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Forum: Detailed Widescreen Reports Topic: Cold Fear |
swili |
Posted: 30 Sep 2015, 10:37
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Replies: 21 Views: 15235
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zeyrok wrote: The Widescreen Solution is VERT- but it is easily managed to be HOR+
Go to: Cold.Fear\Conf\Heroes.cfg and change the Values to your des.FOV
CAMERA_AIM_FOV =140 CAMERA_CONSTRAINT_FOV =180 CAMERA_FOLLOW_MAXDIST = 450.0 haha sometimes the darkest place is under the candlestick. |
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Forum: Detailed Widescreen Reports Topic: Warhammer 40,000: Dawn of War II |
swili |
Posted: 27 Sep 2015, 22:41
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Replies: 1 Views: 1743
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I updated the DR. Too bad, the HUD still behaves like it does in Dawn of War 1. So playing at 2160p is not easy, because HUD is tiny. Screens 1600x1200 http://t1.someimage.com/BbEj9us.jpg 1920x1080 http://t1.someimage.com/8RqfQIm.jpg 3440x1440 http://t1.someimage.com/7eFtgux.jpg 5120x2880 http://t1.... |
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Forum: Detailed Widescreen Reports Topic: Haunted Memories |
swili |
Posted: 09 May 2015, 00:01
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Replies: 0 Views: 1919
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<div class="drinfo"><span class="boxart"><img src="/f/u/imagecache/game_boxart/contrib/dr/28835/boxart.jpg"/></span><br/><br/><span class="grade">Widescreen Grade: <a href="/category/grade/B" title="This medal is awarded to games that have received a calculated grade of B for their widescreen suppor... |
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Forum: Detailed Widescreen Reports Topic: James Cameron's Avatar: The Game |
swili |
Posted: 22 Mar 2015, 18:25
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Replies: 6 Views: 2779
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I tested the DEMO version and it looks like 2160p and more is working correctly, everything is scaled proportionally. I also tested 21:9, but DEMO version doesn't have FOV option so it behaves as vert-, Oh, and the HUD is centered. So i guess, the retail version works without a problem. 1080p http:/... |
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Forum: Detailed Widescreen Reports Topic: Outlast |
swili |
Posted: 03 Jan 2015, 22:51
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Replies: 4 Views: 3758
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I tried to run this game in UHD. And the only thing i noticed is the small camcorder HUD. Which actually gives you only one usable info - how many batteries you have. It's still perfectly visible, so It doesn't destroy the gameplay "experience". As if the indicator of "how many batter... |
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Forum: Detailed Widescreen Reports Topic: X-Men Origins: Wolverine |
swili |
Posted: 23 Sep 2014, 03:07
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Replies: 3 Views: 3401
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looks like there is a problem with texture streaming, The game must have been designed strictly with 1920x1080 in mind at max. Even at 2560x1440 degradation is visible. But at 5760x1080, and especially at 3840x2160 it's really obvious 1920x1080 http://t1.someimage.com/OJH3vTI.jpg 3840x2160 http://t1... |
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Forum: Detailed Widescreen Reports Topic: Dead Space |
swili |
Posted: 19 Sep 2014, 20:04
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Replies: 21 Views: 14037
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I know it's late. But i think i found a solution for MM setup with refresh rate below 60Hz. I don't have MM setup, but i can force my monitor to display 5760x1080 at 22Hz. It's just for testing... As you know Dead Space does not allow to set resolution with low refresh rates. But i managed to fool t... |
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Forum: Detailed Widescreen Reports Topic: Cryostasis: Sleep of Reason |
swili |
Posted: 18 Sep 2014, 18:37
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Replies: 1 Views: 4916
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<div class="drinfo"><span class="boxart"><img src="/f/u/imagecache/game_boxart/contrib/dr/28353/boxart.jpg"/></span><br/><br/><span class="grade">Widescreen Grade: <a href="/category/grade/B" title="This medal is awarded to games that have received a calculated grade of B for their widescreen suppor... |
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Forum: Detailed Widescreen Reports Topic: Anno 1404 |
swili |
Posted: 09 Sep 2014, 15:22
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Replies: 9 Views: 6621
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I played the demo, and it looks like this game have some problems at 3840x2160 with in-game cutscenes. Also, the HUD and text is tiny, but other than that it seems to be fine. Gameplay http://t1.someimage.com/c1DvXoJ.jpg 1280x1024 http://t1.someimage.com/DANeM4s.jpg 1600x1200 http://t1.someimage.com... |
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Forum: Detailed Widescreen Reports Topic: Need for Speed: Shift |
swili |
Posted: 05 Sep 2014, 03:46
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Replies: 4 Views: 3141
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I played the demo, and here are the results. 2560x1080, 1920x1080, 3840x2160 Menu http://t1.someimage.com/9KCm4eB.jpg http://t1.someimage.com/M4gs5U9.jpg http://t1.someimage.com/6frVT5V.jpg Inside http://t1.someimage.com/KgoEHXw.jpg http://t1.someimage.com/xyTAE3Y.jpg http://t1.someimage.com/v1ZQvCZ... |
