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Forum: 21:9 & Ultra-Wide Gaming Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
helifax |
Posted: 02 Feb 2019, 23:40
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Replies: 175 Views: 145377
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Are you guys using the latest version of Reshade? or an older version? I haven't checked it with Reshade yet, but I can do that, if I only know what to check against |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
helifax |
Posted: 02 Feb 2019, 22:15
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Replies: 175 Views: 145377
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What it does: [Surround/Eyefinity] - Centres the UI for Surround/Eyefinity users (Monitor count >=2) - Removes the Cinematic Black borders in Surround/Eyefinity. - Videos and Concept Art and etc confined to the centre screen. - Swap between centred UI and default UI by pressing F11 (is enabled by d... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
helifax |
Posted: 02 Feb 2019, 17:28
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Replies: 175 Views: 145377
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https://cdn.discordapp.com/attachments/516131348969291776/539908195284549633/re2-3DMigoto_Screenshot_2019.01.29_-_20.41.44.24.png What it does: [Surround/Eyefinity] - Centres the UI for Surround/Eyefinity users (Monitor count >=2) - Removes the Cinematic Black borders in Surround/Eyefinity. - Video... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
helifax |
Posted: 31 Jan 2019, 12:42
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Replies: 175 Views: 145377
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(21:9 is default, but then again...I see no problem in 21:9). What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol :D Sorry, I wasn't clear. I was talking about the UI being centred. The UI is centred for any aspect ratio > 21:... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
helifax |
Posted: 30 Jan 2019, 19:58
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Replies: 175 Views: 145377
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admiraltennek wrote: helifax wrote: If somebody is interested in this, let me know. I might "sell it" lol I'll bite. How much?
I was joking, hence the quotes:) I will release it in the following days |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
helifax |
Posted: 29 Jan 2019, 22:56
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Replies: 175 Views: 145377
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Forum: 21:9 & Ultra-Wide Gaming Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019 |
helifax |
Posted: 29 Jan 2019, 22:50
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Replies: 175 Views: 145377
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For those Surround users: https://cdn.discordapp.com/attachments/516131348969291776/539908195284549633/re2-3DMigoto_Screenshot_2019.01.29_-_20.41.44.24.png - Full centered in-game UI. - Markers inside the game span across all 3 screens. - Letterboxing in cinematics removed. - Fixed the Vignette WITH... |
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Forum: Detailed Widescreen Reports Topic: Darksiders III |
helifax |
Posted: 05 Jan 2019, 14:45
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Replies: 8 Views: 4692
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Hi guys, Sorry for the long wait! I actually just released this for the 3D Vision Community over at the Nvidia 3D Vision Forums: https://forums.geforce.com/default/topic/1007390/3d-vision/darksiders-iii/post/5957559/#5957559 If you want to centre the UI and don't want to play in exclusive fullscreen... |
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Forum: Request/Discuss Game Solutions Topic: Monster Hunter World ultrawide 21:9 request |
helifax |
Posted: 24 Dec 2018, 14:15
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Replies: 76 Views: 68462
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Yes, I will look in the future to see if we can tweak the UI shaders more or something about it. I am not sure we can do anything in the vertex shader (which processes vertices that make the triangles), but maybe there is:) I am just of ideas at the moment |
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Forum: Request/Discuss Game Solutions Topic: Monster Hunter World ultrawide 21:9 request |
helifax |
Posted: 22 Dec 2018, 12:53
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Replies: 76 Views: 68462
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Isn't 21:9 working out of the box? Checking the game at a 21:9 aspect, I don't see any problems.... |
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Forum: Request/Discuss Game Solutions Topic: Monster Hunter World ultrawide 21:9 request |
helifax |
Posted: 22 Dec 2018, 12:38
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Replies: 76 Views: 68462
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https://i.imgur.com/bpEflGh.jpg This was done at the request of one of the members of WSGF. Lazy UI patched is required to make the game render in 48:9, 48:10 in the first place. This will only address the UI! The game will always render the UI with an aspect of 16:9 even at 4:3 resolutions. I am n... |
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Forum: Request/Discuss Game Solutions Topic: Monster Hunter World ultrawide 21:9 request |
helifax |
Posted: 21 Dec 2018, 17:17
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Replies: 76 Views: 68462
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Centered UI. Will be released soon. (Surround/Eyefinity only and based on a 3x16:9 resolution. 16x10 based will not work...) |
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Forum: Request/Discuss Game Solutions Topic: Monster Hunter World ultrawide 21:9 request |
helifax |
Posted: 21 Dec 2018, 17:12
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Replies: 76 Views: 68462
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RUSSTRADAMUS wrote: There was just a patch today that rendered the Mace Ya Face Lazy Aspect Fix to not work anymore.
It already got updated, btw. |
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Forum: Request/Discuss Game Solutions Topic: Ashen PC request UE4 fix for vert - |
helifax |
Posted: 19 Dec 2018, 02:47
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Replies: 20 Views: 10587
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Centered UI:
(Not released yet. Just trying out things) |
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Forum: Detailed Widescreen Reports Topic: Darksiders III |
helifax |
Posted: 19 Dec 2018, 01:30
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Replies: 8 Views: 4692
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Cute... I see all these fixes that deal with downloading exe's and so on. (Last time I recall, neither of our fixes required hacked/cracked exe's and stuff like that, as we always did it at run-time). I also see all these fixes that don't get the FOV right... the exe FOV modification is one of the h... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: LiS 2 AR Fix (UPDATE:EP.3 Patch 1) |
helifax |
Posted: 01 Dec 2018, 10:20
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Replies: 44 Views: 47311
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@Helifax : Ready !!! 48x9 (3840x1024, 4800x900, 5760x1080) == LIS2_48x9Fix Many many thanks! I was looking the other day at The Awesome adventures of Captain Spirit (UE4 as well) and DarkSiders3 (UE4 as well) and I noticed that when I go to exclusive fullscreen the engine does a different calculati... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: LiS 2 AR Fix (UPDATE:EP.3 Patch 1) |
helifax |
Posted: 30 Nov 2018, 16:12
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Replies: 44 Views: 47311
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Awesome stuff! If I want to update your exe fix for a 5760x1080 resolution, what do I need to modify in the exe ? Cheers! |
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Forum: 21:9 & Ultra-Wide Gaming Topic: EvilWithin 2 Cutscenes Fix (Update: v1.05) |
helifax |
Posted: 07 Nov 2017, 10:31
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Replies: 17 Views: 18681
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Awesome stuff!
Can you please make a trainer for 5760x1080 resolution please?:) |
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Forum: Multi-Monitor Gaming Topic: Hellblade: Senua's Sacrifice |
helifax |
Posted: 08 Aug 2017, 19:01
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Replies: 3 Views: 3740
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What happens if you put it in Fullscreen? Does that still work for you?
For me and others, it reverts to one single screen, even if the resolution is set to surround... |
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Forum: Multi-Monitor Gaming Topic: PlayerUnknown Battleground (PUBG) |
helifax |
Posted: 05 Aug 2017, 10:03
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Replies: 7 Views: 9237
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I got a nice BAN in the game (first BAN ever) just by trying to trick the game to load REshade. Anyone who wants to take a look into making this game Surround Compatible I ADVISE YOU: "DON'T" even try it, if you value your Steam account and the game! (The BAN will be per game only, but you... |
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