Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Request/Discuss Game Solutions   Topic: Blackwake

 Post subject: Blackwake
Posted: 26 Feb 2017, 16:00 

Replies: 0
Views: 1332


Blackwake, now available on steam: http://store.steampowered.com/app/420290 I posted in the Blackwake board on steam . Game is unplayable (as you can't select menu options) in anything much past 16:9 http://images.akamai.steamusercontent.com/ugc/87096384648583802/018F4EA7DB8DE070C091BEF5186AFAB04CAE...

 Forum: Multi-Monitor Gaming   Topic: Titanfall 2

 Post subject: Re: Titanfall 2
Posted: 21 Jan 2017, 23:40 

Replies: 25
Views: 20125


Here is a thread I found on the Titanfall 2 forums. Sound off there so we can let the dev's know we want this fixed! https://forums.titanfall.com/en-us/discussion/6192/triple-screen-surround-nvidia-issues#latest Done. Its kind of surprising that the menu works everywhere but the main menu. The scal...

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 05 Nov 2016, 21:16 

Replies: 322
Views: 137221


Haven't touched this in a while, it appears FOV is locked down and can only be changed in full screen mode now? Also haven't seen any modified HUDS for mutli-mon lately. Aside from going into the configs and editing everything manually are there any 5760x1080 or 3840x1080/1024 HUDS out there?

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 10 Nov 2015, 21:48 

Replies: 766
Views: 493865


I'm glad I held off on purchasing the game. It is a shame that Bethesda games in recent history are like this with the Gamebyro and Creation engine. I've always had to resort to user-made fixes. If a user can fix something like the position and stretching of a HUD, I feel there is no excuse for the ...

 Forum: Detailed Widescreen Reports   Topic: Alien: Isolation

 Post subject: Re: Alien: Isolation
Posted: 14 Oct 2015, 18:57 

Replies: 25
Views: 21705


HUD is now working correctly. Thanks Hayden! Unfortunately, the crafting is still wonky. As a work around, I temporarily shut off FW to operate the crafting menu. Otherwise, great stuff! If you click where it would be on the left monitor, its all good. After a couple hours of play its the only issu...

 Forum: Hardware Discussions   Topic: Samsung 840 EVO Fix - Magician 4.6

Posted: 24 Apr 2015, 13:10 

Replies: 0
Views: 2480


Wanted to spread the word on a few of the forums I frequent. The main post was over on Overclock.net-samsung-magician-4-6-released Samsung Magician 4.6 was released and supposedly fixes the read degradation issue on 840 EVOs. You can download the latest Magician from Samsung here: http://www.samsung...

 Forum: Request/Discuss Game Solutions   Topic: Killing Floor 2

 Post subject: Killing Floor 2
Posted: 24 Apr 2015, 00:48 

Replies: 2
Views: 3781


Killing Floor 2 early access is out. Being a fan of all other Tripwire games and despite the history of poor multimonitor support I pre-purchased to get beta access. While not as bad as some previous Tripwire games, KF2 does not have proper Multimonitor support. I'm hoping this can change. I started...

 Forum: Detailed Widescreen Reports   Topic: Guns of Icarus Online

 Post subject: Re: Guns of Icarus Online
Posted: 26 May 2014, 02:22 

Replies: 3
Views: 3838


HUD is not stretched, but placed on far edges of the screen. The 'damage indicators' are also not at the edge of the screen. Most of the time they don't show up, sometimes they show up in a 'ring' that moves as you look around. http://cloud-2.steampowered.com/ugc/486699290519020989/C49E0FCD4BAAE9CA4...

 Forum: Detailed Widescreen Reports   Topic: Titanfall

 Post subject: Re: Titanfall
Posted: 16 May 2014, 23:08 

Replies: 31
Views: 25846


That is a shame. The game is on sale for $36 today. Was thinking about picking it up to play with some friends.

 Forum: Request/Discuss Game Solutions   Topic: Chivalry: Medieval Warfare

Posted: 30 Apr 2014, 05:40 

Replies: 9
Views: 16004


I picked up some 1920x1080 panels. Past about 5000 pixels wide the score and chat goes off the screen, so either play in a window, or set the res to 4800x900. It doesn't really look bad at all on a 5760x1080 surround setup.

