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Doom (2016)
http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=30953
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Author:  wazoo [ 31 Mar 2018, 05:56 ]
Post subject:  Re: Doom (2016)

As I've been playing Doom 2016 for the first time over the past several weeks and using Flawless to set the aspect ratio, I assume it has been upgraded post Aug 03, 2017; the date of the last post.

However, due to an update on March 29, 2018, the fix no longer works.

So... like -pANIC- in 2017, I too will plead for an update. :)

TIA!

Author:  MrJoy [ 13 Apr 2018, 08:10 ]
Post subject:  Re: Doom (2016)

wazoo wrote:
As I've been playing Doom 2016 for the first time over the past several weeks and using Flawless to set the aspect ratio, I assume it has been upgraded post Aug 03, 2017; the date of the last post.

However, due to an update on March 29, 2018, the fix no longer works.

So... like -pANIC- in 2017, I too will plead for an update. :)

TIA!


I can also confirm that after the update on March 29, 2018, Flawless widescreen no longer works.

It did not work before March 29, but with a custom "DOOM.lua" script posted by a user earlier in this thread, Flawless widescreen worked with DOOM, until the patch from March 29 broke it.

I made sure to donate 20$ to Flawless widescreen, it seems strange that such a great software is not supported better by the GPU producers and PC game developers.

Author:  MrJoy [ 04 May 2018, 09:25 ]
Post subject:  Re: Doom (2016)

MrJoy wrote:
wazoo wrote:
As I've been playing Doom 2016 for the first time over the past several weeks and using Flawless to set the aspect ratio, I assume it has been upgraded post Aug 03, 2017; the date of the last post.

However, due to an update on March 29, 2018, the fix no longer works.

So... like -pANIC- in 2017, I too will plead for an update. :)

TIA!


I can also confirm that after the update on March 29, 2018, Flawless widescreen no longer works.

It did not work before March 29, but with a custom "DOOM.lua" script posted by a user earlier in this thread, Flawless widescreen worked with DOOM, until the patch from March 29 broke it.

I made sure to donate 20$ to Flawless widescreen, it seems strange that such a great software is not supported better by the GPU producers and PC game developers.


I changed the multi-monitor information on the front page to state "minor issues", as Eyefinity for the moment does not work properly after the March patch.
I'll message Helifax in the hope that he/she will update the custom DOOM.lua at http://www.3dsurroundgaming.com/FWS/DOOM.lua.

Author:  lolly [ 05 May 2018, 02:19 ]
Post subject:  Re: Doom (2016)

Minor? its unplayable now.

Anyways for anyone that dosent care about MP I have the files to revert to 6.66 til we get a fix.

Author:  Amon Amarth [ 05 May 2018, 05:38 ]
Post subject:  Re: Doom (2016)

Yeah, same here, just needs an update.

Author:  Amon Amarth [ 05 May 2018, 13:34 ]
Post subject:  Re: Doom (2016)

lolly wrote:
Minor? its unplayable now.

Anyways for anyone that dosent care about MP I have the files to revert to 6.66 til we get a fix.


Could you upload?

Author:  lolly [ 05 May 2018, 20:21 ]
Post subject:  Re: Doom (2016)

Says its too big, only 40m..4 files

PM me ill share on dropbox

Author:  mgs_ran354 [ 29 May 2018, 19:13 ]
Post subject:  Re: Doom (2016)

up

Author:  Lowca [ 12 Jun 2018, 16:52 ]
Post subject:  Re: Doom (2016)

Bump as well.

Author:  Garwinski [ 15 Jun 2018, 18:44 ]
Post subject:  Re: Doom (2016)

Any news? Just decided to play through Doom again. Immediately couldnt stand the Weapon fov, launched Flawless Widescreen, and got an error "Could not find AspectFix1 injection point, DOOM may have updated to a version that is no longer supported." Pretty unplayable for me IMO. Are there any 'hacks' that work for this atm?

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