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 Post subject: Re: Alien: Isolation
PostPosted: 30 Jan 2015, 00:58 
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Joined: 08 Sep 2005, 23:22
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helifax wrote:
I've sent the update to Hayden one month ago, along with other patches for other fixes...But apparently I think he is really busy as he didn't push any of the updates on the repo....

I don't know what he is up to;)) The crafting menu worked initially until they changed the engine...


Are the patches standalone plug-ins or are they integrated into the code?

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 Post subject: Re: Alien: Isolation
PostPosted: 04 Feb 2015, 19:57 
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Joined: 21 May 2011, 14:18
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wazoo wrote:
helifax wrote:
I've sent the update to Hayden one month ago, along with other patches for other fixes...But apparently I think he is really busy as he didn't push any of the updates on the repo....

I don't know what he is up to;)) The crafting menu worked initially until they changed the engine...


Are the patches standalone plug-ins or are they integrated into the code?


The patches are standalone but in sync with the Repo server.... Which means If I give you a different version than that is on the server... FWS will detect that and will pull the one from the server.... (automatically overwriting your current one)....

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 Post subject: Re: Alien: Isolation
PostPosted: 11 Jul 2015, 05:11 
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HUD is now working correctly. Thanks Hayden!

Unfortunately, the crafting is still wonky.

As a work around, I temporarily shut off FW to operate the crafting menu.

Otherwise, great stuff!

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 Post subject: Re: Alien: Isolation
PostPosted: 18 Jul 2015, 21:52 
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Joined: 30 Dec 2012, 07:18
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Any chance of getting a fix for the CrossfireX HUD display? When using 3x1 portrait mode the HUD appears on the left-most monitor, in a 16:9 aspect ratio, squished into the center. It is totally unusable like that.

I find it highly laughable that the game touts the "AMD Gaming Evolved" video and tag, and yet doesn't fully support CrossfireX. Help getting a workaround for this would be great.


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 Post subject: Re: Alien: Isolation
PostPosted: 14 Oct 2015, 18:57 
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Joined: 01 Jul 2010, 20:01
Posts: 77
wazoo wrote:
HUD is now working correctly. Thanks Hayden!

Unfortunately, the crafting is still wonky.

As a work around, I temporarily shut off FW to operate the crafting menu.

Otherwise, great stuff!


If you click where it would be on the left monitor, its all good. After a couple hours of play its the only issue I've noticed.


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PostPosted: 07 Feb 2017, 14:26 
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Joined: 13 Feb 2015, 11:39
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Hi eveyrone,

I'm new to this forum it''s great.

However I keep getting this problem, I've got a R390X using 3x 1080p monitors, at 5670x1080 resoltuion.


I start Alien and screens goes black, only a loading bar in the middle screen.

I alt Enter out, and start in windowed mode.

When I do that, and go to settings, and change to full screen 5670x1080, it goes to a full black screen again.


By chance the game has gone full screen, but the crosshairs are on the far left monitor, with the rest f the HUD, therefore shooting is inaccurate!

If anyone can help, please do! I really want to play the game!!!


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