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Bioshock discrepancy with walking official responce http://www.wsgf.org/phpBB3/viewtopic.php?f=62&t=14945 |
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Author: | skeeder [ 27 Aug 2007, 03:21 ] |
Post subject: | Bioshock discrepancy with walking official responce |
I almost bought this today...but the customer support and closed minded company set has made me decide that they do not deserve my money. I'll help the hackers. (we are really close too btw) |
Author: | The_cranky_hermit [ 27 Aug 2007, 03:34 ] |
Post subject: | Bioshock discrepancy with walking official responce |
You're not improving the situation by "helping" the hackers. If you want to stick it to 2K, the only correct action is to simply not buy the game and leave it like that. Piracy only sends the message that more protection is necessary. A boycott sends the message that you don't want the game given the current state of everything. |
Author: | skeeder [ 27 Aug 2007, 05:02 ] |
Post subject: | Bioshock discrepancy with walking official responce |
You're not improving the situation by "helping" the hackers. If you want to stick it to 2K, the only correct action is to simply not buy the game and leave it like that. Piracy only sends the message that more protection is necessary. A boycott sends the message that you don't want the game given the current state of everything. to be honest. Its more like I'm a fan. I can't program myself out of a box. so I'm useless. Piracy might give more strict protection but right its just their latest challenge. |
Author: | Painman [ 27 Aug 2007, 07:09 ] |
Post subject: | Bioshock discrepancy with walking official responce |
Just for the sake of comparison, this is how Ken Levine talks to the community. Granted, he doesn't address the walk issue in that thread, but I think we can surmise what sort of tone he would adopt in talking about it. If a 2K mod's behavior is inappropriate and rude, it should be brought to the attention of their boss (2K Elizabeth). They are company representatives, and should be minding their tone, as they do reflect upon 2K. Liz can't monitor everything they do, but we can step in and point to things she needs to see. |
Author: | greylantern [ 27 Aug 2007, 07:49 ] |
Post subject: | Bioshock discrepancy with walking official responce |
Just posted in that thread linked above this post. And it does appear they went out of their way to piss of the PC lot for no good reason. ------- quoted here because I like the sound of my own voice ------- http://forums.2kgames.com/forums/showthread.php?t=8531&page=9 I will say congrats on one thing 2k did right compared to some other game devs. |
Author: | Paradigm Shifter [ 27 Aug 2007, 11:34 ] |
Post subject: | Bioshock discrepancy with walking official responce |
Is it just me, or does anyone else feel deeply insulted by Ken Levine's attitude in that thread (particularly the widescreen bullet point (WHY THE etc etc...DICKHEAD))... I read a lot of those widescreen threads, and the only people I could see slinging around abusive language were those who were actively against widescreen. None of the people requesting widescreen were actively rude, as far as I can recall. I don't care one way or t'other any more, if I'm brutally honest. "Irrational" (which they certainly seem to be!) or "2K Boston" or whatever they want to call themselves can do whatever they want as far as I'm concerned. I was already on the fence with respect to this game because of activation... when I found out just how Draconian that activation was, and the widescreen issue... the possibility of my purchasing Bioshock reached zero. |
Author: | Badmagic [ 27 Aug 2007, 13:45 ] |
Post subject: | Bioshock discrepancy with walking official responce |
Thanks Greylantern, added my post to the thread as linked above. (Link) Below was the post. ----------------------------- Not sure if Mr Levine is looking into question in this thread or not but I was just wondering about the lack of the ability to walk rather than the “sprint at all times†|
Author: | Osuperman [ 27 Aug 2007, 15:24 ] |
Post subject: | Bioshock discrepancy with walking official responce |
Maybe this has all got something to do with 'expectations'... I think that because all previous titles (-The Lost) from Irrational were PC only, (System Shock 2 most notably), we were all expecting first and foremost a PC game, and that's clearly not what BioShock is.... its an XBox 360 game. Now if I see a game that is being co-developed for the PC and a Console I immediately know to steer well clear, as currently consoles get preferential treatment. However with BioShock I thought it would be the other way around becasue Irrational seemed to be PC enthusiasts... boy was I wrong! I'm not saying that any of the problems encountered with the PC version are acceptable, (god GOD no!) they should have taken out a few extra months to polish the PC release... but I think this is a valuable lesson that at least for this generation of games, we should always expect a crap console port... |
Author: | Painman [ 27 Aug 2007, 19:50 ] |
Post subject: | Bioshock discrepancy with walking official responce |
That 2K thread got snipped. The plot thickens... Maybe they do enjoy pissing off the community. :? |
Author: | Sweetz [ 27 Aug 2007, 20:25 ] |
Post subject: | Bioshock discrepancy with walking official responce |
You know it's hard for me to pick any nits with the game anymore, because it's just so damn good. Seriously, I was right there with all you guys on all the issues, but I started really playing the game last night and in my mind pretty much all is forgiven except the tiny FOV, but luckily Racer_S took care of that. Honestly, I know the game's got issues, but avoiding the game for them would be a mistake. In any case, I never use the walk function in FPSs anyway, so this isn't a big deal to me. The default movement speed does not seem that fast to me. It feels slower than the default speed in HL2 (which doesn't really have a walk - it's got run and run faster). Although I imagine if you're using the default FOV it would make things seem faster. |
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