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 Forum: Request/Discuss Game Solutions   Topic: The Evil Within

 Post subject: Re: The Evil Within
Posted: 29 Dec 2015, 22:19 

Replies: 96
Views: 80925


Your game is screaming for a 16:9 monitor.
HUD X is the left-edge of "text layer etc" (zero being your bezel).
HUD Y is the top-edge.

Other than you testing other fudged FWS override numbers, I am out of ideas.

 Forum: Request/Discuss Game Solutions   Topic: Need Help With Silent Hunter 4

Posted: 29 Dec 2015, 22:03 

Replies: 10
Views: 9837


I have never played this game, so will be of no further help. But here are some ideas to get you started. Based on your problem & the hints given in related games: 0. Spreading this game properly will likely not be easy (assuming it's possible). If that matters, stop now. 1. Your first step shou...

 Forum: Request/Discuss Game Solutions   Topic: Need Help With Silent Hunter 4

Posted: 29 Dec 2015, 07:10 

Replies: 10
Views: 9837


Sometimes you can use a similar game to get ideas that will work. I would suggest starting there.
http://www.wsgf.org/dr/silent-hunter-v-battle-atlantic

It may have helped if you described your specific problem in-game, & what manual techniques you have tried to fix it.

 Forum: Request/Discuss Game Solutions   Topic: The Evil Within

 Post subject: Re: The Evil Within
Posted: 29 Dec 2015, 04:35 

Replies: 96
Views: 80925


indio68, It may be that you are using incorrect FWS override settings. Did you enter this? If not, adjust & try it. Width: 1680 Height: 1050 Hud Width: 1680 Hud Height: 1050 Horizontal Display Count: 1 Vertical Display Count: 1 Hud X: 0 (you use zero? if not fix it) Hud Y: 0 (you use zero? if no...

 Forum: Request/Discuss Game Solutions   Topic: The Evil Within

 Post subject: Re: The Evil Within
Posted: 28 Dec 2015, 22:20 

Replies: 96
Views: 80925


indio68, 1. If windowed works right, easiest to just make the window borderless. This looks as good as fullscreen. You do this by forcing the game's borders to the outside of your screen. Use ShiftWindow for this (+ border = borderless, & to position). Are you using Windows 10? If so, there may ...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: [Tool] Automatic Window Repositioning after Switching to SLS

Posted: 26 Dec 2015, 22:20 

Replies: 14
Views: 9571


Will keep this in mind, thanks Haldi. It sounds promising... EDIT: It worked! Used WinMove. Perfect short-term workaround for Win10-problem-games. (How it works out: Win10 shrinks the window size to a bit below "full spread," just like ShiftWindow. But if game resolution is set previously,...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: [Tool] Automatic Window Repositioning after Switching to SLS

Posted: 26 Dec 2015, 08:31 

Replies: 14
Views: 9571


Cool, well done. Guess this language could also be used to spread a windowed game. I am having a problem in Win10 with some windowed games, not spreading full (i.e. ShiftWindow is blocked from spreading full). Do you think AutoIT script might work in such a case? (I am looking for potential workarou...

 Forum: Request/Discuss Game Solutions   Topic: The Evil Within

 Post subject: Re: The Evil Within
Posted: 26 Dec 2015, 00:31 

Replies: 96
Views: 80925


dark3zz, Tom Clancy's Splinter Cell series is not supported by FWS. Also from a MM manual-spreading perspective, a number from that game-series is problematic (including Blacklist itself). Strong chance you won't get Blacklist to work 21:9 without a FWS plugin (which doesn't exist). But I could be w...

 Forum: Request/Discuss Game Solutions   Topic: The Evil Within

 Post subject: Re: The Evil Within
Posted: 25 Dec 2015, 22:36 

Replies: 96
Views: 80925


Wouldn't 21:9 also need "Horizontal Display Count: 3" ? (for fake PLP) Also your idea for FWS improvement sounds great. Current fake-PLP workaround is not obvious, for those with 21:9. And over time we will see people using more varied resolutions. Related FWS improvement (which is likely ...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Mass Effect 3 Flawless Widescreen Stopped Working

Posted: 25 Dec 2015, 07:12 

Replies: 9
Views: 9134


No I don't think there is (FWS plugin would have to be changed, by its developer).
Interestingly, PLP rendered cutscenes in this game are pillarboxed to center (black sides). So guess 21:9 has "margin" where fake sides are located.

