Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Request/Discuss Game Solutions   Topic: Borderlands GOTY Remake 21:9 REQUEST

Posted: 14 Apr 2019, 16:30 

Replies: 47
Views: 57946


funboy321 wrote:
Getting some odd vertical lines on the 2 outer screens dudes. Any thoughts ?
Attachment:
Screenshot_1.png


Disable Ambient Occlusion and see if that fixes it. I believe I had to disable AO in the Borderlands video settings, then activate Ambient Occlusion in Nvidia Inspector to get those lines to go away.

 Forum: Detailed Widescreen Reports   Topic: Far Cry 5

 Post subject: Re: Far Cry 5
Posted: 14 Oct 2018, 22:03 

Replies: 3
Views: 4941


Only way I could get the hud to correctly align with my bezel corrected surround settings was to set my desktop to a lower resolution; such as, 5525 x 992 and then in-game switch to 6000 X 1200. Wish there were an easy way to change the view model of the gun. Also, if you have a monitor resolution t...

 Forum: Detailed Widescreen Reports   Topic: BioShock Remastered

 Post subject: Re: BioShock Remastered
Posted: 01 Sep 2018, 01:49 

Replies: 2
Views: 3734


I've found a way to fix the ultrazoomed in issues with the cut scenes and the movies and the viewmodels (hand and weapon FOV). You need to go to your AppData/Roaming/BioshokHD/Bioshock folder and edit the Bioshock.ini. The values that seem to impact for my 6000 X 1200 resolution are as follows: FovA...

 Forum: Detailed Widescreen Reports   Topic: Borderlands 2

 Post subject: Re: Borderlands 2
Posted: 21 Aug 2018, 01:42 

Replies: 55
Views: 42181


The problem in BL2 is that not matter what FOV you choose, your character's weapons remain unchanged and always take up a lot of space right in front of you. I find it quite tiring indeed and I blame the Unreal Engine for putting the game world and the player model in separate planes of existence w...

 Forum: Detailed Widescreen Reports   Topic: S.T.A.L.K.E.R.: Shadow of Chernobyl

Posted: 12 Nov 2017, 05:47 

Replies: 27
Views: 11678


kristjankalev wrote:
Indeed, where is the Text Fix that is mentioned? Can anybody reupload it?

the triplewide scopes, icon fixes, and Hud fixes are included in my zip file above.

 Forum: Detailed Widescreen Reports   Topic: Doom (2016)

 Post subject: Re: Doom (2016)
Posted: 14 Jul 2016, 04:33 

Replies: 171
Views: 189986


I'm bummed. Vulkan doesn't work in SLI surround for me. My left screen is black when I run it. I can run surround on my sli titans in OpenGL. Did notice that Vulkan improved my FPS significantly in single monitor mode. Don't know if it's an SLI issue. Didn't feel like unplugging the monitors and try...

 Forum: Detailed Widescreen Reports   Topic: S.T.A.L.K.E.R.: Clear Sky

Posted: 28 Nov 2015, 11:36 

Replies: 4
Views: 3259


Here are triplewide fixes I'm working on. I haven't finished everything, but you now have talk, trade, hud, and scope fixes for 6000 X 2000. I'm sure the inventory hud has some messed up drop boxes for artifacts. I haven't played the game enough to get them fixed yet. UPDATE: Posted New Files with f...

 Forum: Request/Discuss Game Solutions   Topic: Stalker Lost alpha FOV is messed up

Posted: 22 Nov 2015, 17:31 

Replies: 3
Views: 5804


Here's an eyefinity/surround fix for S.T.A.L.K.E.R. Lost Alpha. Couldn't find anything out there, so I bit the bullet and made one myself. I've adjusted nearly everything I could to accommodate 6000 X 1200. I didn't fix the PDA or the Car Dash. What you can expect: HUD is intentionally laid out to k...

 Forum: Multi-Monitor Gaming   Topic: STALKER fixes for Text/HUD/Crosshair in TripleHead

Posted: 18 Nov 2015, 05:13 

Replies: 33
Views: 16541


the message box xml file paddy created causes a crash. remove it from the ui folder

 Forum: Detailed Widescreen Reports   Topic: S.T.A.L.K.E.R.: Shadow of Chernobyl

Posted: 18 Nov 2015, 02:33 

Replies: 27
Views: 11678


also, i don't know how to fix the night vision blur bug from triple screens. I can live with what we have collectively for now, if I could just fix the night vision blur.

