Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 27 Oct 2010, 20:03 
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Joined: 27 Oct 2010, 05:49
Posts: 2
If you prefer, you can add this config in the wiki so that others people do not tormented with editing config. The term file storage on filehosting end someday.


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PostPosted: 28 Oct 2010, 00:22 
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Joined: 23 May 2008, 22:16
Posts: 158
I edited the HUD/background images for 1680x945 and uploaded the files to MegaUpload about a year ago, thought I'd post the link again, since the interest for this game seems to be unlimited, and I'd hate for anyone to miss this if there are people other than myself that use 1680x945 (although I've personally bought a new monitor since then).

http://www.megaupload.com/?d=VZCNEGG3

I checked the download to make sure it still works, and the .zip is given an all clear by avast! 5.


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PostPosted: 02 Nov 2010, 19:42 
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Joined: 02 Nov 2010, 19:39
Posts: 5
Hey, so I have the non-Steam version...patched up to the latest, updater even says it is, put in a NO-CD Crack, and used the Universal Widescreen Patcher thing, I selected 1024 x 760 interace, was I was told too, and the only one that works; I put in 1920 x 1200, then hit patch, got some error, but I started the game, excited, the npatched, and it said patch successful.

I then put in the 1920 x 1200 HUD FIX, and edited the .ini to put my resolution @ 1920 x 1200.

The game is certainly 1920 x 1200, but the game is between TWO black bars. on each side, so it's running 1920 x 1200 @ a 4;3 Aspect Ratio...how to fix? Thanks.


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PostPosted: 26 Nov 2010, 06:35 
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Joined: 26 Nov 2010, 06:29
Posts: 33
I have successfully installed all of the patches and no-cd files for 1.03 of KOTOR. Using all of the various tweaks, I have the game running in a stunningly beautiful 5760x1200 resolution (All of the HUD is in the hacked "1920x1200" mode, but on the LEFTmost monitor - I will fix this later if the more pressing problem is fixable).

My main problem is the fact that all of the user text response prompts do not display. I can certainly select something with the number keys or arrow keys + enter, but I have no idea what I'm selecting. So the game is unplayable, despite the surround resolution working perfectly (took several hours of tweaks to make this happen).

Is there any way to fix the display so that the user text prompts are visible? From my reading in this thread, this looks like a limitation that cannot be overcome. If this is true, it will be such a shame ... after all the game looks so amazing at 5760x1200 ... I don't know if I can go back to 1920x1200.

Please please help, if anyone can offer advice.

BTW I just want to say that this is simply an amazing site. I have recently been installing and "eyefinity fixing" all of my old games with the various tweaks/hacks from the WSGF.


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PostPosted: 02 Dec 2010, 16:06 
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Joined: 02 Dec 2010, 16:02
Posts: 1
Somehow the mouse pointer does not work...

http://saved.im/mty0nzg1zwc2/swkotor2010-12-0215-35-11-38.jpg

The HUD is correct with the Widrescreen Fix + HUD Correction, but I cant move the mouse to the outer borders of the screen.
On the screenshot I have the pointer as far as I could move it to the upper right, but the options tab is enabled, just if I really hovered the mouse over the button...

What can I do?

EDIT: Sorry, just found out how to fix it by myself. You just have to enable Hardware Mouse in swconfig.


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PostPosted: 05 Dec 2010, 15:40 
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Joined: 05 Dec 2010, 15:17
Posts: 1
Yet another satisfied customer. I bought this game this year and 1 week later upgraded to Windows 7 64 bit.

I had to try a couple of variations to get this to work, but it seems to be working so far. The intro movies were causing me to lose keyboard and mouse control (hardware mouse selected in setup). By deleting the intro movies (renaming) and running the patches -- forcing movies into 640x480, I am able to run the full game at 1680 x 1050.

Thank you all for your hard work.


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PostPosted: 15 Dec 2010, 18:21 
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Joined: 14 Dec 2010, 21:57
Posts: 3
I edited the HUD/background images for 1680x945 and uploaded the files to MegaUpload about a year ago, thought I'd post the link again, since the interest for this game seems to be unlimited, and I'd hate for anyone to miss this if there are people other than myself that use 1680x945 (although I've personally bought a new monitor since then).

http://www.megaupload.com/?d=VZCNEGG3

I checked the download to make sure it still works, and the .zip is given an all clear by avast! 5.

This HUD-Correction doesn't work on my Computer. I'm using a resolution of 1680x945 and moving your files into the Override-Folder has no effect. :(

Edit: It works now :D I had to remove all other files of the override-folder. I put in the HUD-correction-files and after that I moved back my other override-files. It works!! O/

EDIT2: Now I have new problem :?: I tested out playing KotOR II with a resolution of 1680x945. I first used your UniWS-Patcher to patch the .exe (Newest version, all patches). After that, I modified the SWKotOR2.ini. So here the problem: UniWS said, that I have to:
Select the 1280x960 resolution in game to use your custom resolution.
But there is no 1280x960 resolution aviable ingame.


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PostPosted: 19 Dec 2010, 13:09 
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Joined: 23 May 2008, 22:16
Posts: 158
I'm glad my HUD files worked for you! :D


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PostPosted: 20 Dec 2010, 07:33 
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Joined: 02 Nov 2010, 19:39
Posts: 5
Yeah, except my problem guys...


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PostPosted: 11 Jan 2011, 17:28 
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Joined: 14 Dec 2010, 21:57
Posts: 3
I'm glad my HUD files worked for you! :D

I'm glad, too :mrgreen:

But it would be great to play KotOR II with a resolution of 1680x945, too.
My Laptop has a resolution of 1680x945, so I can't set my game on 1280x960. Is someone as nice and give me a guide how to set KotOR II in widescrenn by editing 800x600 instead of 1280x960 in the .exe? :wink:


EDIT: What is 945 in hex?


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