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 Post subject: Trine
PostPosted: 04 Jul 2009, 11:38 
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Joined: 24 Jun 2005, 22:58
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Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Trine

Platform/puzzle game by Frozenbyte. Reminds a lot of The Lost Vikings.


4:3


16:10


16:9


3x1



Last edited by X-Warrior on 07 May 2016, 07:36, edited 5 times in total.
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 Post subject: Trine: Detailed Report
PostPosted: 04 Jul 2009, 11:55 
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Joined: 24 Sep 2006, 16:57
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For custom res ...

You must edit the options.txt file located at C:Program Files (x86)NobilisTrine Demo (GamesPlanet)config

Find under Display (lines 85 & 86)
Code:
   screen_height = 1080
      screen_width = 1920

Change the numbers to your desired resolution.
The resolution box in the game launcher will now appear blank. Simply leave it as it is and launch the game.

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 Post subject: Trine: Detailed Report
PostPosted: 04 Jul 2009, 12:07 
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Thanks, I've pasted your post in the report :)


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 Post subject: Trine: Detailed Report
PostPosted: 04 Jul 2009, 14:53 
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X, see my thread here:
http://www.widescreengamingforum.com/node/10753

It contains more information on the interface and gameplay.

The loading screen is actually squished for 16:10 and 4:3, but right for 16:9. The same for the main menu, as well.

The game itself is hor- if less than 16:9 and hor+ if greater than 16:9.



Aside from that, I was able to choose 1280x720 and 1440x900 both worked fine windowed and fullscreen. I am using Windows 7 RC, though.

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 Post subject: Trine: Detailed Report
PostPosted: 04 Jul 2009, 15:05 
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Updated to include a link to your thread :)


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 Post subject: Trine: Detailed Report
PostPosted: 06 Jul 2009, 01:22 
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I can confirm that the bolded resolutions all work. Also, 1280x768 works with the .ini fix. So does surround, which is hor +.




Since the loading screen is relevant, its stretching is a blemish.

Also, the cursor definitely stretches in widescreen. Another blemish.

Calculated grade: B

.ini solution, stretched loading screen, and stretched cursor are blemishes.


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 Post subject: Trine: Detailed Report
PostPosted: 06 Jul 2009, 02:58 
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Yeah, even though it's easy to see 16:9 is the default/native, the cursor still stretches, but that doesn't really get in the way much.

It looks like the HUD elements (The character picture/health bar) stretch in TH and 16:10, while they do not in 16:9 or 4:3.

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 Post subject: Trine: Detailed Report
PostPosted: 06 Jul 2009, 04:15 
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A title screen that looks best in 16:9 doesn't make for a very strong case that the whole game is 16:9 "native." The gameplay for instance works fine at 4:3 - widescreen is just an extension of that. And in addition to the cursor only looking right in 4:3, the inventory screens certainly do not suggest a "native" 16:9 design either.


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 Post subject: Trine: Detailed Report
PostPosted: 06 Jul 2009, 06:57 
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The fact that the title screen, loading screen, cutscenes, etc. look correct in 16:9 are a huge case. Considering 4:3 doesn't look right and that's a massive part of the game, considering it's one of the first things you see. The inventory is just centered so as to make it easy for 4:3 and anything wider to work fine. There's far more things that point to the game being designed for 16:9 than not.

I know you're old and unwilling to accept change, but one of these days you're going to have to open your eyes and realize that not everything is 4:3. That kind of died a couple years ago when Xbox 360 games started getting ported over to the PC and everything being 16:9. Sure, some games are still designed purely for 4:3, but it's extremely rare nowadays. Almost everyone has widescreen, especially developers.

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 Post subject: Trine: Detailed Report
PostPosted: 06 Jul 2009, 16:40 
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The fact that the title screen, loading screen, cutscenes, etc. look correct in 16:9 are a huge case.

The title screen is a small thing, as is the cursor and inventory screen.

The loading screen, how do you know it's "correct" in 16:9? It shows just as much in 16:10 as it does in 16:9, only it's not stretched out as much.

And the cut-scenes mean nothing. There are SCADS of games out there that use 16:9 cut-scenes.

4:3 doesn't look right

How? Aside from the title screen, which is quite a tiny part of the game (no, coming first does NOT make the title screen a "massive" part of the game), how does 4:3 not look right?

one of these days you're going to have to open your eyes and realize that not everything is 4:3.

I'm aware that not everything is 4:3. I've been aware of this since Condemned: Criminal Origins. When it's clear that a game uses 16:9 as a baseline, I accept that. You have not proven that Trine is an example of such a game beyond the insignificant title screen.

It's entirely possible that due to a lack of communication, an artist made a title screen in 16:9 but the programmers assumed it would be 4:3 and programmed the title screen to scale accordingly, which is a more plausible explanation than asserting that a title screen proves the entire game revolves around 16:9.

Sure, some games are still designed purely for 4:3, but it's extremely rare nowadays.

Games that work fine in 4:3 but work even better in widescreen, on the other hand, are not rare at all.


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