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 Post subject: Red Faction : Guerrilla
PostPosted: 05 Nov 2009, 06:39 
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Location: NZ
Try the veal. It's the best in the city.
Bit of a commute from NZ, but next time I'm there.....

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PostPosted: 17 Mar 2010, 19:15 
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Thanks for the res files scavvenjahh, really nice.

Edit: 5040x1050 isnt working here on full screen (it reverts to 3840x1024), ill try on windowed mode.


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PostPosted: 17 Mar 2010, 21:13 
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Silly me... I think I need to make a new file for 5040x1050 in DX9 mode :oops:
I basically just "updated" the same file with various Surround res's. Since I couldn't get 5040 to work in Win7 at that time, I totally forgot about the default DX10 mode and how it wouldn't work with TH2G DE...
I'll fix this and keep you posted.
Sorry guys ! :doh


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PostPosted: 17 Mar 2010, 21:27 
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I'll fix this and keep you posted.


Hey thanks, looking forward to this solution.

Edit: It seems well have to wait for patch #2 :

http://worthplaying.com/article/2010/3/16/news/73086/

Code:
•DirectX 9 or 10 selection will now be available using the "-nod3d10" launcher parameter.


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PostPosted: 20 Mar 2010, 20:17 
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GFWL validation of patch #1 took forever, so don't hold your breath.

Anyway, the stupid "click trick"to force DX9 mode actually works, so I can play RFG in DX9 at 5040x1050 in Win7. Care to give it a try ? :wink:

Download:
http://www.4shared.com/file/245513505/25d88842/RFG_5040x1050_DX9.html

Usage:
Extract the file in My GamesRed Faction GuerrillaOptions and replace the existing file.
Launch the game and immediately click your desktop; if all went well the game will run at 5040.
If you failed the game will run at your "second best" res, but the file will remain intact so you can just exit and try again.

Detailed settings of the profile:
5040x1050, default refresh rate, no AA
Ambien Occlusion, Sun shafts: OFF (DX10 features)
Shadow detail, DOF, Motion Blur, Particle Detail: ON/MAX


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 Post subject: Re:
PostPosted: 25 Mar 2010, 23:10 
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Joined: 27 Feb 2007, 00:20
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[quote]Edit: Scratch that I checked it against mine, I wonder why the pairs are saved the wrong way around. Ether way its worth pointing that out, they will also need a hex editor of some sort so a url to a freeware one would be useful.


http://en.wikipedia.org/wiki/Endianness#Examples_of_storing_the_value_0x0A0B0C0D_in_memory

Little Endian ;)


Huh, for some reason I always thought it was called Reverse Endian. Oh well, learn something new and all that.


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PostPosted: 26 Mar 2010, 18:51 
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The term is from Gulliver's Travels - the Lilliputians crack their soft boiled eggs at the little end, but the people in a neighboring kingdom crack theirs at the big end. They both feel very strongly that their way is the correct way, to the point of political tension and possibly war, not unlike the European holy wars that had occurred in recent history.


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PostPosted: 08 Apr 2010, 00:23 
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GFWL validation of patch #1 took forever, so don't hold your breath.



Patch #2 is out, it fixes DX9, btw your file works fine too at 5040x1050.



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PostPosted: 08 Apr 2010, 17:57 
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Great stuff. Too bad the patch doesn't fix the resolution issue, though.


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PostPosted: 08 Apr 2010, 18:07 
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Yep, you still have to force it, and 5040x1050 appears as "640x480" in the game menu.


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