==Game Information==
Infiltrate terrorists' positions, acquire critical intelligence by any means necessary, execute with extreme prejudice, and exit without a trace. In Tom Clancy's Splinter Cell, you are Sam Fisher, a highly trained secret operative of the NSA's secret arm: Third Echelon. Suit up with the latest classified field operative gear and weapons as you travel through diverse mission objectives. The world's future is in your hands, as cyber terrorism and international tensions are about to explode into WWIII.
==Version==
Retail version with Patch v1.2b applied
==Method==
You need to edit the SplinterCellUser.ini file. The location of this file will depend on operating system. There is a SplinterCellUser.ini located in the install directory as well, but changes to this file, at least in Vista, are ineffective. The Windows Vista file path is as follows.
C:Users*username*AppDataLocalVirtualStoreProgram Files (x86)*if your Vista is 64 bit*Ubi SoftSplinter Cellsystem
The AppData folder is hidden by default. Make sure you set your view options so that hidden and system files are shown.
Open up the SplinterCellUser.ini file and you will see this section near the top.
[Engine.PlayerController]
DesiredFOV=75
DefaultFOV=75
Change both the desired and default FOV values to correspond with the Aspect Ratio you are using. This setting does nothing for gameplay, it only affects engine-rendered cut-scenes.
16:9 - 93
16:10 - 86
These numbers were obtained with
FOVCalc and rounded up. Based on a FOV value of 75 for 4:3.
The last section of the file is where you will change the resolution.
[Engine.EPCGameOptions]
Resolution=640x480 <- Set any resolution you want here.
==Screen change==
Gameplay is
VERT-, regardless of your FOV setting.
4:3 gameplay screenshot - 1280x960 FOV 75(Default):
16:10 gameplay screenshot - 1680x1050 FOV 90:
16:9 gameplay screenshot - 1360x768 FOV 100:
==Supported resolutions==
All tested widescreen resolutions worked.
List of widescreen resolutions the game successfully ran at:
1280x720
1280x768
1280x800
1360x768
1680x1058
List of widescreen resolutions that were not tested:
1440x900
1920x1080
1920z1200
List of widescreen resolutions the game fails to run at:
None Found
==Singleplayer anomalies==
The mouse pointer does not line up with the numbers on keypad locks.
All 2D screens stretch. Op Sat stretches.
==Multiplayer support==
Splinter Cell is single player only.
==Aspect ratio support==
Full aspect ratio support. 16:9 is Vert- compared to 16:10
16:10 gameplay screenshot:
16:9 gameplay screenshot:
==HUD stretch==
HUD Stretches
Can be seen in existing screenshots.
==Cut-scenes==
Both FMV and engine-rendered cut-scenes are found in Splinter Cell.
FMV cut-scenes are in Bink video format and are diplayed full screen @ 640x480 regardless of in-game or .ini edit resolution setting. This happens in ALL aspect ratios.
4:3 FMV screenshot: 1280x960
16:10 FMV screenshot: 1680x1050
Engine-rendered cut-scenes are Hor+ or Vert- depending on the FOV value you entered. This is the only element I found to be affected by changing the FOV values.
4:3 Rendered cut-scene screenshot: 1280x960 FOV=75
16:10 Rendered cut-scene screenshot: 1680x1050 FOV=86
16:10 Rendered cut-scene screenshot: 1680x1050 FOV=90
16:9 Rendered cut-scene screenshot: 1360x768 FOV=100
==Grading==
Calculated grade: C+
Major unresolved issues: None
Minor unresolved issues: None
Summary of widescreen-related issues:
Vert - gameplay
Keypad UI misalignment bug
.ini solution
HUD stretch
2D screens stretch
Letterboxed cut-scenes run at a fixed 4:3 resolution
Cranky's coverage estimate: 99.5%