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S.T.A.L.K.E.R.: Clear Sky http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=16362 |
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Author: | yogibbear [ 06 Oct 2008, 22:42 ] |
Post subject: | S.T.A.L.K.E.R.: Clear Sky |
Widescreen Grade: B Ultra-Widescreen Grade: Incomplete Multi-monitor Grade: B 4k Grade: Incomplete Read Full Detailed Report - S.T.A.L.K.E.R.: Clear Sky S.T.A.L.K.E.R.: Clear Sky, is the prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl, a first-person shooter video game by Ukrainian developer GSC Game World. The game consists of a roughly 50/50 mix of new areas and old, remodeled areas from the previous game. The X-ray graphics engine has been updated to version 1.5 and includes DirectX 10 support (later patch 1.5.06 included DirectX 10.1). Additionally, the AI received an overhaul to accommodate the new faction wars feature. The player assumes the role of veteran Stalker Scar, who is injured and rendered unconscious by an energy emission while guiding a group of scientists through the Zone. Scar, the only one to survive, is then rescued by Clear Sky, a secret independent Zone faction dedicated to researching and learning about the Zone in their attempt to better understand it and its related phenomena. It is not known how Scar has survived the emission, but it is noted he has suffered damage to his central nervous system and seems to exhibit other, subtle physiological changes. 4:3 16:10 16:9 3x1 |
Author: | The_cranky_hermit [ 07 Oct 2008, 01:42 ] |
Post subject: | STALKER: Clear Sky |
Please don't put two widescreen shots side by side. It makes the window wider than most users can support. Keep them separated with a carriage return, please. In your Supported Resolutions, 1280x800 is not listed. It should be (since you have a lot of 1280x800 shots). We can assume multiplayer works fine, since you don't need to do anything special to get hor + widescreen in singleplayer. Finally, could you try to get FMV shots that match up better? If there are any parts of the FMV that move slowly, taking the shots there might be easier. Grading: Calculated grade: B- Potential grade: B+ Squashed 16:10 HUD is a blemish Major unresolved issues: None Minor unresolved issues: Are 1920x1080 and 1920x1200 supported? Need better FMV shots CCE: 98.5% |
Author: | yogibbear [ 07 Oct 2008, 02:40 ] |
Post subject: | STALKER: Clear Sky |
Updated FMV pics. Changed some of the ordering. Successfully tested at 1920x1080 & 1920x1200. |
Author: | The_cranky_hermit [ 07 Oct 2008, 02:59 ] |
Post subject: | STALKER: Clear Sky |
Thanks. Two more things. It looks to me like in the HUD, 16:10 is perfect and 16:9 is stretched. As for the FMVs, 16:10 is anamorphic, while 16:9 is a stretched version of 16:10. Grading: Calculated grade: B HUD and FMV stretching in 16:9 are blemishes CCE: 100% |
Author: | ambivert [ 28 Nov 2015, 11:36 ] | ||
Post subject: | Re: S.T.A.L.K.E.R.: Clear Sky | ||
Here are triplewide fixes I'm working on. I haven't finished everything, but you now have talk, trade, hud, and scope fixes for 6000 X 2000. I'm sure the inventory hud has some messed up drop boxes for artifacts. I haven't played the game enough to get them fixed yet. UPDATE: Posted New Files with fixes and new PDA and Map and animated cursor fix. The fix for the cursor isn't perfect as when I reshaped the cursor, it compressed the resolution. It's better than the massive stretched cursor though. PDA is on the lefthand screen. Too many adjustments to center. Attachment: Attachment:
File comment: inventory fix 2015-11-30_00002.jpg [ 2.16 MiB | Viewed 3195 times ] Attachment:
File comment: PDA Fix 2015-11-30_00003.jpg [ 1.85 MiB | Viewed 3185 times ] Attachment:
File comment: PDA Tabs 2015-11-30_00004.jpg [ 1.85 MiB | Viewed 3187 times ] Attachment:
File comment: PDA Tabs 2 2015-11-30_00005.jpg [ 1.91 MiB | Viewed 3178 times ] Attachment:
File comment: Talk 2015-11-30_00006.jpg [ 1.89 MiB | Viewed 3187 times ] Attachment:
File comment: Trade
2015-11-30_00007.jpg [ 1.79 MiB | Viewed 3176 times ]
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