Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: 21:9 & Ultra-Wide Gaming   Topic: Tekken 7

 Post subject: Re: Tekken 7
Posted: 04 Jun 2017, 21:43 

Replies: 132
Views: 118841


Jackfuste's cheat engine table works great for multimonitor, you just have to increase the FOV value. I can generate another trainer with it if you just want the standalone exe.

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 Forum: Detailed Widescreen Reports   Topic: Shadow Warrior 2

 Post subject: Re: Shadow Warrior 2
Posted: 18 Oct 2016, 01:52 

Replies: 14
Views: 7862


I am running an MSI GTX 1070 and the game will immediately crash when I go to Full Screen at 5760X1080. I am not sure what to make of this. In both windowed modes it will run but it looks like it is 1920X1080 stretched across three screens. I have turned all settings down to low and it still crashe...

 Forum: Multi-Monitor Gaming   Topic: Gears of War 4

 Post subject: Gears of War 4
Posted: 14 Oct 2016, 19:28 

Replies: 2
Views: 2876


Has anyone played Gears of War 4 in multimonitor yet? I couldn't find any other posts regarding this, and I would like to know before jumping in on a purchase like this.

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 05 Feb 2016, 07:12 

Replies: 766
Views: 437869


anteronoid wrote:
Everything works fine for me in nvidia surround with the Flawless Widescreen fix +some ini edit to make the workshop icons larger.
Cant see any difference since the new patch at all. Only have a nude mod.. works like a charm.


What are the ini edits you are using to make the workshop icons larger?

 Forum: Multi-Monitor Gaming   Topic: XCOM 2

 Post subject: XCOM 2
Posted: 05 Feb 2016, 06:58 

Replies: 3
Views: 5885


XCOM 2 allows you to select multi-monitor resolutions but starts with vert-. However in your Documents folder in My Games\XCOM2\XCOMGAME\Config in XComEngine.ini, you change [Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainXFOV to AspectRatioAxisConstraint=AspectRatio_MaintainYFOV ...

 Forum: Request/Discuss Game Solutions   Topic: Assassins Creed Rogue

 Post subject: Re: Assassins Creed Rogue
Posted: 05 May 2015, 05:10 

Replies: 84
Views: 116031


Wait, so Assassin's Creed Rogue doesn't natively support triple screen surround/eyefinity out of the box and instead has these black boxes on the side monitors? That's extremely disappointing since I recall almost all Ass Creed games since 2 have supported triple screen natively, including the other...

 Forum: Request/Discuss Game Solutions   Topic: COD Advanced Warfare

 Post subject: Re: COD Advanced Warfare
Posted: 11 Nov 2014, 05:35 

Replies: 267
Views: 128427


dopefish wrote:
I see. The multiplayer version updated on its own for me. It wasn't until I restarted Steam just now that singleplayer patched. I'll get on it.


Thanks dopefish, no worries, you are doing an awesome job.

 Forum: Request/Discuss Game Solutions   Topic: COD Advanced Warfare

 Post subject: Re: COD Advanced Warfare
Posted: 11 Nov 2014, 04:21 

Replies: 267
Views: 128427


It seems the patch affected the single player as well. Every time I try to run the 1.3 SP fix the game crashes now.

 Forum: Request/Discuss Game Solutions   Topic: Metro: Last Light

 Post subject: Re: Metro: Last Light
Posted: 14 May 2013, 23:31 

Replies: 17
Views: 13694


Works great in 3D Vision Surround as well, except the crosshair is 2D and doesn't match the depth of the object you are aiming at, but you can disable it. As said before, some of the post process screen effects do not cover the entire view, only the middle monitor and visibly chopped off on the side...

 Forum: Multi-Monitor Gaming   Topic: Tomb Raider 2013

 Post subject: Re: Tomb Raider 2013
Posted: 06 Mar 2013, 00:29 

Replies: 53
Views: 29477


I wouldn't say 3DVision or Surround is flawless with this game. The crosshair is still 2D at screen depth without any way to disable it, and the water sometimes renders incorrectly with the highest quality selected. TressFX in surround is also borked, as Lara's hair has a permanent blur effect appli...

