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 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 17 Mar 2016, 19:50 

Replies: 868
Views: 666185


Thanks K4sh, and I don't think it's necessary to pull that computation out of the loop, especially if it's going to take you on a wild goose chase. It worked fine when I last used your CT, so maybe the UI flicker I experienced was an edge case that only happens when you interact with the cheat table...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 17 Mar 2016, 19:32 

Replies: 868
Views: 666185


I think I know what happened K4sh. You didn't actually link to your newest CT on page 67. I checked the links and they're the same link on page 67 as your older post on page 65 (fixed). So yeah I am currently using your old CT. Another thing, the UI flicker was happening at one point, but th...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 16 Mar 2016, 23:37 

Replies: 868
Views: 666185


Thanks a lot K4sh! For others using K4sh's fix, there are a few things worth noting. When the "UI size" checkbox is ticked, it will continuously update the UI size as you're playing, which causes some GUI stutter (especially in binocs/scope). You can check-then-uncheck UI size to keep it f...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 22 Feb 2016, 22:10 

Replies: 868
Views: 666185


Thanks K4sh that's good info. I'll give it a shot.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 22 Feb 2016, 21:52 

Replies: 868
Views: 666185


Sorry about miswriting your name K4sh, I corrected it in a quick edit by the way. The biggest issue with the UI element I'm referring to is that its position is incorrect, even when all other UI elements (like markers) have proper positions. So if the buddy icon is not dead-center on your screen (it...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 22 Feb 2016, 21:31 

Replies: 868
Views: 666185


Yeah, glad it's not just me. None of the other addresses that meet the "F3 0F 59 05 ** ** ** ** F3 0F 59 0D" array of byte search even have "16" and "9" in the comment lines. I think it's above my head to hunt down the address that affects the buddy icon, I'm just follo...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 21 Feb 2016, 22:51 

Replies: 868
Views: 666185


Hey lteddy have you noticed that the marker fix takes care of every UI element except for the buddy marker ? This is of course after finding the proper address in the latest version and updating the MGO Cheat Table. I've posted it at the bottom of page 63 of this very thread, so it's not an issue of...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 19 Feb 2016, 03:39 

Replies: 868
Views: 666185


I updated the Cheat Table for MGO since the latest patch as well.

mgsvmgo.CT

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 06 Feb 2016, 21:16 

Replies: 868
Views: 666185


Thanks K4sh for all the help. I was also able to follow your tutorial on updating the "markers position fix" script. I put together a quick "how-to" image that shows all of the relevant bits of the Cheat Engine interface and the location in script to change things. This should he...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 05 Feb 2016, 21:14 

Replies: 868
Views: 666185


Thanks for all the help K4sh. Sorry, it seems I opened the floodgates of questioning about your modification of JackFuste's CE scripts. Appreciate it!

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 05 Feb 2016, 03:56 

Replies: 868
Views: 666185


K4sh, would it be possible to update the MGO version of your Cheat Engine table so it works with the latest version? Is it easy to find the address where the marker aspect ratio is stored? It seems only the first two lines of your script need to change with each update. Is this something I can do by...
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