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PostPosted: 03 Nov 2009, 02:08 
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The problem is just doing that will still mess with the LOD of the game. So you can "zoom out" to the same as a 4:3 aspect ratio but you will notice the graphics look a lot worse or are missing some detail.


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PostPosted: 03 Nov 2009, 03:04 
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But now your arguing over wording, it does the job doesn't it, IE mostly fixes the FOV issue on TH resolutions.

No, it doesn't do the job. It might make the game more playable, but increasing camera distance isn't the same as increasing FOV - TH will still have a very low FOV and will not be hor +.
Here's some info on the distinction:
http://www.widescreengamingforum.com/wiki/index.php/Comparison_of_dolly_and_zoom


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PostPosted: 03 Nov 2009, 08:39 
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Arr I see, still that guys mod is better then nothing at all, short of expecting EA to sort it out on there own. But anyway I was just trying to provide the missing information in the DR, and while I was at it I figgered I would see the effect of the mod posted on the last page.

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PostPosted: 17 Feb 2010, 23:18 
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Hi Guys,

Can I get an update on this please?

I've just reinstalled CNC3 prior to the release of CNC4 for a little mammoth tank carnage action and was hoping to get it running nicely with the new TH2G. However, after installing, playing and finding this topic, I've now decided it's more or less unplayable in TH.

I was just hoping that one of you guys might have found a decent solution to EA's incompetance? I've tried ZoomMapMod, and it doesn't do anything for me. Any other ideas?

Many thanks,


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PostPosted: 17 Feb 2010, 23:55 
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I've tried ZoomMapMod, and it doesn't do anything for me. Any other ideas?

Does that mean the mod simply doesn't work for you? If so, there must be a problem somewhere.

FYI- I haven't played CnC3 or used the mod, but I am familiar with the engine.

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PostPosted: 18 Feb 2010, 23:43 
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Hi GeneralAdmission,

Yeah, I launch the mod from the game browser, as instructed, and nothing seems different in game. I'm certainly not able to zoom out any further.

All the mod files are in the correct directory, and they are detected by the game browser, so that seems fine. I wonder if it's a Win7 thing, what with my docs being in a different directory to normal.


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PostPosted: 19 Feb 2010, 00:13 
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I wonder if it's a Win7 thing, what with my docs being in a different directory to normal.

That is a good guess and might be worth a little tinkering. Unfortunately I don't have Win7 so I'm not sure where to start. I know from modding experience on a previous game (BFMEII) that it only takes one thing out of place to cause all sorts of issues or render the game/mod non-functional.

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PostPosted: 23 Feb 2010, 20:43 
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Joined: 26 Jan 2010, 14:04
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Ok, I've managed to open the zoommapmod.big file in a large text viewer to try and determine if the file directories of the maps themselves are where the mod thinks they are. However, the file locations are incomplete, and start from (some random code symbols)datamapsofficialblah blah. Obviously this is because my text viewer doesn't entirely recognise the language this is written in, or I'm too much of a coding lightweight to know what I'm looking at!

That said, I can't find the .map files anywhere in my cnc3 directory (or my docs, or appdata). Any ideas where they should be?

Cheers


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PostPosted: 23 Feb 2010, 20:58 
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You're on the right track. Try this tool to open the .big file and compare things:
FinalBIG

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PostPosted: 24 Feb 2010, 20:00 
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Joined: 26 Jan 2010, 14:04
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GA,

Thanks for that. Still no joy though. I've compared the locations for the ZoomMapMod.big data entities with that of the CNC3 SPMaps.big and all of the PatchX.big(s). It all looks good.

I also tried adding the ZoomMapMod.big into the cnc3 directory and altering the CNC3_english_1.9.skudef file to add the ZoomMapMod.big last of all, to make sure it is active every time, and still the game looks like this!



Can anyone tell me how you modify each map's maximum zoom height individually?

Cheers,


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