I know 'bout Burnout Paradise, which is partly why I was interested to see how they do on this one.
I fired up the game again and started taking screenshots for comparison purposes. I took a screencap for 1024x768, 1280x1024, 1680x1050, and 5040x1050. I then took the first 3 and laid them on top of each other, applied some color overlay effect, added an image border, and a simple descriptive text. This is the result:
The baseline image is, of course, 1680x1050. It is hor+ but I didn't test 16:9 resolution. I completely forgot about it (oops).
As for Eyefinity, Surround, or TripleHead2Go, it does work out of the box as you might expect, which is wonderful. Here's a similar comparison image to the above using the final 2 screenshots to show the difference:
So far, so good. But what about options? Well, this time I think Criterion took a couple of steps back. The following cropped screenshot is the Display settings/options as far as adjusting visuals and quality goes:
This does not leave much room for anything else. The "margin scale" option as seen in the image does nothing but scales the HUD elements down. There is nothing to adjust how the HUD elements are placed. This is a big disappointment as Burnout Paradise was able to do this to some extent and I have seen it perfected in Serious Sam HD.
Overall, it looks to be half good and half bad. I can't say if the gameplay is good since I don't follow the NFS series that much nor do I know if the controls are correct for the franchise. One aspect I do remember is that trying to drift in the NFS games always felt terrible. Burnout Paradise not only made it fun but it also made it easy to do. That same element made its way into HP. In terms of flexibility, I found it to be very lacking, and in the worst case scenario, reminiscent of a console port. There are very little options for adjusting the visuals and quality. And it felt like it does not take much to maximize the visuals, sans motion blur. For a Radeon 5850 in 1680x1050, this game will fly. In Eyefinity resolution, the framerate is manageable and tolerable. I do not know how much of a performance impact using Motion Blur will have. But it's a visual effect that I have no problem omitting from my setup.
Is it worth US$50 on the PC platform? At its current state, no. If Criterion can add more flexibility and options to the game, then maybe it'll be worth it. Right now, it feels like a US$25-30 game than 50.