Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: Huge thanks
PostPosted: 27 Aug 2007, 23:37 
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Joined: 22 Aug 2007, 12:23
Posts: 4
I have noticed that occasionally the shaders/textures take a split second to load-in on an object after the game has loaded ...
I have read that this is a feature of the Unreal3 engine, "streaming textures", and is not a bug, one of the benefits being it makes loading times shorter.


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PostPosted: 27 Aug 2007, 23:52 
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Joined: 24 Jul 2007, 15:25
Posts: 215
I liked the way that the areas that you went into had one great level to them, broken up only by doors and stairs, and elevators, just like real life. The loading times were few and far between. Good stuff.


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PostPosted: 28 Aug 2007, 00:11 
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Joined: 24 Dec 2005, 11:13
Posts: 381
Between the activation issues, SecuROM, tallscreen support, and a walk/run key...


You make it sound like tallscreen support is a BAD thing.


Don't be hating on the positive aspects of the game!

Carry on...



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 Post subject: Re: Huge thanks
PostPosted: 28 Aug 2007, 00:19 
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Joined: 22 Aug 2007, 02:19
Posts: 93
[quote]I have noticed that occasionally the shaders/textures take a split second to load-in on an object after the game has loaded ...
I have read that this is a feature of the Unreal3 engine, "streaming textures", and is not a bug, one of the benefits being it makes loading times shorter.

Cheers Drexion :) that clears that up, I guess for some reason it's suddenly become more noticeable on my machine with the fov hack.. weird hu? Well, no-one else has said anything about it so must just be me! lol


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 Post subject: Re: Huge thanks
PostPosted: 28 Aug 2007, 14:43 
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Joined: 22 Aug 2007, 14:07
Posts: 17
Cheers Drexion :) that clears that up, I guess for some reason it's suddenly become more noticeable on my machine with the fov hack.. weird hu? Well, no-one else has said anything about it so must just be me! lol

No, not weird at all. If you are using a larger FOV, your graphics card has to work harder, higher loads tend to slow things like framerate down, and probably makes the texture popping more noticible.


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PostPosted: 28 Aug 2007, 15:00 
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Joined: 27 Jul 2004, 17:42
Posts: 3436
Which is probably the true reason for the vert- with this game ... optimizing for the 360 ... and I think they just thought no one would notice ...
On top of that "seems" the games engine is by default vert- ... http://www.widescreengamingforum.com/node/8056t=0


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PostPosted: 28 Aug 2007, 16:24 
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Joined: 17 Mar 2007, 01:20
Posts: 169
I heard the interview with 2k games on the latest PC Gamer podcast.

It's hard to believe I like the game so much and at the same time hearing its creator talk makes me wanna slap people...


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PostPosted: 28 Aug 2007, 17:20 
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Joined: 19 Sep 2006, 11:49
Posts: 330
Reading Kevin's interview made me happy I never bought System Shock series.

Aesthetic reasons my ass.


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PostPosted: 28 Aug 2007, 19:09 
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Joined: 28 Dec 2006, 21:00
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Reading Kevin's interview made me happy I never bought System Shock series.

Aesthetic reasons my ass.


Take that back!

The System Shock series is as good as gaming gets, my personal favourite of all time.


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PostPosted: 28 Aug 2007, 19:14 
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Joined: 27 Jul 2004, 17:42
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@ TomCo ...

Your Avatar is too big ... read the profile page ... :wink:
Please change it ...

Thank you ... 8)


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