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Forum: 21:9 & Ultra-Wide Gaming Topic: Iconoclasts 21:9 fix requpest |
DaemonXHUN |
Posted: 25 Jun 2019, 21:13
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Replies: 0 Views: 2657
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I started playing this indie game and it mostly has scrolling screens, not fixed 16:9 screens so I think that ultrawide would work very well with it. However, there is no official 21:9 support and I searched for 39 8E E3 3F hex values in the EXE file (16:9 hex values) but I didn't find anything so I... |
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Forum: Request/Discuss Game Solutions Topic: Bloodstained: Ritual of the Night 21:9 request |
DaemonXHUN |
Posted: 18 Jun 2019, 20:01
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Replies: 29 Views: 51480
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DaemonXHUN wrote: Rose wrote: I fixed it. Get the exe here. Attachment: bloodstained.png This doesn't working for me either. EDIT: Oh, ok, I have to switch to Borderless Windowed Mode in order for this to work (and select 2560x1440 if I want to play at 3440x1440). |
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Forum: Request/Discuss Game Solutions Topic: Bloodstained: Ritual of the Night 21:9 request |
DaemonXHUN |
Posted: 18 Jun 2019, 19:56
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Replies: 29 Views: 51480
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Rose wrote: I fixed it. Get the exe here. Attachment: bloodstained.png
This doesn't working for me either.
EDIT: Oh, ok, I have to switch to Borderless Windowed Mode in order for this to work (and select 2560x1440 if I want to play at 3440x1440p). |
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Forum: Request/Discuss Game Solutions Topic: Sekiro: Shadows Die Twice will need an ultrawide fix |
DaemonXHUN |
Posted: 23 Mar 2019, 00:06
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Replies: 376 Views: 538550
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I'm wondering would it be possible to remove the NPC dialogue overlay, the death screen overlay and the item pick up overlay as well? All of these are 16:9 just like the red health overlay and the black stealth overlay. These are not really big problems, but if these were done, this modification wou... |
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Forum: Request/Discuss Game Solutions Topic: Sekiro: Shadows Die Twice will need an ultrawide fix |
DaemonXHUN |
Posted: 22 Mar 2019, 19:37
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Replies: 376 Views: 538550
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Cloudz: I don't know why but I can't quote your comment so I answer this way: the point is that there's no stealth overlay finally (which was just as distracting because it was on all the time while I was in stealth). As you can see, I'm crouching yet the screen is totally clear. mebcidatel: Yes, yo... |
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Forum: Request/Discuss Game Solutions Topic: Sekiro: Shadows Die Twice will need an ultrawide fix |
DaemonXHUN |
Posted: 22 Mar 2019, 19:19
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Replies: 376 Views: 538550
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Could you please upload an updated EXE that has these disabled? I would really appreciate it. Disable_textures.7z Copy d3d11.dll; d3dcompiler_46.dll; d3dx.ini to the game folder. Dude, you are amazing, thank you so much! Here's how the game looks now: sekiro Screenshot 2019.03.22 - 19.13.58.94.jpg |
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Forum: Request/Discuss Game Solutions Topic: Sekiro: Shadows Die Twice will need an ultrawide fix |
DaemonXHUN |
Posted: 22 Mar 2019, 19:01
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Replies: 376 Views: 538550
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This is hard. Health and stealth textures can be disabled: [ShaderOverride_Health] Hash = 0df411bc90598bf0 checktextureoverride = ps-t0 [ShaderOverride_Stealth] Hash = b40b3dbc3938f4ff checktextureoverride = ps-t0 [TextureOverride_Health] Hash = 3ab99f76 ps-t0 = ResourceReplaceTexture_Health [Textu... |
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Forum: Request/Discuss Game Solutions Topic: Sekiro: Shadows Die Twice will need an ultrawide fix |
DaemonXHUN |
Posted: 22 Mar 2019, 18:48
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Replies: 376 Views: 538550
