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Borderlands 2 http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=25406 |
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Author: | skipclarke [ 07 Sep 2011, 07:00 ] |
Post subject: | Borderlands 2 |
Widescreen Grade: A Ultra-Widescreen Grade: B Multi-monitor Grade: B 4k Grade: Incomplete Read Full Detailed Report - Borderlands 2 Borderlands 2 is a science fiction–based first-person shooter with RPG elements and the sequel to 2009's Borderlands. At the start of the game, players select one of four new characters, each with a unique special skill and with proficiencies with certain weapons. From then on, players take on quests assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item. Returning gameplay features from the first game will include the unique, cartoon-esque cel-shading graphic style, 3-branch skill trees, class-mods, and four-player online cooperative modes. New features include a more expansive and customizable weapons system, reworked four-seat drift-able vehicles and vehicle physics elements, and dynamic quest systems. 4:3 16:10 16:9 21:9 3x1 |
Author: | skipclarke [ 21 Dec 2011, 13:06 ] |
Post subject: | Borderlands 2 |
Widescreen Grade: A Ultra-Widescreen Grade: B Multi-monitor Grade: B 4k Grade: A Read Full Detailed Report - Borderlands 2 Borderlands 2 is a science fiction–based first-person shooter with RPG elements and the sequel to 2009's Borderlands. At the start of the game, players select one of four new characters, each with a unique special skill and with proficiencies with certain weapons. From then on, players take on quests assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item. Returning gameplay features from the first game will include the unique, cartoon-esque cel-shading graphic style, 3-branch skill trees, class-mods, and four-player online cooperative modes. New features include a more expansive and customizable weapons system, reworked four-seat drift-able vehicles and vehicle physics elements, and dynamic quest systems. 4:3 16:10 16:9 21:9 3x1 |
Author: | ZAngryGerman [ 22 Aug 2012, 18:09 ] |
Post subject: | Found something nifty on the NVidia website |
Was looking around my usual run of PC shop websites and found a "Is your PC ready for Borderlands 2?" link. Amused, I went and checked it out, and noticed on the side bar the following... This app supports: SLI 3D Vision 3D Surround PhysX http://www.geforce.com/games-applications/pc-games/borderlands-2/gpu-analyzer Support for 3D Surround... looks VERY promising. Cheers |
Author: | Bifurk8 [ 17 Sep 2012, 21:17 ] |
Post subject: | I'm hopeful for Borderlands 2 |
I'm hopeful for Borderlands 2 multimonitor support too. Per Nvidia's blog: Released today, the new NVIDIA GeForce R304 drivers (version 306.32) are WHQL-certified and fully qualified with Borderlands 2 , supporting PhysX, SLI, Surround, and 3D Vision and with World of Warcraft: Mist of Pandaria supporting DirectX 11, SLI, Surround, and 3D Vision. Given the poor support for Borderlands 1, though, I won't believe it until I see it. Other than that quote from Nvidia, I can't find anything claiming or demonstrating that Borderlands 2 will have multimonitor support. I guess we'll find out tomorrow, at least in the US. *Edit: Borderlands 2 is also listed on Nvidia's official 3D Vision Surround supported games list. It's not really related, but I'd also point out that @catalystcreator has tweeted that a new CAP has been released for Borderlands 2 Crossfire support. |
Author: | Bifurk8 [ 18 Sep 2012, 05:35 ] |
Post subject: | I'm glad to report that |
I'm glad to report that Borderlands 2 multimonitor support is looking great in Eyefinity 5760x1080. So far, everything seems Hor+ and there's plenty of graphics options to adjust. Menus and HUD both scale properly and are centered. Cutscenes so far are limited to the center monitor. I haven't made it to a vehicle to test yet. Here are some screenshots: |
Author: | Bifurk8 [ 18 Sep 2012, 05:38 ] |
Post subject: | Here are screenshots of the |
Here are screenshots of the in game video options: |
Author: | Amon Amarth [ 18 Sep 2012, 05:55 ] |
Post subject: | Bifurk, have you tried using |
Bifurk, have you tried using in-game text chat? For me, it seems to be off the screen. Not only that, but some (not all) movies seem to be cropped in. |
Author: | Bifurk8 [ 18 Sep 2012, 06:10 ] |
Post subject: | I haven't had the opportunity |
I haven't had the opportunity to try text chat yet. I did find one menu that's super zoomed in just like the Borderlands 1 menus: Network Options. Here's what it looks like: |
Author: | ViciousXUSMC [ 18 Sep 2012, 06:20 ] |
Post subject: | One thing that was uber |
One thing that was uber important was weapon zoom on the first game, in higher fov it was really messed up. I assume that is fixed? |
Author: | Amon Amarth [ 18 Sep 2012, 06:31 ] |
Post subject: | ViciousXUSMC wrote:One thing |
One thing that was uber important was weapon zoom on the first game, in higher fov it was really messed up. I assume that is fixed? Yes actually. There's a nice FoV slider, and sprinting no longer messes with the FoV. Just some menus, like the network options above, and in-game text needs fixing. Other than that, they nailed just about everything I can think of! |
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