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PostPosted: 03 Jan 2012, 07:00 
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Joined: 06 Mar 2008, 17:20
Posts: 3424


Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - The Haunted: Hell's Reach

Massacre meets machismo in this third-person co-op survival shooter. Repel demonic hordes with firearms, melee and hand-to-hand moves in various solo and multiplayer modes over eight open maps plus an Inferno boss stage. And for a change of pace, why not play as a trap-setting, minion-spawning demon yourself ?


4:3


16:10


16:9


21:9


3x1



Last edited by scavvenjahh on 25 Oct 2017, 09:34, edited 3 times in total.
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PostPosted: 18 May 2015, 04:41 
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Joined: 21 Oct 2014, 23:33
Posts: 291
scavvenjahh did you try switching AspectRatio_MaintainXFOV to ...YFOV? (shown under link's 5.A.ii)
This seems very likely to fix LLL. It makes strong high FOV in PLP, & pushes player away. You could reduce it with the four FOVAngle edits.

Also the menu is very usable, if you do KB sequence (shown under link's NOTE #4). These fixes are detailed in below PLP instructions, if interested. If you test it again LLL, I am curious of your results.

Manual PLP Instructions http://www.wsgf.org/blog/imusrt/2015/05 ... structions
Image
PLP screenshot of high FOV (before downward correction). Handgun, aim view. Lots of room to adjust FOV. Also, high FOV uncorrected is surprisingly fun in this game.

Image
PLP, still same high FOV (before correction), not aiming.


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PostPosted: 20 May 2015, 10:18 
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Joined: 06 Mar 2008, 17:20
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You're right, I didn't retest Multi-mon when I did the quick 21:9 addendum. MaintainYFOV + custom FOV values should make 3x1L strictly Hor+. Without a controller though, the menus are definitely broken.


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