 Forum: Multi-Monitor Gaming   Topic: Far Cry 3

 Post subject: Re: Far Cry 3
Posted: 05 Dec 2012, 00:16 

Replies: 98
Views: 96370


Its running pretty well in NVIDIA Surround for me with centered HUD. I can't change the FOV slider though, its grayed out. The only other glitch I've run into is that when I go underwater, there seems to be a filter about the size of one screen but not centered that is supposed to dim the underwater...

 Forum: Request/Discuss Game Solutions   Topic: Ghost Recon Future Soldier

 Post subject: NVIDIA Surround is working
Posted: 15 Aug 2012, 02:58 

Replies: 33
Views: 10540


NVIDIA Surround is working for me now with the latest patch. The cutscene movies are centered, while everything else takes up 3 monitors and the FOV looks to be correct as well. The mouse movement is a little bit wonky in the menus in Surround though.

 Forum: Request/Discuss Game Solutions   Topic: Mass Effect 3 - Final - no multi(like demo)

 Post subject: Hey Helifax, I was just
Posted: 22 Mar 2012, 04:32 

Replies: 238
Views: 46398


Hey Helifax, I was just wondering if it was possible to fix the galaxy map for triple wide displays. The overlay is misaligned with the actual locations, so I am having difficulty actually finding and going to where I need to go. Otherwise this fix is working awesome.

 Forum: Request/Discuss Game Solutions   Topic: Mass Effect 3 - Final - no multi(like demo)

Posted: 10 Mar 2012, 23:17 

Replies: 238
Views: 46398


Thanks helifax, your work is awesome. The only problem I see right now is that the galaxy map still has the mis-aligned icons, everything else seems to be working fine.

 Forum: Multi-Monitor Gaming   Topic: Mass Effect 3(demo): Lucy, they did it again!

 Post subject: The newest widescreenfixer
Posted: 08 Mar 2012, 01:30 

Replies: 98
Views: 18536


The newest widescreenfixer has a plugin that supports the full game masseffect3.exe. It works well for the most part except for the Galaxy Map. It has the same issue as in the map in Skyrim where the location markers don't actually match the locations on the map.

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Hayden, thank you for doing
Posted: 09 Dec 2011, 16:37 

Replies: 3011
Views: 797784


Hayden, thank you for doing such a quick release for the 1.3 patch. Everything seems to be working perfectly with 0.9, except for one thing. When I open up a note (not a book, but things like letters and recipes), I notice the bottom bar (with the turn pages M1 and M2 instructions) goes to the far l...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Multi-Game Widescreen Fixer

 Post subject: Hey, I picked up the Steam
Posted: 29 Nov 2011, 05:06 

Replies: 1474
Views: 539603


Hey, I picked up the Steam version of LA Noire from the Steam sale to try out your fixer. I just tried out the latest version, but when I run it and then I run LA Noire and then I press multiply, I get this crash. I also find I have to run the Widescreenfixer as admin or it crashes immediately after...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Both 0.4A and 0.4B have
Posted: 20 Nov 2011, 21:50 

Replies: 3011
Views: 797784


Both 0.4A and 0.4B have messed up maps for me. I'm running in Surround at 5760x1080 using whatever default settings came with either program. However, 0.4A has loading screens with compressed text, while 0.4B has loading screens with correctly sized text.

 Forum: Request/Discuss Game Solutions   Topic: L.A. Noire. Any chance for a fix?

Posted: 18 Nov 2011, 16:27 

Replies: 116
Views: 53739


I can try working with you on the retail version. Please send a pm with instructions and I'll take a look at it tonight (I'm on EST time).

 Forum: Request/Discuss Game Solutions   Topic: L.A. Noire. Any chance for a fix?

 Post subject: I tried the latest
Posted: 18 Nov 2011, 07:35 

Replies: 116
Views: 53739


I tried the latest widescreenfixer and the LA Noire dll, but it doesn't seem like its working. When I start it up, I set it to 3 x 16:9. Then I start up LA Noire. After I alt-tab out and check the fixer, it says the Game Running: Yes. Then go back in the game and hit the activate button, but nothing...
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