Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: 21:9 & Ultra-Wide Gaming   Topic: Devil May Cry 5 no 21:9 support

Posted: 15 Mar 2019, 12:00 

Replies: 211
Views: 231767


Can anyone select the 5760x1080 or any surround resolution in the game? For me it's simply stuck at 3840x720 and doesn't go above :( DMC5_steam_48x9_new.7z DMC5_clean_48x9_new.7z Thank you very much for the excellent work. Any chance for a clean exe patch for 6048x1080 resolution? (bezel compensate...

 Forum: Detailed Widescreen Reports   Topic: Doom (2016)

 Post subject: Re: Doom (2016)
Posted: 15 May 2016, 22:35 

Replies: 171
Views: 185349


The fix works fine in Single Player Campaign mode. Excellent work as always HaYDeN. Unfortunately The Multiplayer part of the game has a big weird issue for me as weapons don't appear and don't work at all! I mean they are not effective! This is even at 1920x1080 single monitor resolution as long as...

 Forum: Request/Discuss Game Solutions   Topic: Starwars BattleFront Open Beta

Posted: 09 Oct 2015, 01:30 

Replies: 10
Views: 8651


Selecting Windowed Borderless fixes most of the problems but some of the HUD elements appear on left and right screens instead of the middle screen. http://i.imgur.com/zULtQCk.jpg http://i.imgur.com/YUEMAvO.jpg http://i.imgur.com/nA11vTN.jpg http://i.imgur.com/k5nSfbc.jpg http://i.imgur.com/a4oi48N....

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 06 Sep 2015, 16:47 

Replies: 868
Views: 635863


Hey All, I just wanted to let you know that I put together a quick little program that should make it easier to patch your mgsvtpp.exe Screen_Hex_Patch.zip All you need to do is extract Screen_Hex_Patch.exe to the same directory as the game's executable, run it, and choose your options. It should t...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: Re: Flawless Widescreen
Posted: 29 May 2015, 00:37 

Replies: 1251
Views: 888297


I have been struggling to make Mortal Kombat X work in Eyefinity but no matter what I do, it just won't go over 1920x1080.

I've tried options.ini edit and it has no effect at all.

Could you tell me how to get it work in 6048x1080? I am using an AMD R9 290 card.

 Forum: Request/Discuss Game Solutions   Topic: FIFA 15

 Post subject: Re: FIFA 15
Posted: 26 Oct 2014, 09:55 

Replies: 16
Views: 23719


Still no solution :(

 Forum: Request/Discuss Game Solutions   Topic: Middle-earth: Shadow of Mordor

Posted: 04 Oct 2014, 19:17 

Replies: 133
Views: 85039


This fix though working with nVidia surround does not seem to work with Eyefinity. If I launch the game with the fix turned on I get the 21:9 default like the game would do without the fix. I then go into the settings and change to 5760x1080 apply, relaunch game and it will fill the whole 3 screens...

 Forum: Request/Discuss Game Solutions   Topic: The Amazing Spiderman 2 (Black Boxes)

Posted: 07 May 2014, 00:44 

Replies: 20
Views: 19112


Excellent work as always HaYDeN :clap:

What I find really weird is that the game in 6048x1080 Eyefinity resolution has way less stuttering than in 1920x1080 :shock:

 Forum: Request/Discuss Game Solutions   Topic: Eyefinity for Batman: Arkham Origins Blackgate Deluxe Editio

Posted: 27 Apr 2014, 13:12 

Replies: 1
Views: 2795


Batman: Arkham Origins Blackgate - Deluxe Edition is a 2.5D game that was released April 1st and yesterday I got it for $5 after 75% off from Uplay Store (it gives a Steam key so it activates fine on Steam) Multi-monitor resolutions are available but selecting any would result in a black screen. Any...

 Forum: Multi-Monitor Gaming   Topic: Need For Speed Rivals

 Post subject: Re: Need For Speed Rivals
Posted: 20 Nov 2013, 02:27 

Replies: 24
Views: 18687


What are the _exact_ issues you want fixed? Decoupling gameplay speed from the renderer? Eyefinity doesnt work but surround does? The most important issue that needs fixing is Vert- and from what I can see it is game related not Eyefinity related and it should be the same with nVidia Surround. Unlo...

