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Freelancer
http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=15914
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Author:  Paradigm Shifter [ 28 May 2004, 16:36 ]
Post subject:  Freelancer



Widescreen Grade: Incomplete
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Freelancer

Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003.


4:3


16:9


21:9


3x1


Author:  Paradigm Shifter [ 28 May 2004, 20:47 ]
Post subject:  Freelancer [Edit] [Partial] [Hor+]

After testing with a different display res: 1280x768, it's not a widescreen issue: it appears to be associated with Windows mishandling the 1400x1050 and 1680x1050 resolutions. :? So there may be light at the end of the tunnel for 1280x768/800 users and others. Just not WSXGA+ users. {sigh} :(

So basically, even with this, it still isn't all that great a fix... :cry:

Author:  metabo [ 08 Sep 2004, 12:11 ]
Post subject:  Freelancer [Edit] [Partial] [Hor+]

doesn't work in 1280x800 also, top of the screen gets chopped off too.

:?

Author:  Paradigm Shifter [ 08 Sep 2004, 23:18 ]
Post subject:  Freelancer [Edit] [Partial] [Hor+]

That sucks. I was hoping that a different res would act differently. *sigh*

Author:  metabo [ 09 Sep 2004, 16:46 ]
Post subject:  Freelancer [Edit] [Partial] [Hor+]

sucks indeed. the opening cutscene looked real good(for such an aged game, anyway) and i was happy till it got to the screen where you can make selections. :evil:

damn.

Author:  Paradigm Shifter [ 16 Feb 2006, 22:27 ]
Post subject:  Freelancer [Edit] [Partial] [Hor+]

Drop this file into your DATA folder inside the Freelancer directory after performing Paradigm Shifter's instructions on setting up the correct resolution. This file corrects the FOV and will show the menu buttons.

http://arunk.speedpost.net/cameras.ini

I have noticed that this might apply to the game only after starting a new game. Autosaves seem particularly affected.

EDIT : It is possible to mod the game to fully utilize the improved horizontal resolution by modifying the ini files inside the DATA folder (particularly those dealing with the HUD). You can decode them using a BINI decompressor available on http://www.lancersreactor.com.

Happy Freelancing!

Thanks to ImmortalZ for a way around. Haven't tested it yet (don't have access to my Freelancer disc at the mo...) but I intend to ASAP.

Author:  Paradigm Shifter [ 14 Aug 2007, 09:51 ]
Post subject:  Update

Just got a helpful PM from cycopl.

The cameras.ini that you linked to in that thread worked, and the game is totally playable in widescreen after using it.

Playing in 1680x1050, the menus are still a little bit cut off while using the cameras.ini you provided, but I changed the "fovx = 61.504809977813375" to "fovx = 63.504809977813375" and the menus show up perfectly on the screen now while docked and while flying.

There is a little bug when loading a game though, the menus are off the screen and the only visible button is the "go to space" button. If you go into space, it fixes the menus in space, and they're visible once you dock again as well.

I just figured I'd give you this update so other people trying to play Freelancer in widescreen can get it to work properly.


Thanks man! :D

Author:  The_cranky_hermit [ 14 Aug 2007, 21:36 ]
Post subject:  Freelancer [Hack] [Vert -]

Note: This solution requires you to start a new game after changing some options. A variable is altered in this solution, but if you have saved any games before following this solution, the old variable will be stored in your saved game, and loading the saved game would make the game revert to the old variable. So be warned: in order to use this solution properly, you must start the game all over again.

First, run the game once, set your graphical options as you like them (except the resolution), and then quit.

Now, go to:
My DocumentsMy GamesFreelancer
and edit PerfOptions.ini.

Look for these lines:
[Display]
size= xxxx, xxx
color_bpp= 32
depth_bpp= 24

Change the numbers after "size" to set your resolution.