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This is hard. Health and stealth textures can be disabled: [ShaderOverride_Health] Hash = 0df411bc90598bf0 checktextureoverride = ps-t0 [ShaderOverride_Stealth] Hash = b40b3dbc3938f4ff checktextureoverride = ps-t0 [TextureOverride_Health] Hash = 3ab99f76 ps-t0 = ResourceReplaceTexture_Health [Textu... |
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Forum: Request/Discuss Game Solutions Topic: Sekiro: Shadows Die Twice will need an ultrawide fix |
DaemonXHUN |
Posted: 22 Mar 2019, 17:22
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Replies: 376 Views: 538550
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So in order to fix the health and stealth overlays, I believe we'd need to leverage 3D Migoto, as was said in an earlier post. https://github.com/bo3b/3Dmigoto/wiki/Using-3Dmigoto-to-find-and-fix-shaders https://www.deadendthrills.com/forum/discussion/409/using-3dmigoto-to-remove-hud-shaders-from-d... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Request: Crash Bandicoot N Sane Trilogy 21:9 |
DaemonXHUN |
Posted: 30 Jun 2018, 05:29
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Replies: 39 Views: 60437
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Great work man, thank you so much!
Edit: it looks like there's a solid reason why the game doesn't have native 21:9 support. I tried the game with the fix and a lot of things don't render outside of the 16:9 area so a lot of times you will see empty spaces if you play using a wider aspect ratio. |
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Forum: Detailed Widescreen Reports Topic: Resident Evil Revelations 2 |
DaemonXHUN |
Posted: 14 May 2018, 00:05
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Replies: 1 Views: 3274
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This game is completely broken if you try to play it in 21:9 aspect ratio. It will run in 21:9, however everything from the original 16:9 space will shift to the left side. This means that the HUD elements (ammo and herb counter) that are originally on the right side on a 16:9 screen will be roughly... |
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Forum: Detailed Widescreen Reports Topic: Silent Hill 3 |
DaemonXHUN |
Posted: 25 Feb 2018, 04:50
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Replies: 6 Views: 7335
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For those who want to play this game in 21:9, here's some help: 1. First download the Silent Hill 3 FOV Tool |Link: http://www.moddb.com/games/silent-hill-3/downloads/fov-tool 2. Unpack the downloaded rar file and copy it's contents to Silent Hill 3 main folder. 3. Start the game once in order for t... |
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Forum: Request/Discuss Game Solutions Topic: Nioh No 21:9 support (Fix request) |
DaemonXHUN |
Posted: 16 Nov 2017, 01:53
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Replies: 161 Views: 128588
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Is there a way to fix the HUD position? |
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Forum: Request/Discuss Game Solutions Topic: Nioh No 21:9 support (Fix request) |
DaemonXHUN |
Posted: 07 Nov 2017, 17:26
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Replies: 161 Views: 128588
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I want to request a fix to this game too. |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Resident Evil 7 No 21:9 support |
DaemonXHUN |
Posted: 20 Aug 2017, 14:44
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Replies: 307 Views: 253252
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Hopefully this works for someone out there! https://drive.google.com/file/d/0B66iNbttZf_9R19OeTBidEpKUU0/view?usp=sharing :) I might make a silent one. The voices get so annoying! Is this a NEW trainer? The FOV trainer I used do not work. Edit: I tried it and it's not working (with the ultrawide fi... |
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Forum: Detailed Widescreen Reports Topic: Dark Messiah of Might and Magic |
DaemonXHUN |
Posted: 20 Aug 2017, 14:33
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Replies: 13 Views: 7615
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⋅ It supports 21:9 natively ⋅ HUD elements are in the right positions without any stretch ⋅ FOV looks good (I think it automatically changes to the right value with the aspect ratio) ⋅ Pre-rendered cutscenes are 16:9, but they show up without any stretch (bla... |
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