 Forum: Request/Discuss Game Solutions   Topic: Chivalry: Medieval Warfare

Posted: 12 Apr 2014, 17:22 

Replies: 9
Views: 16004


Previously the game needed an INI edit for multi-mon resolutions, but everything else worked fine (FOV, HUD-though the HUD was scaled kind of oddly), at least at a 15:4 aspect ratio. Now it seems to support MM right out of the box. I was able to select 3840x1024 from the resolution list, and the men...

 Forum: Blogs   Topic: Multi-Monitor Gaming, an Unfair Advantage?! (FPSs)

Posted: 14 Mar 2014, 02:03 

Replies: 4
Views: 7278


My argument has always been that not everyone sits the same distance from the same size monitor with the same hardware (CPU+GPU, panel type). Besides that, not everyone has the same preferences when it comes to FOV. To me FOV is just as personal as your key bindings or choice of hardware. Ok. I can ...

 Forum: Request/Discuss Game Solutions   Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)

Posted: 25 Jan 2014, 03:57 

Replies: 116
Views: 131595


Edit: The game kept crashing, did a check file, and after it reset my options it looks like some new menu options were added "Wide Screen view". Guess the patcher didn't patch something correctly or something was currupt.

 Forum: Detailed Widescreen Reports   Topic: Metro 2033

 Post subject: Re: Metro 2033
Posted: 13 Jan 2014, 04:10 

Replies: 20
Views: 6973


Since replacing my logi mouse with a SteelSeries Sense I lost the ability to adjust X and Y seperatly. I tried creating a script in AHK to reduce the X sensitivity and while this works fine in windows, in the game the mouse totally spazzes out and is completely unplayable (also tried to increase the...

 Forum: News   Topic: Dell 28" 4k UHD Panel Confirmed @ 30Hz

 Post subject: Re: Dell 28
Posted: 12 Jan 2014, 23:56 

Replies: 4
Views: 6412


skipclarke wrote:
I wonder if it can do 60Hz at 2k (2560x1440) or 1080p.


Video says it does 60hz @1080

 Forum: General Gaming Discussions   Topic: DayZ Standalone [2013] Early Access

Posted: 30 Dec 2013, 20:48 

Replies: 8
Views: 20983


I know 2560x1080 works fine in the other Real Virtuality engine products, so it could be DayZ specific, but lets make sure you are editing the correct profile config. You should not have to add fovTop and fovLeft, they are there. For win7 it'll be in c:\Users\{username}\My Documents\DayZ Other Profi...

 Forum: Multi-Monitor Gaming   Topic: Gran Turismo 4, Enthusia, WRC -- Triplewided

Posted: 30 Dec 2013, 20:33 

Replies: 3
Views: 5864


Nice. Good to see, the last time I checked out any PS2 emulators GT4 did not work with them.

 Forum: Request/Discuss Game Solutions   Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)

Posted: 22 Dec 2013, 01:19 

Replies: 116
Views: 131595


Holy *** **** ****t they finally fixed it. Wide resolutions can now have a proper FOV again.
:rockout:

 Forum: Request/Discuss Game Solutions   Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)

Posted: 21 Nov 2013, 22:14 

Replies: 116
Views: 131595


What we need to do is raise this issue with the developers. There are quite a few threads on the PS2 forums. Just google for terms like PS2 FOV. Or planetisde 2 fov.

They need to realize its not OK to remove features that made the game playable after people spent money on it.

 Forum: General Gaming Discussions   Topic: Get A LG 29"IPS UltraWide 2560X1080 or LG 27"IPS 2560X1440?

Posted: 18 Nov 2013, 02:50 

Replies: 2
Views: 7546


21:9 monitors can display 16:9 resolutions through pillarboxing (black bars left and right), so everything is still fully compatible; games that don't work well in ultra-widescreen can simply be set to a narrower resolution instead. This is something that I wished Surround/Eyefinity had. You can pl...
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