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Half-Life 2: Episode Two
http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=15179
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Author:  Tanuki [ 19 Oct 2007, 06:05 ]
Post subject:  Half-Life 2: Episode Two



Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Half-Life 2: Episode Two

Half-Life 2: Episode 2 is the latest continuation of the Half-Life story from your friends at Valve. Gameplay is essentially the same as the previous two games with the emphasis on action. There are some large maps which give a nonlinear tint to parts of the game. A new ammunition is available for the gravity gun which allows placement of Strider destroying "sticky bombs".

If you got the first two you know you are getting this one so why fight it?



4:3


16:10


16:9


21:9


3x1


Author:  Tanuki [ 19 Oct 2007, 06:11 ]
Post subject:  Half-Life 2 Episode 2: Detailed Report

The 16:9 HUD pic is displaying an object on the left. This is not distortion.

Author:  kopaka649 [ 19 Oct 2007, 06:22 ]
Post subject:  Half-Life 2 Episode 2: Detailed Report

Are there any rendered cut-scenes that appear later in the game?


Nope, all in-game. The only rendered video is at the beginning with the Episode One recap, and that scales properly.

Author:  Tanuki [ 19 Oct 2007, 07:18 ]
Post subject:  Half-Life 2 Episode 2: Detailed Report

Actually that is the pre-rendered cut-scene. AKA FMV. You have to look closely but you can tell the diff. One giveaway is a constant framerate.


Rendered is the same as you would see while playing. A rendered cut would be where you lose control of the player for a period of time while something happens. (EX. - Panning shot where you see the bad guy walk out of a cave to fight you. That kind of thing.)

Thanks for the input anyway. We need more of that around here. :)

Author:  The_cranky_hermit [ 20 Oct 2007, 00:06 ]
Post subject:  Half-Life 2 Episode 2: Detailed Report

Normally, I wouldn't do this if there's an outstanding issue. But in this case, the benefits of an early certification are high enough, and the odds of a rendered cut-scene not being hor + are so low, that the risk is easily worth it.


But please remember to update this with the appropriate info once you've finished the game!

Author:  Tanuki [ 20 Oct 2007, 00:39 ]
Post subject:  Half-Life 2 Episode 2: Detailed Report

I have not started EP 1 yet. :(

Come on community lend a hand.

Author:  TheSmJ [ 20 Oct 2007, 01:04 ]
Post subject:  Half-Life 2 Episode 2: Detailed Report

Other than the HL2: EP1 recap at the beginning of the game, there are no cut scenes pre rendered or otherwise. Just scripted events.

The game is 100% certified.

Author:  Tanuki [ 20 Oct 2007, 01:37 ]
Post subject:  Half-Life 2 Episode 2: Detailed Report

I will assume that by scripted events you do not mean anything that takes control away from the player.

Thanks for the input. :)

Author:  TheSmJ [ 20 Oct 2007, 03:12 ]
Post subject:  Half-Life 2 Episode 2: Detailed Report

I will assume that by scripted events you do not mean anything that takes control away from the player.


Correct.

Author:  Tanuki [ 20 Oct 2007, 03:16 ]
Post subject:  Half-Life 2 Episode 2: Detailed Report

Thanks again friend.

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