4D2 Center HUD fix |
Tanshin |
Posted: 22 Feb 2010, 02:23
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Replies: 190 Views: 40242
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About the filenames and such...take a look at my fourth or fifth post on the first page of this thread for an explanation of how the game "sees" files. some trickery is needed to get the mod to work. apply the same procedure to basechat.res and it should function the same (I haven't modded this fil... |
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Forum: Multi-Monitor Gaming Topic: L4D2 Center HUD fix |
Tanshin |
Posted: 21 Feb 2010, 22:51
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Replies: 190 Views: 40242
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I have a question that maybe someone can answer for me. when I extract the dir, i see mudlayout.res. Is this the same file as hudlayout.res? if so, how does renaming it set the proper settings but having it as mudlayout.res does not. also, how can I edit basechat.res, nothing seems to take? Here is ... |
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