For the people who still don't get how the widescreen looks zoomed in in comparison to 4:3, part of the problem is that it's not really obivous when you see the widescreen screenshot scaled down and placed within the 4:3 screenshot. Here's a 4:3 and 16:9 screenshot at the same height side by side, hopefully this should making the "zooming" effect much more apparent:
These screenshots are taken from Gabbo's report on the game.
This is it, in a nutshell. I believe we may have a troll or two on this thread, people who are determined not to understand what is staring them directly in the face, but Gabbo's screens make it crystal clear. In this case, seeing definitely is believing.
Widescreen users prefer that format because, among other things, it lets us see
more, not
less. And in the screens above you can clearly see two things:
1) Portions of the image are cropped in order to simulate an actual widescreen image, and ...
2) The main effect of this cropping is to lend the image a permanently zoomed-in look. Unlike some of my fellow posters, this hasn't made me nauseous (although I haven't played the demo for more than five minutes so far) but it does make the experience of playing the game feel somewhat unpleasant and cramped for me. There are many (mostly console) FPS that give you the option to toggle a zoom-in key while in a gunfight, in order to better target enemies. More than once I've used that option, forgotten that I left it on, then wondered why the image looks so odd ... But then I realize I just left the zoom toggle on, and no wonder it looks odd--
the game wasn't meant to be played zoomed in the entire time! (As I said before, I'd compare it to holding my face a few inches away from the screen.)
There's a guy on here trying to argue that this might have a deliberate design decision, and that this is a perfectly acceptable widescreen solution, etc etc. And he's right. It
is a perfectly acceptable widescreen solution ...
... if you don't give a damn about widescreen.