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Forum: Request/Discuss Game Solutions Topic: Bloodstained: Ritual of the Night 21:9 request |
shrgnatlas |
Posted: 24 Jun 2019, 03:18
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Replies: 29 Views: 51413
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All of the executables I've tried have worked with the Steam version of the game, properly displaying the game at 21:9 at 2560x1080. However, the cutscenes with dialog and the menu (inventory, options, etc.) have stretched the image of the characters visible on screen vertically (from 16:9 to 21:9).... |
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Forum: Request/Discuss Game Solutions Topic: Sekiro: Shadows Die Twice will need an ultrawide fix |
shrgnatlas |
Posted: 28 Apr 2019, 18:48
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Replies: 376 Views: 537415
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Update for v 1.04 [list][*]Stretched textures [...] copy all files from this archive - Disable_textures_v4.7z FPS Unlocker: Sekiro_FPS_1_04.7z FOV patch: Sekiro_FOV_1_04.7z As of v1.03, the kanji that appears upon death (which for me, happens all too frequently), is stretched on triple wide. It was... |
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Forum: Request/Discuss Game Solutions Topic: Sekiro: Shadows Die Twice will need an ultrawide fix |
shrgnatlas |
Posted: 28 Apr 2019, 09:20
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Replies: 376 Views: 537415
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I followed this Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/ Using Hex-editor replace the following bytes: 74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00 And here is my working 1.04 exe - https://drive.google.com/file/d/16lOIGJ4e2Kv7oipDVn2ROOr7C... |
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Forum: Request/Discuss Game Solutions Topic: Sekiro: Shadows Die Twice will need an ultrawide fix |
shrgnatlas |
Posted: 27 Apr 2019, 09:21
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Replies: 376 Views: 537415
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Would very much appreciate a 1.04 update too, just started the game yesterday and it patched today :\ Thanks. +1! Your amazing assistance has made keeping up with the game and its updates a painless process. Take the time you need but I'm sure we're all looking forward to your 1.04 patched exe once... |
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Forum: Request/Discuss Game Solutions Topic: Sekiro: Shadows Die Twice will need an ultrawide fix |
shrgnatlas |
Posted: 24 Mar 2019, 00:40
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Replies: 376 Views: 537415
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vesterG0D wrote:
This exact problem occurs for me, using the same EXE and texture patches. |
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Forum: Request/Discuss Game Solutions Topic: Nioh No 21:9 support (Fix request) |
shrgnatlas |
Posted: 20 Nov 2017, 08:58
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Replies: 161 Views: 128351
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I just released v1.1.0 which incorporates the fixes provided by @Jackufuste :) With a little bit of luck, it remains forward compatible! Tool now also has support for the mentioned supersampling (or downsampling if you want some more performance). https://github.com/LennardF1989/NiohResolution/rele... |
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Forum: Request/Discuss Game Solutions Topic: Nioh No 21:9 support (Fix request) |
shrgnatlas |
Posted: 16 Nov 2017, 01:48
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Replies: 161 Views: 128351
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Hey everyone, I released a tool yesterday to do patching work based on my own research, you can find it here: https://github.com/LennardF1989/NiohResolution I downloaded your tool and unfortunately the game launches in a 2560x1080 window but does not render the game, it's menu, the UI, or anything ... |
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Forum: Request/Discuss Game Solutions Topic: Nioh No 21:9 support (Fix request) |
shrgnatlas |
Posted: 15 Nov 2017, 05:24
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Replies: 161 Views: 128351
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thank you for your guide and as others have said: i really would like to support you for your work. if you take donations of any kind, please feel free to send me a message ( and dont be shy ... you really helped us and it took you some time doing it. So the least I / we can do is support YOU a lit... |
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Forum: Request/Discuss Game Solutions Topic: Nioh No 21:9 support (Fix request) |
shrgnatlas |
Posted: 12 Nov 2017, 14:00
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Replies: 161 Views: 128351
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21:9 2560x1080 3440x1440 3840x1600 I just bought the game after seeing such a fix was made available, I really didn't think it would be possible so soon after release. As many people have wondered though, will you be making the tools or methods you used to create these fixes public? If KOEI Tecmo p... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Deus Ex: Mankind Divided 21:9 |
shrgnatlas |
Posted: 25 Aug 2016, 22:10
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Replies: 13 Views: 12374
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PyroDonkey wrote: You can turn off the damage filter in the settings, I believe.
Same suggestion was given in another thread, but to no avail.
Detailed Widescreen Reports Thread wrote: Unfortunately I thought it was working until I took damage and realized nothing had changed. Here is a snapshot: |
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Forum: Detailed Widescreen Reports Topic: Deus Ex: Mankind Divided |
shrgnatlas |
Posted: 25 Aug 2016, 12:25
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Replies: 64 Views: 47975
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For now you can disable it in HUD configuration in menu under Gameplay turn Damage Indicator off Thank you, that's perfect! EDIT: Unfortunately I thought it was working until I took damage and realized nothing had changed. Here is a snapshot: http://i.imgur.com/6im0ch5.jpg |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Deus Ex: Mankind Divided 21:9 |
shrgnatlas |
Posted: 25 Aug 2016, 08:32
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Replies: 13 Views: 12374
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I mentioned this in the "Detailed Widescreen Reports" thread, but I wanted to share the picture here too. If your character takes enough damage, the game applies a red filter to the screen that is 16:9, (not 21:9).
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Forum: Detailed Widescreen Reports Topic: Deus Ex: Mankind Divided |
shrgnatlas |
Posted: 25 Aug 2016, 06:16
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Replies: 64 Views: 47975
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http://i.imgur.com/roQ8uHD.jpg I've searched and searched and can't find anyone commenting on the red filter that is applied when you go below a certain % of HP. I'm playing a stealth build and only see it when I encounter environmental effects, but I was surprised to not find anyone else commentin... |
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