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Devil May Cry 3: Dante's Awakening
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Author:  emanuel.en [ 28 Jan 2007, 01:37 ]
Post subject:  Devil May Cry 3: Dante's Awakening



Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - Devil May Cry 3: Dante's Awakening

Dante's past is now revealed as Devil May Cry returns to its roots. Master Dante's multiple fighting styles while battling never before seen demons and new characters as you fight your way towards a brutal confrontation with Dante's mysterious twin brother, Vergil.


4:3


16:10


16:9


3x1


Author:  The_cranky_hermit [ 28 Jan 2007, 17:01 ]
Post subject:  Devil May Cry 3 SE: Detailed Report

I assume that there are no singleplayer anomalies. Are the cut-scenes rendered ingame or FMV? I'm guessing that they're rendered ingame.

Calculated grade: D

Summary of widescreen-related flaws:
Solution requires hack
Everything stretches
No 1280x768 support.

Cranky's coverage estimate: 100%

Author:  emanuel.en [ 28 Jan 2007, 17:49 ]
Post subject:  Devil May Cry 3 SE: Detailed Report

I assume that there are no singleplayer anomalies. Are the cut-scenes rendered ingame or FMV? I'm guessing that they're rendered ingame.


There are ingame cut-scenes and fmvs, but there is no difference.

Author:  ochentay4 [ 13 Apr 2007, 01:23 ]
Post subject:  Devil May Cry 3 SE: Detailed Report

hi, i want to know how can i patch it manually changing some hex code, the thing is that i tried to patch it manually but i cant find where in the exe. (IM USING WINHEX).

i patched games before like fahrenheit but im lost with devil may cry 3 se...

thanx in advance!

Author:  ViciousXUSMC [ 19 Apr 2007, 00:32 ]
Post subject:  Devil May Cry 3 SE: Detailed Report

Being "strech" means not to bother unless you have no hardware/software scaling that can do the same thing for you I'd suppose.

Is there a reason to do this hack if one of those options exsist?

Author:  emanuel.en [ 19 Apr 2007, 00:54 ]
Post subject:  Devil May Cry 3 SE: Detailed Report

Being "strech" means not to bother unless you have no hardware/software scaling that can do the same thing for you I'd suppose.

Is there a reason to do this hack if one of those options exsist?


Not really.

Author:  ochentay4 [ 19 Apr 2007, 05:17 ]
Post subject:  Devil May Cry 3 SE: Detailed Report

[quote]Being "strech" means not to bother unless you have no hardware/software scaling that can do the same thing for you I'd suppose.

Is there a reason to do this hack if one of those options exsist?


Not really.

both wrong! its better to play in a native resolution besides aspect ratio being streched than playing games in a nonnative resolution.

Author:  ViciousXUSMC [ 19 Apr 2007, 06:46 ]
Post subject:  Devil May Cry 3 SE: Detailed Report

Well yeah, however some monitors scale so well I seriously doubt you would see the diffrence in quality be it non-native or not.

Id personaly just scale it in aspect and keep the bars on the side, I dont like streched images.

Author:  emanuel.en [ 19 Apr 2007, 10:07 ]
Post subject:  Devil May Cry 3 SE: Detailed Report

Well yeah, however some monitors scale so well I seriously doubt you would see the diffrence in quality be it non-native or not.

Id personaly just scale it in aspect and keep the bars on the side, I dont like streched images.


qft. :wink:

Author:  ochentay4 [ 22 Apr 2007, 14:20 ]
Post subject:  Devil May Cry 3 SE: Detailed Report

Well yeah, however some monitors scale so well I seriously doubt you would see the diffrence in quality be it non-native or not.

Id personaly just scale it in aspect and keep the bars on the side, I dont like streched images.


yeah me too, but the latest nvidia driver 97.31 do not support this anymore on my monitor... ihate nvidia, the latest official whql xp driver is almost 6 months ago... i envy ati users!

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