Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Detailed Widescreen Reports   Topic: Dishonored 2

 Post subject: Re: Dishonored 2
Posted: 02 Jan 2017, 09:34 

Replies: 11
Views: 18188


I have a problem with the game even launching in the first place when trying to run Eyefinity. Every other game works fine but this one will get the first loading screen, with Corvo's and Emily's faces split in the middle, the loading bar completes, then the screens all go black and never make it t...

 Forum: Multi-Monitor Gaming   Topic: Assassins Creed Syndicate: Multi-Monitor CTD on world load

Posted: 07 Dec 2016, 05:56 

Replies: 2
Views: 2514


hello i run the game using 7680 x 1440 on Tri-screen with 3DSurround (CM mode) and 2xSLI, there is no problem at all. so it should working for you also, strange Yeah, the oddity of my situation, combined with Ubisoft just refusing to help since it is playable on 1 screen meant I just had to delete ...

 Forum: Multi-Monitor Gaming   Topic: Assassins Creed Syndicate: Multi-Monitor CTD on world load

Posted: 04 Dec 2016, 06:55 

Replies: 2
Views: 2514


Kindof a long shot (since the game natively supports multi-monitor and most seem to have no issues), but I can't get AC:S to run in Multi-monitor. I run 7680x1600 with dual 980 Ti in SLI. I have no issues with any other game that supports NV Surround. For AC:S I have no issues if I set desktop resol...

 Forum: Multi-Monitor Gaming   Topic: Titanfall 2

 Post subject: Re: Titanfall 2
Posted: 04 Dec 2016, 06:47 

Replies: 25
Views: 20127


Anyone found any fix for this problem? Looks like Respawn is aware of the issue: https://forums.titanfall.com/en-us/discussion/5408/menu-not-visible-in-nvidia-surround-setup Capture.JPG I think they have been "aware" of the issue for a while. From what I understand this was a launch probl...

 Forum: Request/Discuss Game Solutions   Topic: Middle-earth: Shadow of Mordor

Posted: 28 Jan 2015, 03:22 

Replies: 133
Views: 88855


Glad it works bkc6j. It is a more complex manual spread than many games, but you are nearly there. It may be that just your ScreenX & ScreenY numbers are missing. Instructions have been updated to clarify. I forgot to come back and update this, but I got everything to basically work using the f...

 Forum: Request/Discuss Game Solutions   Topic: Middle-earth: Shadow of Mordor

Posted: 05 Jan 2015, 20:23 

Replies: 133
Views: 88855


bkc6j if all else fails, you could spread the game manually (assuming FWS supports your game version). Middle-earth: Shadow of Mordor screenshot. PLP manual full spread. Full-size & instructions here http://img2.wikia.nocookie.net/__cb20141105084047/plp-gaming/images/thumb/1/1f/Middle-Earth_Sha...

 Forum: Request/Discuss Game Solutions   Topic: Middle-earth: Shadow of Mordor

Posted: 05 Jan 2015, 04:08 

Replies: 133
Views: 88855


I'm not sure what I am doing wrong, but I can't even get this one off the ground. I'm running 7680x1600 with NVIDIA Surround. When I first loaded the game, the were no widescreen options at all within the Video menu of the game. Just 2560x1600 or multiples of that (5120x3200). So I loaded the right ...

 Forum: Request/Discuss Game Solutions   Topic: Watchdogs Eyefinity Support

Posted: 31 May 2014, 21:28 

Replies: 95
Views: 64570


Does anyone know if the HUD fix (to go along with the FOV fix) is something that is in progress? Or is there a special issue that means the HUD likely won't be able to be fixed? Hayden is aware of it, and is looking into it. I'm hoping there is a proper fix from Ubisoft for the entire surround/eyef...

 Forum: Request/Discuss Game Solutions   Topic: Watchdogs Eyefinity Support

Posted: 31 May 2014, 00:06 

Replies: 95
Views: 64570


Does anyone know if the HUD fix (to go along with the FOV fix) is something that is in progress? Or is there a special issue that means the HUD likely won't be able to be fixed?