Next, go to gameDir and edit cameras.ini. It should look like gibberish. This is because the file is compressed. You could download a third party tool and manually decompress it (like I did), or you can take a shortcut and just paste these lines into it:

Code:
[WinCamera]
   fovx = 54.431999
   
   [CockpitCamera]
   fovx = 70
   znear = 2.000000
   
   [ChaseCamera]
   fovx = 70
   
   [DeathCamera]
   fovx = 70


You'll want to change the first FOV value, or the game won't be playable. I recommend 63.36 for 16:10 resolutions and 68.88 for 16:9 resolutions.

Unfortunately, increasing the FOV values doesn't seem to affect standard gameplay, so gameplay is still vert -. But at least the game is now playable (the menu options don't get cut off).


1024x768, fovx = 54.431999


1280x800, fovx = 63.36

Author:  Oblivious [ 17 Jun 2008, 17:21 ]
Post subject:  Freelancer [Edit] [Partial] [Hor+]

After successfully getting TW PGA06 to work in WS, I searched for a fix for Freelancer, and found the one below, which seems more comprehensive than the fix already listed on this forum.

Note: This fix only works properly after you either
A) Load a game from space. Loading a game from a planet doesn't show the GUI properly, but if you load from space, the GUI on the planet works from there on out. You can then immediately load from a planet save properly. The GUI works fine everywhere after that.

(or)
B) Load from a planet, then click the "launch" button (which is still slightly visible with the missing GUI), and return to planet or just reload the planet save again. The GUI works fine everywhere after that.

I don't know why that is, but it's a minor annoyance, works great after.

This seems to be a [Vert-] fix on the planets, but playing in-game is a [Hor+] fix with the GUI working for both once it's loaded "properly". Yeah it's imperfect, but anyways, here's the info...

-------------------------------------
Fix for widescreen.. copied.
-------------------------------------

To get freelancer working in widescreen in this case 1680x1050 do the following.

1) Go to my documents > my games > freelancer and open prefoptions.ini in notepad. At the bottom it will say [Display] and underneath size= change it to 1680, 1050 or what ever widescreen resolution you use. Note the space in between the 1680, 1050. Now save and exit.

2) Now go to c: > program files > microsoft games > freelancer > DATA . Once there open cameras.ini in notepad

Delete whats there and paste the following.

[WinCamera]
fovx = 63.504809977813375

[CockpitCamera]
fovx = 90
znear = 2.000000

[ChaseCamera]
fovx = 90

[DeathCamera]
fovx = 90

Now save and exit.
(Note, I used 68.887 for the wincamera value for my 16:9 1360x768 resolution)

3) Now go to c: > program files > microsoft games > freelancer > EXE . Once there open freelancer.ini in notepad.

At about the 9th line down it says size change it to size = 1680,1050 ,or what ever resolution you are using.
Now save and exit.

4) Now go c: > program files > microsoft games > freelancer > FONTS .Once there open fonts in to notepad. Now delete all whats there and paste the following.

[TrueType]
nickname = ButtonText
font = Agency FB
fixed_height = 0.038500

[TrueType]
nickname = PageHeader
font = Agency FB
fixed_height = 0.041000

[TrueType]
nickname = SubHeader
font = Agency FB
fixed_height = 0.034500

[TrueType]
nickname = ItemName
font = Agency FB
fixed_height = 0.021000

[TrueType]
nickname = ListText
font = Arial Unicode MS
fixed_height = 0.026000

[TrueType]
nickname = ToolTip
font = Arial Unicode MS
fixed_height = 0.026000

[TrueType]
nickname = Rollover
font = Arial Unicode MS
fixed_height = 0.022000

[TrueType]
nickname = HudSmall
font = Agency FB
fixed_height = 0.026000

[TrueType]
nickname = MissionObjective
font = Agency FB
fixed_height = 0.056000

[TrueType]
nickname = Normal
font = Agency FB
fixed_height = 0.031000

[TrueType]
nickname = NewsMission
font = Agency FB
fixed_height = 0.026000

[TrueType]
nickname = NewsTicker
font = Agency FB
fixed_height = 0.041000

[TrueType]
nickname = PlayerName
font = Arial Unicode MS
fixed_height = 0.021000

[TrueType]
nickname = TradePlayerName
font = Arial Unicode MS
fixed_height = 0.021000