 Forum: Multi-Monitor Gaming   Topic: Need For Speed Rivals

 Post subject: Re: Need For Speed Rivals
Posted: 19 Nov 2013, 18:03 

Replies: 24
Views: 18687


The game is indeed capped@30fps and using -GameTime.MaxSimFps 60 with the shortcut doubles the game rendering speed lol

I can live with 30fps till the patch it but Vert- makes the game totally unplayable with Eyefinity for me

 Forum: Multi-Monitor Gaming   Topic: Need For Speed Rivals

 Post subject: Need For Speed Rivals
Posted: 19 Nov 2013, 16:38 

Replies: 24
Views: 18687


Eyefinity works with the game and HUD is perfectly centered but the game is Vert- it seems!

Image

EA screws anything it touches!

Any fix for this ?

 Forum: Request/Discuss Game Solutions   Topic: Mortal Kombat Komplete Edition FOV fix

Posted: 07 Jul 2013, 00:10 

Replies: 7
Views: 13037


The game uses Unreal Engine and although menus seem fine, when in game it is zoomed in so much, it is unplayable I tried to look for ini files but couldn't find it Any help would be much appreciated Some screenshots: http://img571.imageshack.us/img571/4227/v3e4.jpg http://img585.imageshack.us/img585...

 Forum: Request/Discuss Game Solutions   Topic: [Request] Deadpool FoV fix

Posted: 30 Jun 2013, 19:24 

Replies: 18
Views: 10387


HaYDeN wrote:
The fix is hacking the SafeZone value to the "correct" value - which is normally unattainable without the fix, your limited to about a 25% reduction, you need more like a 70% reduction.


Does this mean this menu issue can not be fixed ?

It is not a big deal anyway actually

 Forum: Request/Discuss Game Solutions   Topic: [Request] Deadpool FoV fix

Posted: 30 Jun 2013, 15:33 

Replies: 18
Views: 10387


r9800 can you goto the options where it says display and you can set the SafeZone, can you take a screenshot of that? Safe Frame doesn't seem to affect menus at all but it does affect in-game HUD and leaving Safe frame on default is best http://img24.imageshack.us/img24/4367/pwlr.jpg Running at 576...

 Forum: Request/Discuss Game Solutions   Topic: [Request] Deadpool FoV fix

Posted: 30 Jun 2013, 06:30 

Replies: 18
Views: 10387


Fix is now released, click "Update Plugins" in Flawless Widescreen, the new fix will show up under "Available Plugins" down the bottom. HUD Fix is experimental - will back port the HUD fix to Transformers series time permitting, HUD fix is experimental from a Bezel compensation ...

 Forum: Request/Discuss Game Solutions   Topic: [Request] Deadpool FoV fix

Posted: 29 Jun 2013, 16:17 

Replies: 18
Views: 10387


HaYDeN wrote:
Image


Awesome, thanks!

When will you release the fix ?

 Forum: Request/Discuss Game Solutions   Topic: [Request] Deadpool FoV fix

Posted: 29 Jun 2013, 00:53 

Replies: 18
Views: 10387


After some search, it seems the game should be fixed the same way as Transformers FOC. Same Engine, same studio, and same files.

I don't know how to do it myself but I'm sure it would be very easy for Widescreen Fixer or Flawless Widescreen pros to do it

 Forum: Request/Discuss Game Solutions   Topic: [Request] Deadpool FoV fix

Posted: 27 Jun 2013, 19:15 

Replies: 18
Views: 10387


Yeah, game's config files seem to be encrypted. Any help would be much appreciated

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: "Remember Me" - Any fix for Eyefinity/Surround?

Posted: 13 Jun 2013, 22:51 

Replies: 74
Views: 39073


The game was updated again on Steam yesterday to 1.0.2056.0. The fix is not working anymore
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