Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Hitman: Blood Money
PostPosted: 21 May 2006, 16:08 
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Joined: 14 Oct 2003, 13:52
Posts: 5706
I really liked Hitman 2. It was kinda story driven - although many people said it had too many levels, I like games that have more than a half-dozen missions. ;)

Codename 47 was very enjoyable - I remember it being the first game to have proper ragdoll and faric physics: you could walk through a wall hanging, and it would move around as you walked into it. Very CPU intensive, though; I played it at first on a min spec box... worked smoothly everywhere but when walking through wallhangings. :lol:

Contracts was a bit too spacey, although I really enjoyed the remake levels... it just wasn't long enough when all is said and done.


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 Post subject: Hitman: Blood Money
PostPosted: 21 May 2006, 20:07 
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Joined: 12 Apr 2005, 01:58
Posts: 64
Post some 4:3 comparison shots, so we can be sure the FOV is correct.


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 Post subject: Hitman: Blood Money
PostPosted: 22 May 2006, 00:23 
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Joined: 08 May 2006, 01:52
Posts: 8
Here are some pics at 1024x786 let me know if they look ok i didnt have too much time to play and find a better place to take pics thanks. The last 4 pics are to compare my 1216x684 to 1024x768. I am not good with html so if someone wants to help me make them into thumbs let me know.











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 Post subject: Hitman: Blood Money
PostPosted: 22 May 2006, 14:58 
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Joined: 22 Jan 2006, 09:02
Posts: 20
The demo comes out in 2 hours

http://www.gamespot.com


>: )


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 Post subject: Hitman: Blood Money
PostPosted: 22 May 2006, 17:57 
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Joined: 13 Oct 2003, 05:00
Posts: 7358
CODING A CLICKABLE THUMBNAIL




#1 link = http://s-series.org/albums/albun30/classicinsgauge.sized.jpg LARGE PIC URL

#2 link = http://s-series.org/albums/albun30/classicinsgauge.thumb.jpg SMALL PIC URL

make sure there are no gaps between inserted link & the coding

save this following text & compile it in a Word document



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 Post subject: Hitman: Blood Money
PostPosted: 22 May 2006, 19:26 
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Joined: 13 Oct 2003, 05:00
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Robdoggz,

I just made a pictorial Tutorial: for you (& others) :D

Tutorial: Coding A Clickable Thumbnail or Link


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 Post subject: Hitman: Blood Money
PostPosted: 22 May 2006, 20:31 
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Joined: 12 Apr 2005, 01:58
Posts: 64
When you post shots comparing widescreen vs 4:3, you have to post shots from the exact same spot.


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 Post subject: Hitman: Blood Money
PostPosted: 23 May 2006, 02:53 
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Joined: 27 May 2005, 20:20
Posts: 4
So I take it we don't know for sure if the game adds space to the sides or takes it away from the top?


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 Post subject: Hitman: Blood Money
PostPosted: 23 May 2006, 04:34 
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Joined: 26 Nov 2005, 00:33
Posts: 5
don't bother with WIDESCREEN. Here's why ---> [url]http://www.widescreengamingforum.com/node/]


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 Post subject: Hitman: Blood Money
PostPosted: 23 May 2006, 08:22 
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Joined: 27 Jul 2004, 17:42
Posts: 3436
So the top and bottom are being chopped off at 16:10 ... :roll:

Even in your 10:16 shot Corruptor the width FOV isn't any different as these screenshots of yours show ... http://www.widescreengamingforum.com/node/

----------------------------------------------------------------------------------

A big Thank You to Doug for the ... Tutorial: Coding A Clickable Thumbnail or Link


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