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Quake 4 http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=14225 |
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Author: | Paddy the Wak [ 20 Apr 2006, 14:32 ] |
Post subject: | Quake 4 |
![]() Widescreen Grade: B Ultra-Widescreen Grade: C Multi-monitor Grade: C 4k Grade: Incomplete Read Full Detailed Report - Quake 4 Quake 4 is the fourth major installment in the Quake series. It is a story-based, single-player game. This is in contrast to Quake III, which focused solely on multi-player. Quake 4 is a continuation of the storyline from Quake II. ![]() 4:3 ![]() 16:10 ![]() 16:9 ![]() 21:9 ![]() 3x1 |
Author: | The_cranky_hermit [ 01 Feb 2007, 16:08 ] |
Post subject: | Quake 4: v1.3 Detailed report |
Just two questions this time. ==Singleplayer anomalies== Does the singleplayer game have any 2D screens? I know that Doom III has a stretched PDA screen, and I just wanted to know if Quake 4 had anything like that. You can ignore things like the main menu and options screens and other things that you will never look at once you hit the "new game" button, and you can also ignore loading screens. ==Cut-scenes== The game doesn't have any FMVs (not counting company logos), right? ==Grading== Calculated grade: B- Potential grade: B Major unresolved issues: None Minor unresolved issues: Are 1680x1050, 1920x1080, and 1920x1200 supported? Are there any singleplayer anomalies such as stretched 2D screens? Summary of widescreen-related flaws: .ini solution for 1280x800 HUD stretch Cranky's coverage estimate: 98% |
Author: | Apple [ 01 Feb 2007, 16:12 ] |
Post subject: | Quake 4: v1.3 Detailed report |
To answer your questions. There isnt any 2D screens like Doom 3's PDA. Only company logo's are FMV's. |
Author: | The_cranky_hermit [ 01 Feb 2007, 16:15 ] |
Post subject: | Quake 4: v1.3 Detailed report |
==Grading== Calculated grade: B Major unresolved issues: None Minor unresolved issues: None Summary of widescreen-related flaws: .ini solution for 1280x800 HUD stretch Cranky's coverage estimate: 99.5% |
Author: | CodE-E [ 02 Feb 2007, 01:46 ] |
Post subject: | Quake 4: v1.3 Detailed report |
1680*1050 works fine. |
Author: | Painman [ 12 Feb 2007, 21:38 ] |
Post subject: | Quake 4: v1.3 Detailed report |
1920*1200 also appears to work fine. |
Author: | lojzalojzaPitcho [ 06 Dec 2007, 17:29 ] |
Post subject: | max resolution? |
Try somebady this game with 2560x1600 pix resolution? I read few reviews and sometimes autor benching with Q4 and 2560x1600 resolution. But I try put manualy to q4.cfq and without succes :( So how setup this? |
Author: | Vroshnak [ 11 Feb 2008, 17:26 ] |
Post subject: | Quake 4: v1.3 Detailed report |
I just tried this, but the aspect ratio is way off. Everything looks very short and fat, like I'm getting horizontal stretching instead of horiz +. I patched the game before running the widescreen utility from Matrox, maybe that's the problem? I found a thread about messing with the config file but I don't know what to set the aspect ratio to. |
Author: | Mergatroid [ 11 Feb 2008, 19:10 ] |
Post subject: | Quake 4: v1.3 Detailed report |
From those screen shots, it looks like the fov is changing both vertically and horizontally instead of just horizontally. |
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