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Forum: 4k & UHD Gaming Topic: So, did you try 4k/UHD res. on your FHD/1080p monitor? |
swili |
Posted: 29 Jun 2014, 20:48
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Replies: 5 Views: 6656
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Nope. Screenshots are made before its resized and sent to the screen. So you can take screenshots at rendered resolution, before downscaling? I tried nvidia inspector with SSAA feature, but screenshots WITH FRAPS were downscaled. Is that tool different from Inspector? Can you say something more abo... |
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Forum: 4k & UHD Gaming Topic: So, did you try 4k/UHD res. on your FHD/1080p monitor? |
swili |
Posted: 29 Jun 2014, 15:35
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Replies: 5 Views: 6656
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Or if you're using AMD cards an dx 11 games. This: http://www.wsgf.org/forums/viewtopic.php?t=24143 Wait, but it doesn't allow to take screenshots in native resolution, does it? I mean, you have 1920x1080 lcd, and you force the game to render at 3840x2160 with this tool, and If you will take a scre... |
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Forum: 4k & UHD Gaming Topic: So, did you try 4k/UHD res. on your FHD/1080p monitor? |
swili |
Posted: 27 Jun 2014, 22:44
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Replies: 5 Views: 6656
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In other words, did you try that downsampling thing on your monitor? I know it's not too practical on low DPI, 1080p display, because you will not see as clear as on native UHD monitor. But it's good for testing, preview, screenshot taking, or maybe even playing games that don't support any AA whats... |
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Forum: 4k & UHD Gaming Topic: Anyone in the club? |
swili |
Posted: 01 Mar 2014, 23:19
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Replies: 8 Views: 9168
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Just for screenshot purposes i could run 8K UHD 7680x4320 on Windows XP So... i don't think it counts |
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Forum: Detailed Widescreen Reports Topic: Return to Castle Wolfenstein |
swili |
Posted: 27 Feb 2014, 04:43
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Replies: 34 Views: 21215
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I updated the report. Game patched to 1.42c is working very good. |
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Forum: Detailed Widescreen Reports Topic: Two Worlds II |
swili |
Posted: 18 Jan 2014, 04:46
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Replies: 3 Views: 2067
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Alrighty, i updated the Detailed Report. FMVs, actually only 4 of them for the entire game (intro, vision, and outro+loop) are vert- only at 21:9 and multi-mon. Took some screenshots on Win XP DX9 mode. Surprisingly it looks like the game is running faster in dx10 on Win 8. First of all, it has disa... |
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Forum: Detailed Widescreen Reports Topic: Tomb Raider: Underworld |
swili |
Posted: 01 Jan 2014, 03:31
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Replies: 9 Views: 6153
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Hell yeah! I found a solution for tripple monitor setup at native resolution. In other words, a solution for problem of not being able to set anything higher than 4095 horizontally. Out of blue i came up with this idea, why not just try dx9res10, a .dll and .cfg file allowing you to set any resoluti... |
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Forum: Hardware Discussions Topic: 4K Performance Figures - 290x vs. 780ti |
swili |
Posted: 11 Dec 2013, 15:49
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Replies: 4 Views: 6579
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I dont have surround setup, but you need to remember that 3840x2160 is 4 x 1920x1080. So it's not even close to "triple-wide" but more like "quadruple" You can always simulate the behavior of your system at 3840x2160 by creating custom resolution in nvidia drivers. Run the fps be... |
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Forum: Detailed Widescreen Reports Topic: Burnout Paradise |
swili |
Posted: 05 Dec 2013, 04:37
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Replies: 12 Views: 9298
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i updated the report and added high resolution screenshots, so they all match. Widescreen support is simply great in this title. BTW: I played a bit with this game, and compared 1080 to 4kUHD and 8kUHD. 4k and 8k is of course simulated. (i don't have such display :P ) Why i did this? Because AA does... |
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Forum: Detailed Widescreen Reports Topic: Tomb Raider: Underworld |
swili |
Posted: 04 Dec 2013, 04:45
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Replies: 9 Views: 6153
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I updated the report, edit. The only flaws i found in 16:10 and 4:3 are the loading screens plus "choosing-your-outfit-menu" they are squished. The hud of the camera in in-game cutscenes, and wrong AR in laptop's video in ingame cut-scenes. http://thumbnails101.imagebam.com/29273/f13ee4292... |
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