Then you can see some of the parallels I see. What I'm asking is what about STO makes it more "fun" than Eve Online? I've got 60mil SP myself on Eve. I do like the away team and station walk around ability, but even Eve will have station walk-around soon. Ships are configurable like Eve, just less options and more of a linear progression through them. STO is most definitely a theme park game, not a sandbox. I'm having a hard time seeing what the staying power will be when one reaches the end game with STO. As everything is a linear progression, I'm not so sure the end-game will be that rewarding.
Quite a few things.
1) Combat is fun and does take some skill (and some crazy mouse click too ;-P). It makes you feel that your effort (in training yourself and your BOff) really have an impact. Pickup teams, easy to team up with others to tackle more difficult missions. Since there is no death penalty in STO, you can get PvP fleet actions anytime you want (with a pickup team)
In Eve, you might need a bit of skill to web and scramble but after that, it pretty much a done deal. NPC combat is more of a joke, My Tengu and Nighthawk can solo all level 4 mission without a sweat. Salvaging is boring since you spend more time salvaging after the mission than the mission itself at times. For Fleet action, it takes forever for everyone to setup their ship and get to location (like a gate camp or roaming gank). We are talking about a commitment of hours at a time.
2) Episodic contents, The episodic contents usually have a pretty good story and some trek lore thrown in. Plays like a TV episode, advance the overall story arc. Yes, a power player may run out of them fairly fast but a casual player will take awhile to run thru them and by then more should be available.
The overall background story of the Eve universe doesn't really affect you as a player (unless you are in the militia and even then not much), even the so called storyline mission have no real impact except for your faction standing.
2) Simple crafting makes it easier and gives you rewards more often. I like the more traditional loot system where the loot rarity is based on the what kind of NPC you defeat, not where.
To get decent loots in Eve you pretty much will have to commit to the 0.0 lifestyle (full time PvP). The crafting/invention in Eve is so complex that you almost need to open a step by step guide on a second screen to get through. It takes forever to gather material and resource to build any Tech II components and unless you have a BPO and is using it to make isk. You might just as well buy it from market and we won't even get into the whole invention and cap ship construction thing.
3) Travel speed, you can get from one side of the universe to the other side fairly quickly with the transwarp tubes.This make meeting up with corp/fleet member easy and it's easier to get help if you need it.
In Eve anything beyond a few jumps will take a fair bit of time sitting around not doing anything else (unless you afk on auto). Even after being in Eve since launch, I have probably only seen no more than 10% of the universe since small corps usually work in a small region.
I have more to say but need ot get some work done, be back in a bit.