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

Posted: 25 Mar 2013, 23:18 

Replies: 3011
Views: 1010590


Something defenetly is wrong there..hmm try to increase the delay time to around 7 seconds...also in skyrimprefs.ini you should manualy set the resolution you are running. The mod doesn't correct the aspect ratio of the loading screens and main menu logo. it will look a bit squashed. But the ingame...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

Posted: 23 Mar 2013, 17:16 

Replies: 3011
Views: 1010590


That is the problem. Try to setup your plugin manually, if you are using Autodetect it fails...for some reason... But if you set it manually it should work. Best Regards, Helifax I've either got a weird mod doing something (not sure if that is possible), or am doing something bone-headed. But I had...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

Posted: 22 Mar 2013, 23:17 

Replies: 3011
Views: 1010590


Hmm. Doesn't seem to be working for me, and not sure what I am doing wrong. Skyrim is all patched up, new plugin is in the folder (because in the setup screen it shows 1.9 as a version option). When I run it with delay, I can see it 'kick in' because it changes the floating Skyrim imagine on the mai...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Multi-Game Widescreen Fixer

Posted: 21 Mar 2013, 23:22 

Replies: 1474
Views: 638506


Any chance there is a fix in the works for Skyrim 1.9. I just can't bring myself to play on one screen after doing 7680x1600 for so long. PS: I'm still annoyed that Steam forced the update out even for people that had updates turned off. Update: Just saw in a different Skyrim thread that Helifax is ...

 Forum: Multi-Monitor Gaming   Topic: Sim City Eyefinity/Surround support?

Posted: 20 Mar 2013, 23:11 

Replies: 18
Views: 10385


I totally understand the viewpoint that having the UI stretched across all three monitors can be better for some people in certain types of games. But why isn't there an option? I would think that 'optimized for multi-monitor' would give the player a choice. My personal preference is that I really r...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: Re: Flawless Widescreen
Posted: 20 Mar 2013, 23:00 

Replies: 1251
Views: 923812


The extreme difficulty of playing something like Skyrim without Hayden's help on FW reminded me that I hadn't gotten around to donating. Spent my free time while waiting to go and take care of that through paypal. ;) Hope everyone else waiting that hasn't done so will support WSGF, FW, WF, etc.

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: Re: Flawless Widescreen
Posted: 19 Mar 2013, 02:11 

Replies: 1251
Views: 923812


PS: I had skyrim set to not auto update but I guess that doesn't work... should I be keeping an old .exe around for these cases?? or will that even work? Same here. I specifically had "No Auto Update" turned on for Skyrim just because I knew this patch was coming and it would break Flawle...

 Forum: Request/Discuss Game Solutions   Topic: Mass Effect.

Posted: 27 Feb 2012, 16:07 

Replies: 151
Views: 38628


hi, im playing mass effect (1) and the fix doesnt work for me. im using Widescreenfixer v3.1 and the latest mass effect plugin. widescreenfixer recognizes the game and it says that it is running, and it also says that the fix is enabled, but it isnt. when i enable and disable the fix, nothing happe...

 Forum: Detailed Widescreen Reports   Topic: Mass Effect

 Post subject: PiecesFit wrote:bkc6j
Posted: 26 Feb 2012, 18:50 

Replies: 106
Views: 71770


I've found a workaround that will make all versions of Mass Effect (including Origin and Retail) work with helifax's Plugin. Firstly, if you have any DLCs installed for your copy of Mass Effect, you should do a clean re-install. Download 'Bring Down the Sky' and 'Pinnacle Station' DLCs from Steam a...

 Forum: Detailed Widescreen Reports   Topic: Mass Effect

 Post subject: I'm also 1.02 retail (from
Posted: 26 Feb 2012, 05:53 

Replies: 106
Views: 71770


I'm also 1.02 retail (from when the game originally came out). I can get everything to work normally at 2560x1600. And when I run Widescreen fixer (r376.7z) everything still works "normal". WSF recognizes the game is running, says fix is enabled, but still on 1 screen. So then I went into ME ini fil...

 Forum: Detailed Widescreen Reports   Topic: World of Warcraft: Wrath of the Lich King

Posted: 18 Dec 2010, 17:49 

Replies: 51
Views: 16716


but the biggest issue are the crashes to desktop even in my lowish tripleres 4320*900 with 8AA and AAA enabled and all eyecandy on max it crashes quite often due to the 2gb memory limit of a 32bit application. Looks like this: The application has encountered a critical error: Not enough storage is ...
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