[TrueType]
nickname = DebugText
font = FixedSys
fixed_height = 0.026000

[TrueType]
nickname = ConfirmPlayerText
font = Arial Unicode MS
fixed_height = 0.036000

[TrueType]
nickname = ConfirmText
font = Agency FB
fixed_height = 0.036000

[TrueType]
nickname = NavMap1600
font = Agency FB
fixed_height = 0.015000

[TrueType]
nickname = NavMap1024
font = Agency FB
fixed_height = 0.020000

[TrueType]
nickname = NavMap1280
font = Agency FB
fixed_height = 0.01900

[TrueType]
nickname = NavMap800
font = Agency FB
fixed_height = 0.02300


Now save and exit.

Now in the same folder open rich_fonts in to notepad and delete and paste the following.

[TrueType]
font = 0, Arial Unicode MS, 18
font = 1, Agency FB, 26
font = 2, Arial Unicode MS, 22
font = 3, Agency FB, 24
font = 4, Agency FB, 96
font = 5, Agency FB, 20
font = 6, Agency FB, 30
font = 7, Agency FB, 18

[Style]
name = STYLE_CONSOLE
font = 0
bold = false
italic = false
underline = false
color = 255, 255, 255

[Style]
name = STYLE_DIALOG
font = 1
bold = false
italic = false
underline = false
color = 135, 195, 224

[Style]
name = STYLE_DIALOG_SMALL
font = 5
bold = false
italic = false
underline = false
color = 135, 195, 224

[Style]
name = STYLE_BUTTON
font = 6
bold = false
italic = false
underline = false
color = 135, 195, 224

[Style]
name = STYLE_LOCTABLE
font = 0
bold = false
italic = false
underline = false
color = 135, 195, 224

[Style]
name = STYLE_LOCTABLE_SELECT
font = 0
bold = false
italic = false
underline = false
color = 245, 234, 82

[Style]
name = STYLE_LOCTABLE_INACTIVE
font = 0
bold = false
italic = false
underline = false
color = 182, 182, 182

[Style]
name = STYLE_SMALL_HEADER
font = 5
bold = false
italic = false
underline = false
color = 135, 195, 224

[Style]
name = STYLE_SMALL_HEADER_ACTIVE
font = 5
bold = false
italic = false
underline = false
color = 245, 234, 82

[Style]
name = STYLE_SUBSUBTITLE
font = 1
bold = false
italic = false
underline = false
color = 135, 195, 224

[Style]
name = STYLE_TITLE
font = 3
bold = false
italic = false
underline = false
color = 135, 195, 224
justify = center

[Style]
name = STYLE_ERROR
font = 0
bold = false
italic = false
underline = false
color = 191, 29, 29

[Style]
name = STYLE_NN_AGENCY
font = 5
bold = false
italic = false
underline = false
color = 135, 195, 224

[Style]
name = STYLE_PRIVATE
font = 0
bold = false
italic = false
underline = false
color = 59, 191, 29

[Style]
name = STYLE_CONSOLE_SENDER
font = 2
bold = false
italic = false
underline = false
color = 0, 255, 0


Now save and exit.

Now you are all done any ready to play in 1680x1050 ( best for either 20 or 22" wide). Note the options will state the wrong resolution but it will be in 1680x1050.

Also NOTE , for this to work when u load in to game u must enter in to space once for it to work ie just lift off. Not sure why this is it just is.

Sources:
http://www.gaming-veterans.com/index.php?name=PNphpBB2&file=viewtopic&p=10983
http://www.widescreengamingforum.com/node/

___________

Author:  haldolium [ 04 Aug 2015, 09:40 ]
Post subject:  Re: Freelancer

Hey!

Is there any chance to get the two information windows at the bottom actually aligned to the sides?

The method is working for me, but I found myself having the info screens minimized all the time since they're rather distracting when they're not at the edge of the screen.

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