Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Request/Discuss Game Solutions   Topic: Metal Gear Rising: Revengeance Resolution Fix (Eyefinity)

Posted: 31 Dec 2014, 17:27 

Replies: 53
Views: 89294


Bought the game on christmas, couldn't get it to run. Troubleshooting found the problem--any primary display in landscape, game no likey. Problem is, 5x1 is counted as portrait. I had to plug in a TV just to play (putting me at a total 8 displays) because i didn't want to take 2 monitors down just t...

 Forum: Multi-Monitor Gaming   Topic: Dark Souls locked to 1024 * 720

Posted: 30 Dec 2014, 16:08 

Replies: 288
Views: 136611


How jealously do you guard your source code helifax? If you were willing to let me fork it, I'd be more than glad to help with the beta version on a seperate dev branch (this is exactly the kind of situation forks were made for!). If not, that's fine--I can perfectly understand you not wanting rando...

 Forum: Multi-Monitor Gaming   Topic: Dark Souls locked to 1024 * 720

Posted: 19 Dec 2014, 17:48 

Replies: 288
Views: 136611


The move to steamworks broke a bunch of mods, namely DSFix. A lot of them have already been patched though. It shouldn't require any real changes, just addressing offsets.

 Forum: Multi-Monitor Gaming   Topic: Dark Souls II

 Post subject: Re: Dark Souls II
Posted: 07 May 2014, 03:18 

Replies: 94
Views: 66752


I tried the fix as well and it doesn't seem to work. Fix enabled alone would allow the game to run normally (Black Boxes on monitors 1 and 3) Aspect or HUD Fix causes all text to disappear and black boxes remain. ****UPDATE**** I was able to fix the issue. I found that I had Flawless Widescreen ins...

 Forum: Multi-Monitor Gaming   Topic: Dark Souls II

 Post subject: Re: Dark Souls II
Posted: 02 May 2014, 14:24 

Replies: 94
Views: 66752


Am
I still the only one to have tried 5x1?

 Forum: Multi-Monitor Gaming   Topic: Dark Souls II

 Post subject: Re: Dark Souls II
Posted: 28 Apr 2014, 13:15 

Replies: 94
Views: 66752


Found the solution. I had enabled "Override Display Detection (Manual)" in the settings dialog and that was causing the display adapter to be recognized as generic. Switched back to the default settings (All checked in "Display Detection Hardware Support") and "Enable Surro...

 Forum: Multi-Monitor Gaming   Topic: Dark Souls II

 Post subject: Re: Dark Souls II
Posted: 26 Apr 2014, 17:27 

Replies: 94
Views: 66752


Sorry for the double post (mods feel free to merge and remove this line) Also: I've noticed you have a fair deal of information in the status window of Flawless Widescreen. The only thing that appears in mine is "Injecting...". Running with 2x GTX680 in SLI @ 6040x1080 Bezel Corrected. I'...

 Forum: Multi-Monitor Gaming   Topic: Dark Souls II

 Post subject: Re: Dark Souls II
Posted: 25 Apr 2014, 01:53 

Replies: 94
Views: 66752


Thanks for the announcement Skid. This is very sad indeed, another PC port fails true triple widescreen implementation, yet again. :doh: Any of the senior programmers working on it? Tsk Tsk, not just triple! Those of us with more than three are oft forgotten by game devs (DmC anybody?) even when th...

 Forum: Multi-Monitor Gaming   Topic: Dark Souls II

 Post subject: Re: Dark Souls II
Posted: 25 Apr 2014, 00:52 

Replies: 94
Views: 66752


It can go crazy high res full screen (5660x1920), but I only get the image across 3 screens. OP is right, aspect is locked.

 Forum: Multi-Monitor Gaming   Topic: Dark Souls locked to 1024 * 720

Posted: 24 Jan 2014, 19:39 

Replies: 288
Views: 136611


Still trying to get this working. I have all the resolutions set correctly, but can't find out what I'm doing wrong now (I used to use these all the time before). I have all the latest stuff (except DsFix), and most of the time the game just crashes when I launch it if WSF is running. I changed the ...

 Forum: Multi-Monitor Gaming   Topic: Dark Souls locked to 1024 * 720

Posted: 02 Jan 2014, 01:41 

Replies: 288
Views: 136611


Hrm, it's weird... Whenever I use WSF, running the game crashes to white screen instantly. This is using the current version of DSFix (I've removed DSMFix in the meantime to try and help resolve the situation. When I fire up the game with WSF, this is the crash msg Problem signature: Problem Event ...

 Forum: Multi-Monitor Gaming   Topic: Dark Souls locked to 1024 * 720

Posted: 23 Dec 2013, 16:41 

Replies: 288
Views: 136611


So what is the working combination right now to get this game working in eyefinity? I have the latest game from steam and the latest widescreen fixer plugin and the latest dsfix files and I cannot get the game to work. Mostly all I'm getting is just a blank black screen. Either that or the game cra...

 Forum: Multi-Monitor Gaming   Topic: Dark Souls locked to 1024 * 720

Posted: 23 Dec 2013, 01:50 

Replies: 288
Views: 136611


Tried to play this again today and remembered why I stopped... I'm running Win8 and tried again today with the latest everything (DSFix 2.2, WF 3.4 r682, latest plugin) and I get a black screen no matter what when I try to fullscreen the game. Windowed seems to work fine though. All the resolutions ...

 Forum: Multi-Monitor Gaming   Topic: Dark Souls locked to 1024 * 720

Posted: 17 Nov 2013, 02:49 

Replies: 288
Views: 136611


I've been using DsFix + WF for a while with no problems, but the newest set of updats has been killing me. I was trying to play today (I did yesterday with no problem), but no matter what I do I can't get it to fullscreen properly. I'm using DsFix 2.2 and the latest WF and plugin. All the resolution...
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