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 Post subject: Here is another Forum
PostPosted: 21 Sep 2012, 08:06 
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Joined: 21 Sep 2012, 08:02
Posts: 1
Here is another Forum discussing Vertical/Model FOV if anyone is interested. I really hope to see an update on Flawless Widescreen to support Vertical FOV

Here is an example of the tool being used in the first one

http://cloud.steampowered.com/ugc/560917820958315653/474DB91360748E773E2FE9BD68CC154C8689C9D8/



Here is the Forum.
http://forums.gearboxsoftware.com/showthread.php?t=150310


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PostPosted: 23 Sep 2012, 07:11 
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Joined: 18 Sep 2012, 08:53
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Don't want to turn this into a "beg HaYDeN to fix my game thread", but it would be amazing if you could implement the fixes for BL1 into Flawless Widescreen for BL2. The weapon repositioning and sprinting FOV fixes were pure gold. I would create a plug in for it myself, but I have no idea where to even start. I lack the skills you possess, good sir.


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PostPosted: 25 Sep 2012, 01:30 
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Joined: 25 Sep 2012, 01:20
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Hey everyone,

I have noticed only one problem with my widescreen settings.

I am running on 5760x1080 and the menu for the chat log does not show up. I have seen that this has been posted once or twice here but i can confirm that this is an issue. Are their any plans to fix this?


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PostPosted: 26 Sep 2012, 02:13 
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First picture doesn't have any anti-aliasing.

Second picture is SMAA, not MSAA.

SMAA looks worse than FXAA in almost every case, and it's also slower than FXAA.

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PostPosted: 26 Sep 2012, 03:52 
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Joined: 18 Sep 2012, 08:53
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First picture doesn't have any anti-aliasing.

Second picture is SMAA, not MSAA.

SMAA looks worse than FXAA in almost every case, and it's also slower than FXAA.


Really? I generally avoid FXAA at all costs because it blurs the image too much. I'm using SMAA for BL2 and I've had much better results than FXAA. They both eliminate jaggies, but SMAA doesn't leave you with that vaseline-smeared screen side effect. My performance was the exact same with both. This is my first time using SMAA for a game, so it may vary for other games.


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PostPosted: 26 Sep 2012, 06:52 
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Joined: 28 May 2011, 21:28
Posts: 45
On the first day Borderlands 2 came out, I have been seeking ways to edit and improve the game graphically. The game ran butter smooth with all the graphics maxed out @ 4320x2560 so I wanted more.

One of the problems people notice is the frequent texture loading as you progress through the game. After some research I have found a way to disable or fix this effect.

Non-existing texture memory Fix
http://forums.gearboxsoftware.com/showthread.php?t=148641

I recommend you read pages 1-3, after that it becomes somewhat of a ATI vs NVIDIA flame war. Here they address the NumStreamedMips value

Something else I found is that even though Borderlands 2 uses FXAA, which does a passable job. I found out that you can disable FXAA and use another type of rendering from an open source project called SMAA, which has the same impact as FXAA but looks better. Here are some comparison shots.

Without SMAA


With SMAA


Sources
http://www.neogaf.com/forum/showpost.php?p=42272877&postcount=4640
http://mrhaandi.blogspot.ca/p/injectsmaa.html


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PostPosted: 26 Sep 2012, 06:55 
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Joined: 28 May 2011, 21:28
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First picture doesn't have any anti-aliasing.

Second picture is SMAA, not MSAA.

SMAA looks worse than FXAA in almost every case, and it's also slower than FXAA.


Corrected :)

[quote]First picture doesn't have any anti-aliasing.

Second picture is SMAA, not MSAA.

SMAA looks worse than FXAA in almost every case, and it's also slower than FXAA.


Really? I generally avoid FXAA at all costs because it blurs the image too much. I'm using SMAA for BL2 and I've had much better results than FXAA. They both eliminate jaggies, but SMAA doesn't leave you with that vaseline-smeared screen side effect. My performance was the exact same with both. This is my first time using SMAA for a game, so it may vary for other games.

Even with what you said Dopefish, I have to agree with Louie. At least for Borderlands 2, I am obtaining better results with SMAA over FXAA.

At the very least, the first ini mod I mentioned does help with texture memory load times :)


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 Post subject: Black Border scope
PostPosted: 26 Sep 2012, 14:29 
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Joined: 26 Sep 2012, 13:19
Posts: 1
Hi to all borderlanders
I Love to Play the game @ 6060x1200 and it works fine,
and i even love the extra options for widescreen playing great!!!
But what i hate is when playing in NV surround at 3 screens
and use the riflescope i get a huge ugly black border in the
middle of my left and right monitor and no nice round scope!!
just missing together 1 screen in eyecandy when scopping :-(
Is there a solution/Fix for it or do i have to wait for a updat from guys from Gearbox ?

Attached files


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 Post subject: Nothing that can be done
PostPosted: 26 Sep 2012, 15:13 
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Posts: 1031
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Nothing that can be done about that really, that's how scoping works, it's mean to block out everything OTHER then the bit in the middle, its just the blacking out doesn't extend fair enough. I have never seen a game with scopes do anything other then this.

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PostPosted: 26 Sep 2012, 21:30 
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Joined: 26 Sep 2012, 19:46
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Hey all-

I've got one major issue with Borderlands 2 in 5760x1080 Eyefinity. At best, my framerate is hitting a smooth 55-65 FPS (AA off, AF 2x, everything else max). However, when I first start the game, I get an ugly 25-30 FPS.

EDIT: To clarify, by "start the game" I mean when I enter the game from the BL2 main menu, not starting the game from desktop.

I found that I can correct this by switching my window mode in options from Fullscreen to Fullscreen Windowed and then back to Fullscreen. On the first change, the framerate remains the same 25-30, but when I switch back to Fullscreen, I get a nice FPS around 60. The framerate drops again every time I do a zone transition, and I go through the same method to bring it back up. I also saw this happen a few times when I went into Fight For Your Life in the Tundra Express (the zone where Tina lives), but the drop there doesn't occur 100% of the time.

EDIT: I've discovered that Alt-Tabbing out and back into the game has the same effect to raise the framerate, and it is a much quicker process. For now, this is an acceptable fix, although I am still curious to know why the framerate keeps dipping in the first place.

If I exit Eyefinity and go to 1920x1080, I have no framerate issues. I have the latest AMD Drivers, 12.8. I haven't seen anything on the internet that mentions this problem, but if anyone here at WSGF has this problem or has seen something similar in other games, I greatly appreciate your input.


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