scavvenjahh wrote:
KS campaign tanked and was cancelled:
http://www.kickstarter.com/projects/147 ... h-attitudeBut it was of no consequence because development was well under way and pre-orders went on steadily; by KS standards the game is ~150% funded by now ! The finished game will be released next Spring, so not a long way away.
It's amusing to see 16:10 picked as the baseline for both the 2D (loading screen design) and FOV (16:10 was unchanged by the Vert- to Hor+ conversion) in Bugbear's first publisher-free project, after a legacy of either "narrow" or "HD" games (the FlatOuts vs. RR Unbounded). At the moment it means overall support is a bit flawed, but it's refreshing nonetheless. Kinda restores my faith in both humanity and indie game development.
I've actually had some good success with indie games via steam forums - I haven't announced any on here, but as soon as I get a game I'm the steam/official forums asking for support. I even email the company, and I've received replies from everyone so far. A lot are really good and look into a fix, and actually come up with one. Others put it on their list, but I continual harass them (in a nice way) to keep it moving on. The only dev's that disappointed me a little was Capybara Games - Superbrothers: Sword & sorcery EP. I sent them an email and they flat out said they wouldn't give it the time of day because it's a 1080p game. It actually doesn't scale too badly, but is Vert-. The menu's from memory where ok too. Considering games like Fez and Kentucky route zero can scale, I think it would have a good chance.