 Forum: Request/Discuss Game Solutions   Topic: The Evil Within

 Post subject: Re: The Evil Within
Posted: 25 Dec 2015, 05:27 

Replies: 96
Views: 80925


dark3zz, that looks right. Glad it worked. DLC will work same, & many other games. So worth attempting when a problem. But won't work for all games. Depends on what FWS is actively doing in its fix, which varies by game.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Mass Effect 3 Flawless Widescreen Stopped Working

Posted: 25 Dec 2015, 05:09 

Replies: 9
Views: 9134


Forgottencrow has normal no-problem 21:9 (you are welcome btw ^^). benger, this implies your system's video driver has become corrupted. This is the likely fault, not FWS. DSR can screw stuff up internally, it's a bit rough (can act bit buggy). Recommend next: Turn off DSR. Uninstall your graphics c...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Mass Effect 3 Flawless Widescreen Stopped Working

Posted: 24 Dec 2015, 07:47 

Replies: 9
Views: 9134


benger, To start with, wondering how you have things set up: In FWS, do you have "Enable Detection Override" checkmarked & details filled out? It's under FWS menu, Settings, Configuration, Display Detection. If you are not using the above FWS override, that is the first thing you shoul...

 Forum: Request/Discuss Game Solutions   Topic: The Evil Within

 Post subject: Re: The Evil Within
Posted: 23 Dec 2015, 22:01 

Replies: 96
Views: 80925


dark3zz, you can fix it. The problem is you are 21:9, you need to enforce your resolution on FWS (same as Manual PLP). In FWS, go to menu Settings, Configuration, Display Detection. Checkmark Enable Detection Override; enter Width & Height (fullscreen), HUD W&H (fake center's size* ), HUDX (...

 Forum: Detailed Widescreen Reports   Topic: Fuel

 Post subject: Re: Fuel
Posted: 23 Dec 2015, 21:45 

Replies: 29
Views: 6184


This is the formula to create your own Regedit resolution hex string for Fuel: hexResolutionVertical & 0 & hexResolutionWidth. http://www.wsgf.org/f/u/contrib/blog/29293/Fuel%202009.jpg Details here (& other fixes): http://www.wsgf.org/blog/imusrt/2015/12/23/fuel-2009-manual-plp-instruct...

 Forum: AMD Eyefinity Discussions   Topic: New AMD cards, Eyefinity PLP support?

Posted: 20 Dec 2015, 01:15 

Replies: 46
Views: 34118


very strange, glad you are making some headway. As for suggestion #1 & the green layout image, sorry I thought you had different sides. We are in agreement it seems to be your connections. And it is very likely your center screen's connection (DP to DVI active adapter), not your sides. Would rec...

 Forum: Hardware Discussions   Topic: tripple monitor with different screen size

Posted: 20 Dec 2015, 00:09 

Replies: 2
Views: 1887


if your 24" sides are 16:10, you could do PLP, with sides hanging considerably past center screen. It would be an H-Shape & requires graphics card offering Eyefinity PLP. But: - most sim race fans prefer LLL, finding PLP a bit go-kart-ish (I personally don't agree, preferring PLP's aspect a...

 Forum: AMD Eyefinity Discussions   Topic: New AMD cards, Eyefinity PLP support?

Posted: 18 Dec 2015, 23:06 

Replies: 46
Views: 34118


MÆGGES, I have some ideas. 1. [REMOVED, IRRELEVANT, re pixel line-up] 2. Your stock PLP resolution (ie if not dropped res on sides) is high for R9 380X. Card may be struggling to keep up (but I doubt this is the source of your tearing). 3. Tests: A. Try spreading a game manually, using SoftTH fullsc...

 Forum: Oculus Rift   Topic: Waiting for Virtual Reality gaming

Posted: 18 Dec 2015, 02:33 

Replies: 3
Views: 2831


Find here a list of info captured about VR (I am getting this eventually, so researched it).

or not

BTW VR apparently also runs 2 graphics cards well, one for each eye.

 Forum: Blogs   Topic: Neverwinter 2013 Manual PLP Instructions

Posted: 11 Dec 2015, 01:27 

Replies: 0
Views: 5728


Game spreads perfect, except prominent background-art on loading screens is stretched full, & NPC dialog windows likely popup across inner bezel (they aren't centered). Hor+; FOV & HUD proper (HUD customizable, both size & element-positions *). Rendered cutscenes hor+, FMVs (rare) are pillarboxed, &...
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