 Forum: Detailed Widescreen Reports   Topic: S.T.A.L.K.E.R.: Shadow of Chernobyl

Posted: 18 Nov 2015, 02:29 

Replies: 27
Views: 11678


These files work with Paddy's fix to correct some lingering stretching in the inventories, dialogues, and most importantly, fixed scopes for 6000 X 1200 resolution. I even winged a cursor fix for the annoying cursor that's oversized. Issues that can't be fixed without laying out a complete sheet of ...

 Forum: Detailed Widescreen Reports   Topic: FreeSpace 2

 Post subject: Re: FreeSpace 2
Posted: 11 Feb 2015, 01:48 

Replies: 4
Views: 3641


Here's a much better HUD code that only requires you to enter your base resolution. I found this from a guru on one of the forums. Not my code. It autocalculates your eyefinity or nvsurround settings. Just enter your resolution in the $Base field and your off and trucking: $Scale Gauges: no #Gauge C...

 Forum: Request/Discuss Game Solutions   Topic: Void Destroyer Needs WSGF Love :)

Posted: 03 May 2014, 19:51 

Replies: 1
Views: 3825


Here is as far as I can go with fixing the stretch. Will update new fixes as I figure it out. Game is playable with these fixes. I can't get the friendly ally ship hud icon to scale. Have no idea what's causing it.

 Forum: Request/Discuss Game Solutions   Topic: Void Destroyer Needs WSGF Love :)

Posted: 26 Apr 2014, 03:27 

Replies: 1
Views: 3825


Void Destroyer seems to carry tremendous promise as an indie space sim title. Developer has brought to my attention the engine is very moddable. I've contributed to some HUD adjustments for some titles here on WSGF, but I'm having a whale of time with this HUD. FOV settings are tweakable and the dev...

 Forum: Detailed Widescreen Reports   Topic: Sniper: Ghost Warrior

 Post subject: Re: Sniper: Ghost Warrior
Posted: 10 Jul 2013, 04:52 

Replies: 5
Views: 4990


New fixes and Menu screenshots:
Attachment:
File comment: Menu
2013-07-09_00002.jpg
2013-07-09_00002.jpg [ 538.17 KiB | Viewed 4801 times ]
Attachment:
File comment: Damage/Hit indicator Centered | Directional Objective Orb Smaller
2013-07-09_00006.jpg
2013-07-09_00006.jpg [ 1.03 MiB | Viewed 4802 times ]

 Forum: Detailed Widescreen Reports   Topic: Sniper: Ghost Warrior

 Post subject: Re: Sniper: Ghost Warrior
Posted: 10 Jul 2013, 02:51 

Replies: 5
Views: 4990


Here's updated files, which address the objective orb that was ridiculously bulbous. I recommend you leave the very first entryin HUD_Common.xui at 6000 X 1200 and only make tweaks to the tags listed below: You'll only need to tweak the <Postion> section for each to suit your bezel configuration. Do...

 Forum: Detailed Widescreen Reports   Topic: Sniper: Ghost Warrior

Posted: 10 Jul 2013, 00:09 

Replies: 5
Views: 4990


The following highlights the majority of the tags I used to tweak the HUD. For those who feel I've made the crosshairs too small, you'll need to start out by adjusting everything and lower the first entry down in resolution to increase the crosshairs and map size. I wouldn't go any lower than 4000 X...

 Forum: Detailed Widescreen Reports   Topic: Sniper: Ghost Warrior

Posted: 03 Jul 2013, 09:03 

Replies: 5
Views: 4990


Extract the data folder to you Username | My Documents | Sniper - Ghost Warrior folder. These files will fix the stretched hud and center the Hud in middle screen for widescreen resolutions. It also fixes the sniper scope stretches. This is designed for 1570 X 1200 through 6000 X 1200 resolutions. Y...

 Forum: Detailed Widescreen Reports   Topic: Call of Juarez: Bound in Blood

Posted: 02 Jul 2013, 04:51 

Replies: 4
Views: 2193


Here's the new fix for the stretched crosshairs in triplemonitor for single player. It's a pain, but it works. I'm using Windows 7 64-Bit, so directory locations may be different for fix. Step 1. Download and install 7-Zip Step 2. Go to your Steam/SteamApps/Common/ Call of Jaurez - Bound in Blood/ C...

 Forum: Request/Discuss Game Solutions   Topic: L.A. Noire. Any chance for a fix?

 Post subject: I discovered for those who
Posted: 26 Nov 2011, 19:35 

Replies: 116
Views: 62608


I discovered for those who experience audio dropout issues when running the dopefish fix that if you wait until the level loads up before initiating the * key to correct the aspect ratio, you can play with full audio. There must be something in the .dll file in dopefish's fix that is conflicting wit...
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