scavvenjahh did you try switching AspectRatio_MaintainXFOV to ...YFOV? (shown under link's 5.A.ii)
This seems very likely to fix LLL. It makes strong high FOV in PLP, & pushes player away. You could reduce it with the four FOVAngle edits.
Also the menu is very usable, if you do KB sequence (shown under link's NOTE #4). These fixes are detailed in below PLP instructions, if interested. If you test it again LLL, I am curious of your results.
Manual PLP Instructions
http://www.wsgf.org/blog/imusrt/2015/05 ... structionsPLP screenshot of high FOV (before downward correction). Handgun, aim view. Lots of room to adjust FOV. Also, high FOV uncorrected is surprisingly fun in this game.
PLP, still same high FOV (before correction), not aiming.