Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 01 Apr 2006, 22:55 
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Joined: 08 Oct 2005, 19:26
Posts: 93
i would just like to say i am also stuck at the above point, how lame... how i ever managed to finish the first one is beyond me :)


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PostPosted: 02 Apr 2006, 00:58 
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Joined: 17 Oct 2005, 02:02
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isn't it a very bad idea releasing a demo with all the nice graphics disabled?

goes against the whole purpose of a "demo" imo.

if I hadn't read this thread, I would have just presumed that the PC version's graphics sucked.


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PostPosted: 02 Apr 2006, 01:02 
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Joined: 08 Oct 2005, 19:26
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the spec readme said 7800 512 card or xt 1800 so i was expecting something really nice, but got what looked like an xbox game. i agree turning of candy is a weird idea before launch :)


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PostPosted: 02 Apr 2006, 01:45 
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Joined: 02 Apr 2006, 01:36
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Well the Widescreen Option is ONLY 16:9, but PC TFT are often 16:10 Aspec Ratio, so the Developers made one more mistake in this loveless conversion from PS2 to PC... Just look at the legs and the neck of Lara, the Textures arent "closed" around the Polygon Modell completely.

Look:
16:10 without Interpolation
http://img147.imagevenue.com/img.php?loc=loc268&image=23688_tomblegend1.JPG

16:10 with Interpolation (black bars on the upper/lower Side)
http://img80.imageshack.us/my.php?image=23688tomblegend1new3vs.jpg

And the glitches:
http://img91.imageshack.us/img91/1690/glitch5sg.jpg


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PostPosted: 02 Apr 2006, 02:00 
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Joined: 24 Dec 2005, 11:13
Posts: 381
whoa! closeups of polygonal inner thighs!!! :shock:

I feel so strange and dirty... :cry:


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PostPosted: 02 Apr 2006, 02:01 
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Joined: 02 Apr 2006, 01:36
Posts: 4
It has native support.

http://www.widescreengamingforum.com/forum/viewtopic.php?p=33131


You should mention that it is 16:9 Widescreen and no 16:10 Support ;)
Some Widescreen Modells dont support Interpolation...


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PostPosted: 02 Apr 2006, 02:02 
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Joined: 02 Apr 2006, 01:36
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whoa! closeups of polygonal inner thighs!!! :shock:

I feel so strange and dirty... :cry:


For the under 18 Boys: http://www.patthemav.de/trl/tomb_raider_legend_04.jpg


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PostPosted: 02 Apr 2006, 08:05 
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Joined: 27 Jul 2004, 17:42
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... Just look at the legs and the neck of Lara, the Textures arent "closed" around the Polygon Modell completely.


these glitches are at there whatever ... 4:3 ... 16:10 ... 16:9 ... :?


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PostPosted: 02 Apr 2006, 09:22 
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Joined: 08 Oct 2005, 19:26
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how can you tell if it is 16:9 or 16:10, as i can get it to accept my res of 1680 x 1050? I normally leave my monitor set to 1:1 so i would presume if it was 16:9 i would get bars?


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PostPosted: 02 Apr 2006, 10:14 
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Joined: 27 Jul 2004, 17:42
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You are using a 16:10 res and so no black bars ... but the view/FOV is the same as you would get if you chose a 16:9 resolution ... but the view is wider than 4:3.

As I say the glitches are there whatever resolution you choose.


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