Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: 21:9 & Ultra-Wide Gaming   Topic: Sekiro 21:9 and 31:9 3840x1080

Posted: 22 Mar 2019, 03:35 

Replies: 1
Views: 8975


There is already a thread on this. The thread also has a fix which you can download.

http://www.wsgf.org/forums/viewtopic.ph ... 23#p175323

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Devil May Cry 5 no 21:9 support

Posted: 09 Mar 2019, 04:25 

Replies: 211
Views: 237794


jackfuste wrote:
Download:

  • for steam version
    Attachment:
    DMC5_steam.7z

  • for version without Denuvo
    Attachment:
    DMC5_clean.7z

Copy patcher in the game folder and apply patch to DevilMayCry5.exe


Thank you for fixing this. Much appreciated :onethumb:

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ni no Kuni 2 - Cutscenes Black bars on 21:9

Posted: 08 Apr 2018, 14:05 

Replies: 29
Views: 28216


Simiche wrote:
I know :P Nvidia share is having trouble capturing my resolution


So you were able to remove the black borders from cutscenes? If so, what exactly did you edit?

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ni no Kuni 2 - Cutscenes Black bars on 21:9

Posted: 08 Apr 2018, 07:17 

Replies: 29
Views: 28216


Simiche wrote:
I've tried hex editing and it works fine but i felt the default 2560 x 1080 to be sharper but i maybe wrong here's a screenshot:
http://prntscr.com/j0ygln


Hm? Your screenshot is 16:9 aspect ratio.

 Forum: General Gaming Discussions   Topic: Grand Theft Auto V

 Post subject: Re: Grand Theft Auto V
Posted: 08 Apr 2018, 07:11 

Replies: 134
Views: 132063


That's all we have. Find "39 8E E3 3F" in the file and replace with the following: You can try to make your own value. As example: 2560x1080 => 2560/1080 = 2,37037037 = 0x4017B426 = "26 B4 17 40" 3440x1440 => 3440/1440 = 2,38888889 = 0x4018E38A = "8A E3 18 40" Followin...

 Forum: Request/Discuss Game Solutions   Topic: Dragon Ball Xenoverse 2 (2016)

Posted: 27 Oct 2016, 05:03 

Replies: 4
Views: 7602


It's been a while since I've spotted a 2016 title without 21:9 support. Similarly to the previous Xenoverse game, ultrawide is not supported in Xenoverse 2. I know that jackfuste made a fix for the first Xenoverse game using a modified xgcore.dll, so I've attached the new one from XV2 in case he or ...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Overwatch OFFICIAL RELEASE: Pillar-boxed - NO 21:9

Posted: 13 Jul 2016, 03:17 

Replies: 30
Views: 35657


What a load of bullshit. They may as well cap the FPS at 60 while they're at it so no one with a 144hz monitor will have an advantage with smoother gameplay.

I'm willing to try an FoV hack if someone can make it. This is progress nonetheless but I think we can get to where we want.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Overwatch OFFICIAL RELEASE: Pillar-boxed - NO 21:9

Posted: 24 Jun 2016, 13:47 

Replies: 30
Views: 35657


Ultrawide support is coming mid to late July, confirmed by Jeff Kaplan earlier today.

http://us.battle.net/forums/en/overwatc ... 6#post-309

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Dota 2 Reborn - Working 21:9 HUD Fix (UPDATED)

Posted: 23 May 2016, 22:42 

Replies: 40
Views: 52260


Hi latest update broke the fix any tips ? The new compendium update removed the -addon command, so this does not work anymore. There is currently no workaround that I know of. Perhaps someone else wants to look into a solution? It's really odd that three years later, the game still doesn't support ...

 Forum: Detailed Widescreen Reports   Topic: Doom (2016)

 Post subject: Re: Doom (2016)
Posted: 15 May 2016, 21:52 

Replies: 171
Views: 189994


What exactly was the fix? I'm running 5760x1080 and it's still flat at 90 FOV. Sorry if I'm being dumb, I'm new to triple screen setups. Thx Download Flawless Widescreen , the fix was implemented on there yesterday by Hayden. I let a few people on the DOOM Steam Forums know about the fix as well, s...

