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DeathSpank: Thongs of Virtue
http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=26153
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Author:  skipclarke [ 01 Sep 2011, 07:00 ]
Post subject:  DeathSpank: Thongs of Virtue



Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - DeathSpank: Thongs of Virtue

DeathSpank: Thongs of Virtue is an action role-playing game by game designer Ron Gilbert and is the sequel to DeathSpank. DeathSpank: Thongs of Virtue follows the titular character DeathSpank as he searches for the six mystical Thongs of Virtue. The game is the second of a two part series, and the story begins immediately after the end of the first title.


4:3


16:10


16:9


3x1


Author:  Toothless Spoon [ 23 Oct 2013, 04:41 ]
Post subject:  Re: DeathSpank: Thongs of Virtue

Hi, just thought I'd chime in on this to let anyone else who buys this via that Humble Bundle or elsewhere. I got this to work in surround and it works really well. You have to use it in window mode - with http://steamcommunity.com/groups/Window ... lessGaming - but it works like a charm. Trying to force the game via config to your resolution full screen doesn't work.

After you get it running in Borderless window mode you can edit the pref.ini located:

C:\Users\*name*\AppData\Roaming\Hothead Games\DeathSpankTOV

[General]
Tick=5
SafeWidth=0.330000 <----change these values to your liking (this is for centred GUI, on 5760x1080)
SafeHeight=0.970000 <--- change theses values (5760x1080)
Fullscreen=1920x1080
Display=Windowed
VSync=1
Windowed=1920x1080
MouseDefault=0
MusicVolume=0.900000
DialogVolume=0.900000
SFXCinematicsVolume=0.900000
MovieSubtitles=0
[Game]
Difficulty=3
ShowTutorials=1
InvertCamera=0
useFloatingTargetHUD=1
alwaysShowItemNames=1
CombatText=1
Rumble=1
disableAllCombatText=0


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I would probably change this to a silver or gold rating? despite having to only run in a window and having to edit ini file - it scales perfectly - EXCEPT: the only anomaly I can see is that now with the smaller horizontal sizing, it can squeeze the conversation text with NPC's - you can of course expand it out to 0.43 or so - then the outside gui's will still be in view in the corner of the outside monitors - but unsqueeze the text box a little more. It's up to you - perhaps that makes it a silver?

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