OK guys, I can confirm that SoftTh works with CS:GO.
FYI: My setup:
20x30x20 PLP
Resolutions: 20 = 1200x1600 : 30 = 2560x1600 (Total = 4960x1600)
With Bezel compensation, the resolution I use in SoftTH = 5360x1600
I followed the standard process for SoftTh, but unfortunately I was unable to select 16:9 aspect ratio without the game crashing. and there was no way to apply the settings on the primary monitor since it was sut off at the low resolution.
So I found that the config file and the dll need to go into the bin folder (C:Program Files (x86)SteamsteamappscommonCounter-Strike Global Offensivebin)
Then I put the following in the "set launch options" [ -w 5360 -h 1600 ] in the properties in steam. That way the game launches at the correct resolution.
as always i have my left most monitor set as the primary.
Here is the config I am using:
Code:
[main]
renderResolution=5360x1600
nonlocalFormat=RGB32
keepComposition=0
smoothing=1
debugD3D=0
zClear=0
vsync=0
tripleBuffer=0
screenshotFormat=jpg
dllPathD3D9=auto
dllPathDXGI=auto
dllPathD3D11=auto
[overrides]
forceResolution=0
antialiasing=0
processAffinity=0
FOVForceHorizontal=0
FOVForceVertical=0
[head_primary]
sourceRect=0,0,1200,1600
screenMode=1200x1600
[head_1]
devID=1
sourceRect=1400,0,2560,1600
transportResolution=2560x1600
transportMethod=local
noSync=0
fpsLimit=0
[head_2]
devID=2
sourceRect=4160,0,1200,1600
transportResolution=1200x1600
transportMethod=local
noSync=0
fpsLimit=0
The Hud scaled poorly just like it does with eyefinity, but I downloaded flawless widescreen, and it fixed the scaling perfectly.
1 last note, for a resolution the same as mine I used a different value for the safezone fix
I used: /safezonex=.47000
That puts it almost to the edges of the 30"
Screens:
With the bad scaled HUD
With Flawless widescreen fix, and /safezonex=.47000