 Forum: Detailed Widescreen Reports   Topic: Doom (2016)

 Post subject: Re: Doom (2016)
Posted: 15 May 2016, 11:20 

Replies: 171
Views: 189994


Wijkert wrote:
Can a 21:9 user confirm that Hayden's fix also work at that aspect ratio?


It does. No more stretched weapons.

Thanks for the fix!

Image

 Forum: Detailed Widescreen Reports   Topic: Doom (2016)

 Post subject: Re: Doom (2016)
Posted: 14 May 2016, 05:08 

Replies: 171
Views: 189994


Glorious 21:9 https://s3.amazonaws.com/f.cl.ly/items/3u1q05040L011m2D0c1L/DOOMx64%202016-05-13%2023-03-00.jpg?v=02bf09f0 I suggest everyone put the following console commands in their launch options: +com_skipIntroVideo 1 +set m_smooth 0 +menu_advanced_AllowAllSettings 1 The last one will let you se...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Dota 2 Reborn - Working 21:9 HUD Fix (UPDATED)

Posted: 01 May 2016, 12:18 

Replies: 40
Views: 52260


Hey guys, the newest Dota2 update broke OVPatch, resulting in an error that says 'Client.dll is damaged"...but there is a workaround! You need to patch it by selecting "Dota 2 - Reborn Beta" instead of the x64 option. Next, you need to right-click Dota2 in the Steam library, go to Pro...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Dark Souls III - 21:9 Broken

Posted: 28 Apr 2016, 02:52 

Replies: 234
Views: 198019


I already tried that fix from steam and it worked, but here is the issue: I use Reshade / Sweetfx in all of my games to change their look and this fix requires me to overrite some of the files from Reshade. And for me Reshade >> HUD Fix Can you share your .ini settings for the 21:9 HUD fix? I can't...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Dark Souls III - 21:9 Broken

Posted: 19 Apr 2016, 02:13 

Replies: 234
Views: 198019


You can try this for 2560 x 1080: -SNIP- OK it's strange, first I found out when I ported to Farron Keep Perimeter, there is a sequence when two Darkwraiths are coming to fight the other enemies near entrance to the Abyss Watchers. And for these enemies I've seen the stutter animations, out of the ...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Dark Souls III - 21:9 Broken

Posted: 12 Apr 2016, 13:07 

Replies: 234
Views: 198019


I tried to edit the .exe with a hex editor changing the "39 8E E3 3F" to "26 B4 17 40" but it seems like not work :S (this was the method used for MGSV for example) This was the first thing I tried last week and it didn't work. I PM'd Hayden a link to download the .exe days ago ...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Dark Souls III - 21:9 Broken

Posted: 03 Apr 2016, 13:57 

Replies: 234
Views: 198019


EDIT: There is now a fix. Read more at this link . This game does not support 21:9 resolution. The game has black boxes on the sides. Maybe someone here is interested in fixing it. It seems like most of the regulars that used to fix these games for us have stopped coming around. Hoping someone come...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 12 Nov 2015, 06:14 

Replies: 766
Views: 490777


@TheWitcher: I don't have a shadow divider issue on my monitor (2560x1080) so maybe it's caused by something else? I'm also using SweetFX. Thanks to Haldi, I've been trying to edit the files for 21:9 and have a somewhat stable Interface file for now with the main HUD and VATS working for 21:9 resolu...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 12 Nov 2015, 02:02 

Replies: 766
Views: 490777


Looking forward to a 21:9 fix by Hayden and Haldi, definitely donating for this one. Keep up the good work you two.

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 07 Nov 2015, 23:33 

Replies: 766
Views: 490777


Hi, can we move this thread to the more populated subforum? http://www.wsgf.org/forums/viewforum.php?f=95 I've been playing the PC version for the past week. Fallout 4 stretches out the HUD on an ultrawide display. I have a 21:9 monitor and the HUD is too stretched out, mainly noticeable on the weap...
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