Widescreen Gaming Forum

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PostPosted: 09 Sep 2008, 14:01 
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Joined: 20 Sep 2007, 21:03
Posts: 12
Kotor 1 is already fully fixed for all major widescreen resolutions. Downloads and install instructions here:

http://www.widescreengamingforum.com/wiki/index.php/WSGF_Hacks_for_SW:KOTOR
Ok. Great. Must have missed it. Will have to try it when I replay it next time. :)


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PostPosted: 10 Sep 2008, 10:09 
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Joined: 10 Sep 2008, 10:02
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I'm having some issues getting KotOR II to register certain resolutions.

I can get the game to run perfectly on my desktop with a 1680x1050 resolution, however my laptop is proving to be stubborn trying to run a 1920x1200.

My issue is that I cannot select the 1280x960 game resolution at all, which means I cannot select my custom resolution.

I don't know why I'm having issues. I've reinstalled, tried not patching, but I cannot even get that resolution choice to show.

Any help?


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PostPosted: 13 Sep 2008, 06:04 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Any help?


Do the full manual method listed in the report or try adding a 1280x960 custom resolution in your display options in Windows.


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PostPosted: 13 Sep 2008, 22:28 
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Joined: 10 Sep 2008, 10:02
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Any help?


Do the full manual method listed in the report or try adding a 1280x960 custom resolution in your display options in Windows.


I've done th full manual method, doesn't work.

How do I add a custom resolution like that in Windows?

I'm pretty sure my issue is just that my monitor doesn't have that listed as a selectable resolution, thus I can't change it in game.


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PostPosted: 14 Sep 2008, 00:31 
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Joined: 07 Jul 2007, 23:55
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If you have NVIDIA.

[url]http://www.widescreengamingforum.com/node/6998]

If you have ATI someone else needs to chime in.


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PostPosted: 14 Sep 2008, 10:55 
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Joined: 10 Sep 2008, 10:02
Posts: 4
Still no luck. I can now select the required resolution, but apparently the changes in the .EXE aren't taking effect. Tried using UniWS, then tried the manual editing of the .EXE when UniWS didn't work.

Still nothing.

Would it be because that since I'm forcing my monitor to take that resolution that it is also forcing out the changes made to the .EXE, and thus cancelling out the editing?


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PostPosted: 14 Sep 2008, 21:27 
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Joined: 07 Jul 2007, 23:55
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Would it be because that since I'm forcing my monitor to take that resolution that it is also forcing out the changes made to the .EXE, and thus cancelling out the editing?


No.

You can try using another resolution value that is native to your laptop instead of 1280x960 just to check.




Assuming you have the unprotected executable and the hex values are correct...did you make the ini file changes after selecting 1280x960?


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PostPosted: 14 Sep 2008, 23:23 
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Joined: 10 Sep 2008, 10:02
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I've followed everything to the letter. It all works fine on my desktop, so really I'm thinking it's just an issue with my monitor not having native support for 1280x960, and even adding that as a custom resolution doesn't seem to be helping.

I think I'm just going to say screw it and accept that if I want to play KotOR II it'll be on my desktop.


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PostPosted: 10 Oct 2008, 04:17 
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Joined: 02 Sep 2008, 00:26
Posts: 9
Didn't work for me, either. I get the same results as I do with UniWS. No 1680x1050, it just deletes anything above 1280x1024. Good detail, though.


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PostPosted: 18 Oct 2008, 10:23 
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Joined: 18 Mar 2008, 21:58
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UniWS doesn't work with KOTOR2, at least for me that is; I've tried people, I'm not a beginner. However there is something that I don't understand: How did you come up with those numbers in hex?
How about someone tells everyone else for each resolution what these numbers are, please.

P.S.: I'm interested mostly in 1280x800 and 1680x1050.


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